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141. Welcome to your ROLES in Eve Dust 514 - in Rookie Training Grounds [original thread]
Welcome, new soldier. YouGÇÖve just stepped into a sprawling hybrid playing world that mixes your typical soldier-role 1st-person shooter game into Role-play universe called New Eden. There are many opportunities here for your Racial Character to...
- by CELESTA AUNGM - at 2015.10.17 03:50:00
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142. Time to ask for TRADING IMPROVEMENT! - in General Discussions [original thread]
I think I've already posted my unorthodox points of view enough times to certify myself as "New Eden odd" as the Devs. LOL, I actually like the constantly bold stance this game has against other "similar" titles we find in PS gaming. I actually LO...
- by CELESTA AUNGM - at 2015.10.16 20:26:00
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143. Improve Team Play to Improve Player Experience Overall - in General Discussions [original thread]
jane stalin wrote: I don't squad up because I really suck at the game, Teamwork is not fun if you are a liability NOooo, Jane--you, see? It's supposed to work the other way around. "Team" or Co-Op in Dust is supposed to give the playe...
- by CELESTA AUNGM - at 2015.10.16 14:50:00
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144. Improve Team Play to Improve Player Experience Overall - in General Discussions [original thread]
Hard call, Thor,... this is a really hard call. Great topic, by the way, so KUDOS. One of the CARDINAL features that sucked me into trying this game was its SOCIAL component. The game (like its parent, Eve-Online) was such a horror of a climb to ...
- by CELESTA AUNGM - at 2015.10.15 21:45:00
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145. So, people leaving games early... - in Feedback/Requests [original thread]
I'm against anything too elaborate or multi-insured against disconnects/lags, becsause it will tax CCP's staff and pull them off of being as productive as possible with regular hotfixes and updates. So, (yikes, I brought this up before) we're pla...
- by CELESTA AUNGM - at 2015.10.15 18:06:00
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146. New player experience: Lambs to the slaughter. - in Feedback/Requests [original thread]
When I began Dust 514 just before the release date, I didn't even KNOW there was a Battle Academy phase I was going through. I didn't know that there were other game modes that my NeoCom screen just wasn't showing me (or telling me about), and I d...
- by CELESTA AUNGM - at 2015.10.15 14:20:00
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147. New player experience: Lambs to the slaughter. - in Feedback/Requests [original thread]
I have made this risky suggestion before, but I'd like to make it again here. I think it is very applicable: The Matchmaking Engine HAS improved the game substantially, (though it will NEVER be able to do what players are expecting and demanding ...
- by CELESTA AUNGM - at 2015.10.14 21:11:00
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148. Searching for battle update - in Feedback/Requests [original thread]
I like your thinking, Leovarian! I very much would like to have as much info as possible (even some VOICED information, with DIFFERENT data, simultaneously overlapping what we're reading on the screen----to add even more elaborate layering to the ...
- by CELESTA AUNGM - at 2015.10.14 20:24:00
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149. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Speaking as objectively as I think I'm able, FoxFour has not created any of the lopsidedness, that I was being convinced it would have when I read other's posts of warning and prediction. The broader range on our grenades has not caused a rampage...
- by CELESTA AUNGM - at 2015.10.14 19:49:00
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150. Fox Guide: Glosery of Chat shorthand - in Rookie Training Grounds [original thread]
I've seen: brb [be right back] or [bathroom break]: Quick way to say, don't start the squad match without me, or, continue the chat without me, and I'll catch up in a few minutes. kk [Okay]: The kid-texter's way of saying, I'll go along with tha...
- by CELESTA AUNGM - at 2015.10.10 03:36:00
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151. Mass Driver vs Vehicle efficiency - in General Discussions [original thread]
Depending on the population's behavior on the battlefield (something that it is always entertaining to watch console players doing, but frustratingly impossible to predict console players following)... HAV encounters may become glorious to behold....
- by CELESTA AUNGM - at 2015.10.09 21:53:00
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152. Proggression - in General Discussions [original thread]
Hello, Ian. There is NO performance difference between the suits the Progression Menu shows you, and the proto suits you've noticed in the Marketplace that the Progression Menu strangely does NOT seem to want to show to you. Some back-history ma...
- by CELESTA AUNGM - at 2015.10.09 16:56:00
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153. Someone explain the thinking behind the AR ROF bonus to me - in General Discussions [original thread]
My contribution to this thread only opens another wound perhaps,.. but I think it does make sense to give the ROF bonus to Gallente only. The idea that "the weapon in its default-form should give a tad more lethal output and smoother performance ...
- by CELESTA AUNGM - at 2015.10.09 16:07:00
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154. Active scanner question - in Rookie Training Grounds [original thread]
This is such a cool game on many levels...Hehehe. It's interesting to note that, unlike other radar/detecto/inviso equipped shooters, Dust's ewar gear is always functioning and always transmitting data. A deeply cloaked player is always visible...
- by CELESTA AUNGM - at 2015.10.02 18:34:00
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155. [CPM Feedback] Equipment Pricing - in General Discussions [original thread]
Because Dust is presented as an "fps" when it's arguably not really one primarily,... and because there are always players dashing around shooting in wild addiction and not able to watch the overview map, many will argue my opinion that LOGI isn'...
- by CELESTA AUNGM - at 2015.09.30 20:08:00
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156. Quafe AV weapons? - in General Discussions [original thread]
There will be no Quafe weapons of that kind. You need a steady hold on Forge Guns and Swarm Launchers to acquire your target.... ....Quafe drinks give you the shakes (medical term : acute tremors). This is why there will be no license for en...
- by CELESTA AUNGM - at 2015.09.30 18:58:00
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157. [REQUEST] Remove ISK from the front of FW - in Feedback/Requests [original thread]
'm observing some good conversation here, and True Adamance's perception of us just being disposable contractors for hire by the Lore Races is the image I accepted from day-one of reading about New Eden,... and I LIKE it. New Eden's contempt for ...
- by CELESTA AUNGM - at 2015.09.29 22:02:00
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158. @CCP when will dust be finished? - in General Discussions [original thread]
Noooo, oh hush . Be kind, and be less DOOM-istic. Dust 514 is a Persistent game design. I don't pretend to even know much about how such games are built and managed, etc,.. but I don know that "persistent" from a team-developers' gunsight means i...
- by CELESTA AUNGM - at 2015.09.29 14:49:00
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159. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
One of the things I like most about Eve-Dust 514, is it intricacy. In any other fps, if anyone asked me how I got my HK4 Shotgun to be so powerful against the tanked-heavy enemy player near the corner of that building, the answer would be easy..."...
- by CELESTA AUNGM - at 2015.09.28 13:42:00
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160. So it looks like you lose 250+ rank points every day you don't l... - in General Discussions [original thread]
Don't panic. Dust is interesting a a few way we are never fully aware of. One interesting way is that, although they have a "Server" that stores and monitors much of your account progress, that Server does NOT store some things about your TE...
- by CELESTA AUNGM - at 2015.09.27 22:45:00
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