Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Eskel Bondfree
I want to be CEO
199
|
Posted - 2015.10.09 15:37:00 -
[1] - Quote
If I understand correctly, the reason for the AR ROF bonus on Gallente assauts was that assault rifles in general underperformed.
So now, the ARs are great on Gallente assaults, but they still underperform for everybody else except the GalAss.
Working as intended? I don't get it. |
Kierkegaard Soren
Eridani Light Horse Battalion
974
|
Posted - 2015.10.09 15:48:00 -
[2] - Quote
Essentially:
Many of us complained that the AR was underperforming. Rattati looked into it and fed back that in terms of potential ability the AR looked pretty solid on paper, but conceded that in reality saw little use. He concluded that this was to do with GalAssault players, finding there racial skill redundant for their racial weapons, were fitting the more popular ARR instead. If the GalAssault could give a solid bonus to AR's they'd see more play.
And technically, this is entirelt true. I haven't seen this many Duvolle AR's being fielded by protosquads since the good old days (ahem) of early Uprising.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
|
Lightning35 Delta514
The Warlords Legion
2
|
Posted - 2015.10.09 15:48:00 -
[3] - Quote
Yes. It is working as intended.
They are now effective on galassaults. The same way scramblers where very effective on Amarr because of heat, the same way you have better control with rail rifles on caldari, and the same way you can spam with minmatar.
It encourages racial fits.
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
|
Kierkegaard Soren
Eridani Light Horse Battalion
974
|
Posted - 2015.10.09 15:56:00 -
[4] - Quote
I think it's been a terribly backwards approach to fixing the AR family and doesn't deal with the core issue that the AR is just not hard-hitting enough on its own merits, but you won't hear much of that from the forums; GalAssault slayers are having a mighty fine second wind right now.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
|
Summa Militum
Art.of.Death
1
|
Posted - 2015.10.09 15:59:00 -
[5] - Quote
Eskel Bondfree wrote:If I understand correctly, the reason for the AR ROF bonus on Gallente assauts was that assault rifles in general underperformed.
So now, the ARs are great on Gallente assaults, but they still underperform for everybody else except the GalAss.
Working as intended? I don't get it.
The only Assault Rifle that was underperforming was the Vanilla Assault Rifle; the RoF increase to Breach Assault Rifles was not needed.
Also, you need to use weapons that compliment your suit for best results. If you are not skilled into Gallente Assault then don't run with the Assault Rifle. |
Summa Militum
Art.of.Death
1
|
Posted - 2015.10.09 16:00:00 -
[6] - Quote
Lightning35 Delta514 wrote:Yes. It is working as intended.
They are now effective on galassaults. The same way scramblers where very effective on Amarr because of heat, the same way you have better control with rail rifles on caldari, and the same way you can spam with minmatar.
It encourages racial fits.
The Breach Assault Rifle should not have received the RoF bonus. |
Eskel Bondfree
I want to be CEO
199
|
Posted - 2015.10.09 16:04:00 -
[7] - Quote
Summa Militum wrote: Also, you need to use weapons that compliment your suit for best results. If you are not skilled into Gallente Assault then don't run with the Assault Rifle.
Well, what about logis, scouts, commandos? Should they just use shot guns, mass drivers and side arms?
More generally, I belive every weapon should be a valid choice on any suit, not matter of its race. Freedom of choice, this is the core of Dust to me. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
664
|
Posted - 2015.10.09 16:07:00 -
[8] - Quote
My contribution to this thread only opens another wound perhaps,.. but I think it does make sense to give the ROF bonus to Gallente only. The idea that "the weapon in its default-form should give a tad more lethal output and smoother performance when mated to the dropsuit-Race it was engineered for", than when it is simply picked up and plugged into one of the other Race's suits,... always should have been "the intended way it works", to me.
If Amar made the Scrambler-ice cream burner, they made it with every characteristic of THEIR dropsuits on the blackboard. So if the Minmatar grab a consignment of Scramblers and use them on THEIR dropsuits, there shouldn't be a perfect marriage... Or let's say, the Scrambler married to an Amar suit should always give "fits like a glove" bonus performance, while if any of the other three races simply pick it up and plug it in, they get 99.8% performance, with room for some damage modules if they want to do what the Amar do.
The same way "RACE" is more and more starting to play a painful part in our combat (now with Caldari gear users learning more and more about the Caldari 'shoot from cover' mantra in combat), I'm happy to see weaponry show a bias to their racial origins too. NOT a severe bias, but a "teak-bonus" bias that you can take advantage of if you show more Racial allegiance.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
|
Kierkegaard Soren
Eridani Light Horse Battalion
974
|
Posted - 2015.10.09 16:14:00 -
[9] - Quote
I second that weapons should always be viable based on two key elements:
1) Inherent merit of the weapon; ie "good stats". 2) Player skill with that weapon. Pointing in the general direction of your enemy, pulling the trigger and getting a +50 is a poor weapon for the overall meta.
I've always argued that the vanilla AR needed an inherent RoF bonus more than anything else. When you're working within it's optimal you're essentially going toe-to-toe with HMG heavies, shotty scouts and the like. It's difficult to assault at CQC ranges with the AR because you'll always be up against a gun that has either higher alpha or higher dps. You never felt like you were in your element.
Now, the GalAssault bonus makes the AR shine for addressing that issue. But it's sad that only the Assault players can enjoy it. I'm hesitent to run vanilla AR on my Galmando, favouring the range and stopping power of the breach/TAC over the standard variant, even on my assault fits.
I'd rather see the RoF given to the vanilla AR as a buff, so that everyone can enjoy it, but I accept that that still leaves GalAssault players with sub-par suit bonuses as a result.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
|
Aeon Amadi
12
|
Posted - 2015.10.09 16:18:00 -
[10] - Quote
Summa Militum wrote:Eskel Bondfree wrote:If I understand correctly, the reason for the AR ROF bonus on Gallente assauts was that assault rifles in general underperformed.
So now, the ARs are great on Gallente assaults, but they still underperform for everybody else except the GalAss.
Working as intended? I don't get it. The only Assault Rifle that was underperforming was the Vanilla Assault Rifle; the RoF increase to Breach Assault Rifles was not needed. Also, you need to use weapons that compliment your suit for best results. If you are not skilled into Gallente Assault then don't run with the Assault Rifle.
From what I've seen (not talking about in-game) this isn't entirely correct. The AR family sees (saw) the least use out of the entire rifle line-up with the Burst and Tactical being the most under-used rifles in the game. Burst/Tac numbers were so low that they barely even registered on the chart.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
|
Kierkegaard Soren
Eridani Light Horse Battalion
974
|
Posted - 2015.10.09 16:24:00 -
[11] - Quote
Which is odd, because the TAC was the most viable out of the whole family to my eyes.
What I'd like to ask is, knowing this, and with the full intent of making a pass at the AR family to bring it up to a more competitive level, why was the resulting buff made exclusive to the GalAssault, with the explicit intention of that buff only affecting the vanilla AR and not any other variant? Gal players are having a whale of a time at the moment, and fair play to them, but the AR family is exactly where it was pre-patch.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
|
Summa Militum
Art.of.Death
1
|
Posted - 2015.10.09 16:34:00 -
[12] - Quote
Eskel Bondfree wrote:Summa Militum wrote: Also, you need to use weapons that compliment your suit for best results. If you are not skilled into Gallente Assault then don't run with the Assault Rifle.
Well, what about logis, scouts, commandos? Should they just use shot guns, mass drivers and side arms? More generally, I belive every weapon should be a valid choice on any suit, not matter of its race. Freedom of choice, this is the core of Dust to me.
You can use whatever weapon you want; that is your freedom of choice. Understand though that certain suits get bonuses for particular weapons. |
Summa Militum
Art.of.Death
1
|
Posted - 2015.10.09 16:53:00 -
[13] - Quote
Aeon Amadi wrote:Summa Militum wrote:Eskel Bondfree wrote:If I understand correctly, the reason for the AR ROF bonus on Gallente assauts was that assault rifles in general underperformed.
So now, the ARs are great on Gallente assaults, but they still underperform for everybody else except the GalAss.
Working as intended? I don't get it. The only Assault Rifle that was underperforming was the Vanilla Assault Rifle; the RoF increase to Breach Assault Rifles was not needed. Also, you need to use weapons that compliment your suit for best results. If you are not skilled into Gallente Assault then don't run with the Assault Rifle. From what I've seen (not talking about in-game) this isn't entirely correct. The AR family sees (saw) the least use out of the entire rifle line-up with the Burst and Tactical being the most under-used rifles in the game. Burst/Tac numbers were so low that they barely even registered on the chart.
I can understand the usage of the Tactical and Burst Assault Rifles being low; they are great weapons at range but if someone gets to close to you those guns are very inconvenient, especially the Tactical.
The Breach Assault Rifle though I feel might become too OP if too many people start to develop decent gun game. I guess time will tell on this one though.
|
chill penguin
Red and Silver Hand
635
|
Posted - 2015.10.09 16:55:00 -
[14] - Quote
The Breach better not become OP, because that is my baby.
VAHZZ.'s alt, because like Badger, i ain't scuuurred.
#freecubs
|
501st Headstrong
0uter.Heaven
2
|
Posted - 2015.10.09 17:00:00 -
[15] - Quote
Am I the only one who can kill a Gal Assault???/
#PortDust514
Youtuber :) Type my name 07
|
Regnier Feros
Dead Man's Game
873
|
Posted - 2015.10.09 17:02:00 -
[16] - Quote
501st Headstrong wrote:Am I the only one who can kill a Gal Assault???/ Killed one with my Carthum Assault Scrambler pistol earlier
I LIKE PIE
|
Summa Militum
Art.of.Death
1
|
Posted - 2015.10.09 17:20:00 -
[17] - Quote
501st Headstrong wrote:Am I the only one who can kill a Gal Assault???/
I can kill a GalAssault, but I am a GalAss as well so that might have something to do with it. |
Jonny D Buelle
The Warlords Legion
2
|
Posted - 2015.10.09 17:57:00 -
[18] - Quote
Eskel Bondfree wrote:Summa Militum wrote: Also, you need to use weapons that compliment your suit for best results. If you are not skilled into Gallente Assault then don't run with the Assault Rifle.
Well, what about logis, scouts, commandos? Should they just use shot guns, mass drivers and side arms? More generally, I belive every weapon should be a valid choice on any suit, not matter of its race. Freedom of choice, this is the core of Dust to me.
The freedom of choice still exists. I can run any suit with any weapon. It is recommended you use the racial rifle when running a specific assault suit, but nothing is stopping you from strapping an AScR to a GalAss, or a RR to an AmarrAss. Also nothing is etopping logis and commandos and scouts from choosing whatever they feel comfortable with.
Also I am a bit hurt your didnt mention us Sentinels, we can use light weapons too! If we wanted too..
Also think of it in terms of ships in EVE. You could fit projectile turrets on an Amarr frigate, but it will underperform, so you would want to fit Laser turrets instead.
Director of T-W-L
Keeper of the List
Lord of Scrubs
|
Jonny D Buelle
The Warlords Legion
2
|
Posted - 2015.10.09 17:58:00 -
[19] - Quote
501st Headstrong wrote:Am I the only one who can kill a Gal Assault???/
HMG point blank kills anyone.
Director of T-W-L
Keeper of the List
Lord of Scrubs
|
Eskel Bondfree
I want to be CEO
199
|
Posted - 2015.10.09 18:33:00 -
[20] - Quote
Jonny D Buelle wrote:Eskel Bondfree wrote:Summa Militum wrote: Also, you need to use weapons that compliment your suit for best results. If you are not skilled into Gallente Assault then don't run with the Assault Rifle.
Well, what about logis, scouts, commandos? Should they just use shot guns, mass drivers and side arms? More generally, I belive every weapon should be a valid choice on any suit, not matter of its race. Freedom of choice, this is the core of Dust to me. The freedom of choice still exists. I can run any suit with any weapon. It is recommended you use the racial rifle when running a specific assault suit, but nothing is stopping you from strapping an AScR to a GalAss, or a RR to an AmarrAss. Also nothing is etopping logis and commandos and scouts from choosing whatever they feel comfortable with. Also I am a bit hurt your didnt mention us Sentinels, we can use light weapons too! If we wanted too.. Also think of it in terms of ships in EVE. You could fit projectile turrets on an Amarr frigate, but it will underperform, so you would want to fit Laser turrets instead. I did not mention Sents because I feared people would just start flaming if I suggested a Sent player could use anything but a heavy weapon...
About your point, though: if every weapon but one underperforms on a suit, than I don't consider the other weapons a viable choice anymore. Viable is the key word here.
In EVE, nobody ever fits anything but racial weapons, it's common knowledge that anything else will inevitably result in total sh!tfit 99% of the time. Frankly, I don't even know why you can fit non racial weapons in EVE, because it doesn't make much sense. In other words, there is a choice, but it doesn't really matter. I don't want to see Dust become like this.
But my point was: the AR should perform well as a weapon on its own, it should perform well on logis, scouts, commandos, and sentinels (and basic suits!), not only on assaults. So I was confused when the AR was buffed for assaults only, even though most people seemed to believe that the AR was a bit weak in general.
|
|
Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
383
|
Posted - 2015.10.09 18:41:00 -
[21] - Quote
Eskel Bondfree wrote:Summa Militum wrote: Also, you need to use weapons that compliment your suit for best results. If you are not skilled into Gallente Assault then don't run with the Assault Rifle.
Well, what about logis, scouts, commandos? Should they just use shot guns, mass drivers and side arms? More generally, I belive every weapon should be a valid choice on any suit, not matter of its race. Freedom of choice, this is the core of Dust to me.
Logis aren't specifically meant to shoot anything, which is why they don't get wepaon bonuses but rather they get equipment bonuses. Commandos DO get a bonus to some weapons within their race.
By no means is CCP telling you that you HAVE to run racial weapons on racial suits, or they would lock them in that way. They are trying to encourage players to want to be racially correct by giving bonuses to sticking within a race. Eve runs the same mechanic.
You can customize to your hearts desire, but those who are loyalists get bonuses. It's a nice feature imho. #GallenteLoyalist
KEQ and ROFL. Diplomat.
D4GG3R is my mom.
Only REAL pancakes wear dresses.GÖÑ
|
Jonny D Buelle
The Warlords Legion
2
|
Posted - 2015.10.09 18:42:00 -
[22] - Quote
Eskel Bondfree wrote:Jonny D Buelle wrote:Eskel Bondfree wrote:Summa Militum wrote: Also, you need to use weapons that compliment your suit for best results. If you are not skilled into Gallente Assault then don't run with the Assault Rifle.
Well, what about logis, scouts, commandos? Should they just use shot guns, mass drivers and side arms? More generally, I belive every weapon should be a valid choice on any suit, not matter of its race. Freedom of choice, this is the core of Dust to me. The freedom of choice still exists. I can run any suit with any weapon. It is recommended you use the racial rifle when running a specific assault suit, but nothing is stopping you from strapping an AScR to a GalAss, or a RR to an AmarrAss. Also nothing is etopping logis and commandos and scouts from choosing whatever they feel comfortable with. Also I am a bit hurt your didnt mention us Sentinels, we can use light weapons too! If we wanted too.. Also think of it in terms of ships in EVE. You could fit projectile turrets on an Amarr frigate, but it will underperform, so you would want to fit Laser turrets instead. I did not mention Sents because I feared people would just start flaming if I suggested a Sent player could use anything but a heavy weapon... About your point, though: if every weapon but one underperforms on a suit, than I don't consider the other weapons a viable choice anymore. Viable is the key word here. In EVE, nobody ever fits anything but racial weapons, it's common knowledge that anything else will inevitably result in total sh!tfit 99% of the time. Frankly, I don't even know why you can fit non racial weapons in EVE, because it doesn't make much sense. In other words, there is a choice, but it doesn't really matter. I don't want to see Dust become like this. But my point was: the AR should perform well as a weapon on its own, it should perform well on logis, scouts, commandos, and sentinels (and basic suits!), not only on assaults. So I was confused when the AR was buffed for assaults only, even though most people seemed to believe that the AR was a bit weak in general.
Have you not seen a Minmatar Assault using a shotgun and wrecking sh.t up? Or a Gallente Assault using an RR and racking in the kills? Last night I saw a few of them. So using a non racial weapon on an assault suit is still viable, it comes down to your skills as a player and how you fit your suit.
Yes the vanilla AR is weak, but the TAR or the Breach in the hands of a skilled Gallente Commando wrecks sh.t up. Sure Logis and Scouts and Sentinels underperform with it. But it happens, the changes that CCP put in have brought the AR back into the fold though which is brilliant.
Director of T-W-L
Keeper of the List
Lord of Scrubs
|
Eskel Bondfree
I want to be CEO
199
|
Posted - 2015.10.09 19:10:00 -
[23] - Quote
Jonny D Buelle wrote: Have you not seen a Minmatar Assault using a shotgun and wrecking sh.t up? Or a Gallente Assault using an RR and racking in the kills? Last night I saw a few of them. So using a non racial weapon on an assault suit is still viable, it comes down to your skills as a player and how you fit your suit.
Yes the vanilla AR is weak, but the TAR or the Breach in the hands of a skilled Gallente Commando wrecks sh.t up. Sure Logis and Scouts and Sentinels underperform with it. But it happens, the changes that CCP put in have brought the AR back into the fold though which is brilliant.
I didn't claim that Dust already is the same as EVE, I said I don't want it to become like it.
This is what I objected to:
Summa Militum wrote: If you are not skilled into Gallente Assault then don't run with the Assault Rifle.
The AR should not underperform on any suit. Period. Making it only viable on a single suit does not seem logical to me. |
Cesar Geronimo
DUST University Ivy League
115
|
Posted - 2015.10.10 03:26:00 -
[24] - Quote
Eskel Bondfree wrote:If I understand correctly, the reason for the AR ROF bonus on Gallente assauts was that assault rifles in general underperformed.
So now, the ARs are great on Gallente assaults, but they still underperform for everybody else except the GalAss.
Working as intended? I don't get it.
Yes...
What, you want the ROF bonus to be across the board? GalMando would be the Hand of God crushing all the wicked evildoers |
Jonny D Buelle
The Warlords Legion
2
|
Posted - 2015.10.10 03:31:00 -
[25] - Quote
Eskel Bondfree wrote:Jonny D Buelle wrote: Have you not seen a Minmatar Assault using a shotgun and wrecking sh.t up? Or a Gallente Assault using an RR and racking in the kills? Last night I saw a few of them. So using a non racial weapon on an assault suit is still viable, it comes down to your skills as a player and how you fit your suit.
Yes the vanilla AR is weak, but the TAR or the Breach in the hands of a skilled Gallente Commando wrecks sh.t up. Sure Logis and Scouts and Sentinels underperform with it. But it happens, the changes that CCP put in have brought the AR back into the fold though which is brilliant.
I didn't claim that Dust already is the same as EVE, I said I don't want it to become like it. This is what I objected to: Summa Militum wrote: If you are not skilled into Gallente Assault then don't run with the Assault Rifle.
The AR should not underperform on any suit. Period. Making it only viable on a single suit does not seem logical to me.
So the fact that most rifles underperform on a Sentinel and Logi suit should change too by that logic. Lets bring back rifle sents and slayer logis! /s
As I said before, AR variants perform well on Commandos due to its bonus to damage. So high alpha variants like the TAR and the Breach work fine. So its not like the AR is stuck to just the GalAss.
Director of T-W-L
Keeper of the List
Lord of Scrubs
|
Clotheshanger Abortion
Y0UTHINASIA
88
|
Posted - 2015.10.10 04:26:00 -
[26] - Quote
Eskel Bondfree wrote:If I understand correctly, the reason for the AR ROF bonus on Gallente assauts was that assault rifles in general underperformed.
So now, the ARs are great on Gallente assaults, but they still underperform for everybody else except the GalAss.
Working as intended? I don't get it.
Why would you use a weapon on any suit other than its racially equivalent suit? Like, seriously? Why?
"Excuse me while I kiss this guy..."
|
Jonny D Buelle
The Warlords Legion
2
|
Posted - 2015.10.10 04:30:00 -
[27] - Quote
Clotheshanger Abortion wrote:Eskel Bondfree wrote:If I understand correctly, the reason for the AR ROF bonus on Gallente assauts was that assault rifles in general underperformed.
So now, the ARs are great on Gallente assaults, but they still underperform for everybody else except the GalAss.
Working as intended? I don't get it. Why would you use a weapon on any suit other than its racially equivalent suit? Like, seriously? Why?
Some suits work well with non racial weapons. Sometimes its due to lack of racial weapon, sometimes its the best option.
Example of lack of option: HMG used by all Sentinel suits. Is a minmatar weapon.
Example of Best Option: Shotgun is a Gallente weapon, used on all scouts and minmatar scout fittings. Magsec and Breach SMG are to go weapons for Sentinels, Logis sometimes use Mass drivers or AScR or RR. The list goes on.
Director of T-W-L
Keeper of the List
Lord of Scrubs
|
Alena Asakura
Caldari Logistics Reserve
44
|
Posted - 2015.10.10 12:00:00 -
[28] - Quote
Eskel Bondfree wrote:Summa Militum wrote: Also, you need to use weapons that compliment your suit for best results. If you are not skilled into Gallente Assault then don't run with the Assault Rifle.
Well, what about logis, scouts, commandos? Should they just use shot guns, mass drivers and side arms? More generally, I belive every weapon should be a valid choice on any suit, not matter of its race. Freedom of choice, this is the core of Dust to me. Every weapon already IS a valid choice for every suit, however, some suits are better for some weapons than others. Freedom of choice is all well and good but the EvE universe in fact does have some built in racial bias and it's ingrained into everything. You can rail against it all you like but it's not going away. Why do you think that freedom of choice is the core of Dust? There is nothing in the lore of New Eden to give anyone that impression. Quite simply, if you want to use a weapon, train it. If you want to get the racial bonuses for that weapon, train the appropriate suits. There's your freedom of choice right there. You have all the freedom you could possibly want, but you have to pay a price for it. |
Alena Asakura
Caldari Logistics Reserve
44
|
Posted - 2015.10.10 12:04:00 -
[29] - Quote
Aeon Amadi wrote:Summa Militum wrote:Eskel Bondfree wrote:If I understand correctly, the reason for the AR ROF bonus on Gallente assauts was that assault rifles in general underperformed.
So now, the ARs are great on Gallente assaults, but they still underperform for everybody else except the GalAss.
Working as intended? I don't get it. The only Assault Rifle that was underperforming was the Vanilla Assault Rifle; the RoF increase to Breach Assault Rifles was not needed. Also, you need to use weapons that compliment your suit for best results. If you are not skilled into Gallente Assault then don't run with the Assault Rifle. From what I've seen (not talking about in-game) this isn't entirely correct. The AR family sees (saw) the least use out of the entire rifle line-up with the Burst and Tactical being the most under-used rifles in the game. Burst/Tac numbers were so low that they barely even registered on the chart. Ever heard of FOTM? Some weapons just get a bad rep and noone uses them. Same in EvE. For someone like me who only ever plays Caldari, all Caldari weapons are fine, when trained to the max, even though there are those who would not use some of them. |
Shamarskii Simon
The Hundred Acre Hood
414
|
Posted - 2015.10.10 12:10:00 -
[30] - Quote
Slap a krins on your galMando and have a grand ole time.
Slap a krins on your galAss... Anyone try that yet??
Since the RoF buff... How is it to galAss..? Do you feel power in the hand? Etc.
Forever ADS. Best role.
|
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |