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781. If I may weigh in on tanks... - in Feedback/Requests [original thread]
Talos Vagheitan wrote: What gave you the idea this was strictly an infantry based FPS? Vehicles are a big part of Dust and should be. They are supposed to be front and center, alongside the infantry, not something that exists in the backgrou...
- by CELESTA AUNGM - at 2014.01.02 20:53:00
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782. If I may weigh in on tanks... - in Feedback/Requests [original thread]
Talos: If some of the posts here are harsh... just ignore those. I'm sure a social game like EVE Online has its minor population of unwelcomed one-fingered salute players, so I guess EVE Dust 514 will have to put up with them for now too. But ...
- by CELESTA AUNGM - at 2014.01.02 18:01:00
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783. [Feedback] Personal tank feedback as infantry and gunner - in Feedback/Requests [original thread]
Greetings and Happy New Year, Baltazar. You're write up Feedback on the HAVs of patch 1.7 was so clear and BS-free, that I admire it, and had to add my endorsement. Not too many players post from the secondary turret-gunner's perspective. Thanks! ...
- by CELESTA AUNGM - at 2014.01.02 17:18:00
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784. [REQUEST] Dropships shouldn't just fall when HP reaches zero - in Feedback/Requests [original thread]
FarQue FromAfar wrote: Then make tanks to where they get to 0 hp able to super sprint and shoot unicorns at people.... and and clouds, yes big clouds.... Okay, yes FarQue. Your implication (I THINK you're implying this) that too much fanc...
- by CELESTA AUNGM - at 2013.12.31 19:06:00
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785. Next week I'll have 1m spare SP. Time to fly? - in General Discussions [original thread]
Pvt Numnutz wrote: Your probably better off starting armor, you can hit things without exploding. Good for new pilots getting the feel for their craft. Dropshipping is pretty hard, especially with rail tanks. Not sure if I would recommend dippi...
- by CELESTA AUNGM - at 2013.12.31 17:56:00
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786. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Holy Crap.... LOL, is this the same thread I posted on early last SUMMER,... still being regurgitated? I'm sorry everyone, but... although I like playing Dust with you and reading some of your opinions, I'm always seeing that there's a followin...
- by CELESTA AUNGM - at 2013.12.31 16:57:00
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787. [REQUEST] Dropships shouldn't just fall when HP reaches zero - in Feedback/Requests [original thread]
Evolution-7 wrote: When dropships reach zero HP, I would like to see it have 30 seconds of more flying time in which the pilot has to safely land and repair, but it is not as easy as it sounds. At 0 HP the dropship has control issues, E.g loss...
- by CELESTA AUNGM - at 2013.12.31 14:15:00
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788. [FEEDBACK] Patch 1.7 "Glow" animation on Activated Vehicle Modules - in Feedback/Requests [original thread]
During combat on the map (and above it in Dropships), I fully understand the value of providing an audio/ visual cue or animation to indicate when a defensive module has been activated on a vehicle: as an AV or turret installation operator, it hel...
- by CELESTA AUNGM - at 2013.12.30 17:46:00
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789. Bug: Getting into HAV still says get in and recall vehicle options while driving - in Technical Support/Bugs [original thread]
Judge Rhadamanthus wrote: The pythons have 3x complex hardeners in all examples in that video. It seems to happen less on my incubus. But I need to watch more of my raw footage to be sure. Let me check All my 1.7 footage where this happened an...
- by CELESTA AUNGM - at 2013.12.27 15:19:00
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790. Invisible tanks - in General Discussions [original thread]
Protocake JR wrote: Everytime someone posts something like this, an army of people post work-arounds for this broken mechanic without discussing solutions, as if it's working as intended. Plain and simple: Vehicles should show up on your radar...
- by CELESTA AUNGM - at 2013.12.27 14:43:00
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791. Request:Squad link - in Feedback/Requests [original thread]
I haven't gotten that deep into FW battles yet, Meee One. But the FW matches with EVE capsuleers are my next destination. So please educate me on Q-syncing: Is it a button that you use on a menu? Or is "q-sync" a whole procedure of small steps yo...
- by CELESTA AUNGM - at 2013.12.27 13:51:00
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792. Impossible use MCRU in FW - in Feedback/Requests [original thread]
I-Shayz-I wrote: Why do you have an MCRU in your tank? There's so many other modules that could be better suited for it... Good question, Shayz. For some of us it's an attempt to be "coop". A DANGEROUS, risky attempt, because we can't contro...
- by CELESTA AUNGM - at 2013.12.27 13:21:00
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793. Impossible use MCRU in FW - in Feedback/Requests [original thread]
shaman oga wrote: Kasote Denzara wrote: I use a mCRU on my LAV in FW. I haven't roadkill mCRU TK'd yet and most of my time is in FW. You are very lucky I've mounted a mcru on a soma, movements are "limited", most of the time you go forwa...
- by CELESTA AUNGM - at 2013.12.27 12:56:00
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794. Training Mercs - in General Discussions [original thread]
Sorry I am neither in a position or interest in being a full-time instructor---my access to Dust is only at late nights. But I must say I like the suggestion you made. A fully committed Merc training school THAT BECOMES AN ACTUAL ISK-contracti...
- by CELESTA AUNGM - at 2013.12.26 21:28:00
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795. Let's talk about scenery - in General Discussions [original thread]
Reav Hannari wrote: DrDoktor wrote: Why not an actual factory. To think outside the current technical box I'd like to see an urban environment that spans the 5KM terrain map but I think the PS3 would just unplug itself and jump out the w...
- by CELESTA AUNGM - at 2013.12.26 20:47:00
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796. Holiday Quizes for the DEVS (and us other Players) - in General Discussions [original thread]
Quiz Question 3: Vehicular Rearming Passenger Bonus "...Now that Patch 1.7 has made "rearming" possible for vehicles (LAVs, HAVs, Dropships), a Caldari dropship had to use nearly all its ammo to rescue four mercs who were cut off from home and ...
- by CELESTA AUNGM - at 2013.12.26 20:19:00
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797. Holiday Quizes for the DEVS (and us other Players) - in General Discussions [original thread]
Quiz Question 2: The RDV Deliveries: "Currently as of Patch 1.7, Phesus K'norr has 15 copies of a her favorite LAV fitting scheme (15 Methana LAV's, with 15 Shield Hardeners, 15 enhanced Railguns, 15 Beta Powergrid modules, and 15 basic Armour ...
- by CELESTA AUNGM - at 2013.12.26 20:01:00
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798. Holiday Quizes for the DEVS (and us other Players) - in General Discussions [original thread]
With the last Dev-participation event, we saw that the CCP devs can SHOOT too, they don't just BUILD guns and grenades and stuff. So in celebration, Santa wants to say Ho--Ho--HO (or maybe in New Eden it's Pro--To--HO!), and test some scripting k...
- by CELESTA AUNGM - at 2013.12.26 19:42:00
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799. Looking For Playmates <.< - in Rookie Training Grounds [original thread]
Salutations, Aaronjin. Welcome to a game that is as much a "de-stresser" as a frustrating game of golf, when you are a beginner. But it is probably GOOD that your 'FPS' experience is LOW. Much of the frustration that many players have with thi...
- by CELESTA AUNGM - at 2013.12.26 17:57:00
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800. Request: Squad/team notifications - in Feedback/Requests [original thread]
Hello Meee One, and I like your suggestions too. Some of us have been using MICs in the game, learning their strengths and limitations in communication, and ON THE SIDE, we've been pondering how communication can be expanded to allow NON-mic, he...
- by CELESTA AUNGM - at 2013.12.26 14:30:00
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