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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.16 03:06:00 -
[31] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I've played in matches where squads would repair me in favor of their squad , squads wouldn't watch my back and would just sit there and watch me die because I wasn't in their squad ( I'm looking at them looking in that direction and not firing a single shot until I died ) , squads that didn't hold the point because they wanted to keep moving with each other leaving me holding the point by myself .
You can't fix poor conduct or lack of team work by forcing players to squad .
Most matches that I play , squads just look out for that squad ... that's not to say it always happens but it happens enough for me to take notice .
That's not promoting team work .
Nobody is looking out for anybody in pubs. It surprises you that a logi would support people in his squad first?
But that's the most I'm going to respond to this idiotic post.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.16 03:10:00 -
[32] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I'm not trying to derail or $h!tpost you but all I'm saying is , squad play doesn't promote team work in the frame of the match .
You could have a well coordinated squad of PRO / OFC players that can take over the game and dominate the opposition and their team , their enemy are random players for the most part with no coordination much less the resources .
These squads promote themselves more then the team when they can shut down the opposition and overshadow the rest of their team in the process , leaving not much for the TEAM in the outcome .
That's why I proposed a total team of random players with the warbarge in the backdrop to make squads in , in the allotted time allowed .. this promotes the game and team because both teams are random , you allow squad creation in the warbarge , mic's and coms , talking among players that wouldn't normally speak , random mixture promotes TEAMWORK and not a squad dominating a team for the win and leaving nothing for them to do as the squad redlines the opposing team of random players .
Your playing random already for the most part so why not help newer players become better and allow team effort dictate matches , rather then squads .
Squads that overshadow the TEAM .
I see it most games I play , if I'm in a squad or not .
I don't hate squads , I just believe in the team
Am I the only one that reads this post and wonders if this guy wipes his ass before he *****?
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.16 03:12:00 -
[33] - Quote
Vicious Minotaur wrote:Thor Odinson42 wrote:Vicious Minotaur wrote:Redundant Summa Militum Clone wrote:Some Random Minotaur wrote: A bunch of gobbledygook. *gobbledygooks on a gobbledygook*
Blah blah blah, Domination sucks, blah blah. *beats off a horse corpse* Okay. Make pubs solo. Teamwork becomes for the FW&PC cesspools. Win/Win. Oh wait. Nobody will be satisfied with anything so long as foundational game design problems continue to exist and bork up the game and every single mode. That, and everybody sucks, everybody is a scrub wandering around on Titanic looking for french girls to draw. Solo only in pubs kills the social aspect that is probably the number one reason Dust is still alive. Well that and sunk-cost fallacy. Let people socialize with themselves like normal people with no friends. Buncha mamby pamby socialites. Go to a party! (Or just remove squad benefits from pubs. They still exist? I haven't been in a squad for awhile, but we got extra WP and stuff... Make it so squadding is only a social endeavor with the ability to maybe talk tactics?} Or maybe I'm just like that young whippersnapper, Johnathon Snow, from that Game of Pokey Chairs, and know not everything.
Gotta love general discussion
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Vicious Minotaur
3
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Posted - 2015.10.16 03:43:00 -
[34] - Quote
Thor Odinson42 wrote:Vicious Minotaur wrote:Sexy stuff, apparently?
Gotta love general discussion
Hey, now.
Loving GD may be illegal in some parts of the world. But then again, that might make for a good made-for-TV movie: "Forbidden Love: Thor and Internet Forums."
But seriously.
Team cohesion should be a priority. Squads of course prioritize fools in theirs... But, what if there were ways for solo players to communicate non-verbally with squads and other teammates?
Imagine requesting Ammo. Solo players and squad players get a HUD/TACNET pop up, and providing ammo to the person wanting it garners, say, a 100% increase in Resupply WP for helping out the team.
Imagine requesting heals. Anybody with a rep tool gets a HUD pop up/TACNET icon showing whoever requested healing. Providing it gives you bonus WP (and if you are on cooldown, you get +5 per pulse or something low, but bigger than zero).
Imagine marking an enemy sniper temporarily for murder (using, say, some new equipment or some weapon sight/button combo). Any of your Teammates can redeem that murder mark for 75WP for a kill, up from 50.
Sure, it's all a half-arsed idear, but it could make TEAMS stronger in a TEAM-based game build on TEAMWORK. Suddenly, non-squad members can function more as a team, kinda like squads, but solo!
I'm the Minotaur
Blah, blah, nobody reads this, blah, blah, blah.
I fornicate with cacti. See? Nobody cares.
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Rinzler XVII
Ikomari-Onu Enforcement Caldari State
373
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Posted - 2015.10.16 13:57:00 -
[35] - Quote
Thor Odinson42 wrote:I've been making this argument for a long, long time and the rebuttal has always been that the game has to support solo play. The game took a real turn for the worst when scouts had their super OP time in the sun. Solo play became prevalent over squad play and it's gotten to a point where you can play several matches in a row without seeing a squad on either side. Poor rewards and incentives are the biggest problem and years of this being unaddressed has ingrained passive play into the playerbase.
I believe making wins more important and providing some kind of squad incentive should happen in Domination. Acquisition and in Public Skirmish. Ambush should become a solo only game mode. I understand that people like to play the game casually, but there's no way people can be satisfied with the current state of public matches.
Nobody can argue that the vast majority of players in public matches are solo. The randomness of the solo players is what creates so many frustrating matches. You may have several people racing around the map in tanks trying to complete their Destroy Installations mission. You may have too many players that play the same role, for example having 8 logis with their rep tools out is not going to work.
I think autosquading should return for the 3 gamemodes in pubs that I mentioned above. If there is some sort of squad incentive that is visible on the end of match screen I believe it will cause more players to improve the squads they are playing in. They are likely to carry equipment to help each other and coordinate efforts in matches.
Possibly add a win streak bonus for squads as well.
Something must be done to improve the player behavior in matches.
Remove squads from pub games full stop, that would encourage team play.. Being in a squad doesnt improve team play..
Seriously there are 16 on a team being in a 4 man squad with comms in squad actually hinders team play
This is why this game has issues... Ppl think squad and team are the same thing.. They aren't.. Put more thought into your posts as you contradicted your entire argument..
I Fight for the User
It's a shame that my user sucks at DUST
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
680
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Posted - 2015.10.16 14:50:00 -
[36] - Quote
jane stalin wrote:I don't squad up because I really suck at the game, Teamwork is not fun if you are a liability
NOooo, Jane--you, see? It's supposed to work the other way around. "Team" or Co-Op in Dust is supposed to give the player who thinks she sucks a safe niche in a group of fellow soldiers so that now someone is covering her back a little, another is shielding her left side a little, she gets more "assist kill" points as she intuitively shoots at people her mates are shooting at,... and she has time and chance to improve and practice, while she at least has added an extra eye and an extra grenade to their fighting strength.
Smart squads (not those elitist drips who kiss their gun every night), WANT new players to link up with them, because they know that 3 good players + one beginner can overrun and destroy a proto-Sentinel that the 3 good players alone kept failing to do. Even if it means the beginner and another get killed, your ASSISTANCE is the thing that turns the tide (that's why Dust gives you 25 WP assist-kill even after the red killed you first--ROCK ON!)
Dying is inevitable in a game like this---the intro-voice even says so. If I see you anywhere on the battlefield, Jane, I will invite you to one of my squads in a heartbeat. A lot of us WANT so-called "poor" players running with us---it takes them a while to stop looking down at their kill-rates and notice that they help us win and help us make kills we normally lose by a hair.
"Sucking" in Dust is supposed to be a reason TO be adopted by a squad, not to disqualify yourself from squading.
...At lest that's the way players were TRYING to make it work back around the release date...
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.16 15:32:00 -
[37] - Quote
Rinzler XVII wrote:Thor Odinson42 wrote:I've been making this argument for a long, long time and the rebuttal has always been that the game has to support solo play. The game took a real turn for the worst when scouts had their super OP time in the sun. Solo play became prevalent over squad play and it's gotten to a point where you can play several matches in a row without seeing a squad on either side. Poor rewards and incentives are the biggest problem and years of this being unaddressed has ingrained passive play into the playerbase.
I believe making wins more important and providing some kind of squad incentive should happen in Domination. Acquisition and in Public Skirmish. Ambush should become a solo only game mode. I understand that people like to play the game casually, but there's no way people can be satisfied with the current state of public matches.
Nobody can argue that the vast majority of players in public matches are solo. The randomness of the solo players is what creates so many frustrating matches. You may have several people racing around the map in tanks trying to complete their Destroy Installations mission. You may have too many players that play the same role, for example having 8 logis with their rep tools out is not going to work.
I think autosquading should return for the 3 gamemodes in pubs that I mentioned above. If there is some sort of squad incentive that is visible on the end of match screen I believe it will cause more players to improve the squads they are playing in. They are likely to carry equipment to help each other and coordinate efforts in matches.
Possibly add a win streak bonus for squads as well.
Something must be done to improve the player behavior in matches. Remove squads from pub games full stop, that would encourage team play.. Being in a squad doesnt improve team play.. Seriously there are 16 on a team being in a 4 man squad with comms in squad actually hinders team play This is why this game has issues... Ppl think squad and team are the same thing.. They aren't.. Put more thought into your posts as you contradicted your entire argument..
I'm not even sure how to respond to this.
The majority of players in Dust are deploying into matches solo at the moment and public matches on their best day couldn't be described as showcasing team work.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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