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581. Speccing into Delta - in Rookie Training Grounds [original thread]
Salutations, Edgar! Though "working of getting this stuff as good as they can on SP alone" is not the "done" thing---Edgar IT IS THE RIGHT THING. And good for you that you followed that path! (So many of us were DIRT-slow on understanding the adv...
- by CELESTA AUNGM - at 2014.09.26 16:21:00
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582. I am now officially a scumbag - in General Discussions [original thread]
Operative 1125 Lokaas wrote: TechMechMeds wrote: Tac ar for close range. Tactical sniper for mid range. Charged sniper for long range. And I'll run away if it gets hairy and run av. I have embraced the way of the scumbag lol. I too ...
- by CELESTA AUNGM - at 2014.09.26 15:05:00
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583. *** 1.8 DELTA ADS DROPSHiP PETITION *** - in General Discussions [original thread]
.... Wow, this is Vietnam. IGÇÖm scared to let my ***** hang around here too long. Well, Gabriella... heck, the two of us DID talk about this in your other recent thread.... Tons of Variables. Posters here are coincidentally highlighting the var...
- by CELESTA AUNGM - at 2014.09.25 21:03:00
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584. Being on the receiving end of a sniper's scope is not pleasant a... - in General Discussions [original thread]
Hey, nice debate going on here. I like the arguments posted on BOTH sides, so far. To play as a "specialized" role in a shooter game SHOULD give you acute advantages that no other player's role has: -- My Dropship gives me exclusive access to ...
- by CELESTA AUNGM - at 2014.09.25 18:01:00
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585. Hotfix Delta Feedback : the transport dropship - in Feedback/Requests [original thread]
Transporting and Immediate infantry-support cover are the sole reasons why I was enticed to the DS career (....plus the fact that I could manage it with a low death-rate than trying to walk on the ground, when I was a novice ). So I am always ...
- by CELESTA AUNGM - at 2014.09.25 14:11:00
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586. Hot Fix Delta and Assault Dropships - in Feedback/Requests [original thread]
Hello, Gabriella! I can't contribute much to the ADS point of view reagarding the Swarm Missile gunfight, because I'm either DS transporter or DS door-gunner. When your standard DS gets the visual cue (or the hit) from the swarmer, it's a very d...
- by CELESTA AUNGM - at 2014.09.24 22:07:00
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587. Delta - in General Discussions [original thread]
It will take some time for the thrill of the new gear access to settle down. I appreciate what CCP has been able to do, (with the Uprising Patches and the Hotfixes both), to tackle the requests of players. But that sensitive "zone", between C...
- by CELESTA AUNGM - at 2014.09.24 19:38:00
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588. Being on the receiving end of a sniper's scope is not pleasant a... - in General Discussions [original thread]
Kierkegaard Soren wrote: Which in of itself isn't so much a problem; props to the people who drilled holes into my Amarr assult's head whilst I was on the move in open terrain. Won't be making that mistake again. My only concern is that Thale ...
- by CELESTA AUNGM - at 2014.09.24 17:08:00
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589. [Request] Transport WP Formula - in Feedback/Requests [original thread]
Props for thinking out such a variable arrangement. It's sort of built on the idea of being rewarded more for risking more,... but as a driver who just wants to be rewarded for contributing to his fellow blues' combat success, I prefer to see ju...
- by CELESTA AUNGM - at 2014.09.23 19:36:00
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590. [REQUEST] A mild INCREASE to Vehicle Scanner Performance - in Feedback/Requests [original thread]
In the past, a decision was made to provide a scanning module on vehicles, that reported red dots ONLY to the members of the squad that vehicle was attached to. I viewed this a a way to prevent rampant scanning across the map that would kill any p...
- by CELESTA AUNGM - at 2014.09.23 18:53:00
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591. Introduce 5 second decloak delay for scouts. - in Feedback/Requests [original thread]
If anyone has read my input on other Cloak related discussions, you know I am AGAINST having cloaks of any kind in these games. But I accept that cloak equipment is now in this game (so far, with WAY more comfortable results than I personally ex...
- by CELESTA AUNGM - at 2014.09.23 18:08:00
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592. If you are going to keep scouts as the god class. - in Feedback/Requests [original thread]
Hmm, LOL. I may have just stepped into the wrong nightclub. I don't think the Scout-dropsuit design is GODLY. Even at times when I want to fight and defend a place or fellow blues from advancing enemy, I can't rely on it to face off against ANY ...
- by CELESTA AUNGM - at 2014.09.23 15:58:00
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593. Anti Vehicle Damage WP - in Feedback/Requests [original thread]
Salutations, TIMMY! Be careful of the "kill-readout" you see in the upper right of your HUD. With the speed at which we consolers run these matches, it's not dead-accurate (can't be) about who killed what with what. The best of us have confirme...
- by CELESTA AUNGM - at 2014.09.23 15:00:00
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594. Announcement:The Million Clone Challenge Battle Report - in Announcement and Events [original thread]
I was thrilled and very impressed with the original MCC event, and with this MCC too. The structure and the way the event works is a great tribute to the "CO-OP contribution yields CO-OP reward" mindset that New Eden (expecially Dust players) ne...
- by CELESTA AUNGM - at 2014.09.22 21:28:00
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595. A few things to consider - in General Discussions [original thread]
CCP Rattati wrote: I usually ignore rants, but why not stick around for the triple headshot modifier in Delta? I also disagree that the balance in this game is terrible, we are rapidly getting to a point of very good balance as a matter of fac...
- by CELESTA AUNGM - at 2014.09.19 22:01:00
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596. Million clone challenge updates (and stretch goal question) - in General Discussions [original thread]
It's an okay request, Sabre, but... I wouldn't worry so much about how we're doing, that I should be sidetracked into getting off the game and monitoring the results repeatedly. The cool thing about the Million-Clone event is that, vet or nov...
- by CELESTA AUNGM - at 2014.09.19 17:46:00
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597. It's not me... It's mu. - in General Discussions [original thread]
I don't want to see the specifics-of-the-number-of-the-permutations-of-the MU-that-gauges-the-non-Scotty.... The gambling casinos LOVE the patrons who are fixated on using number-studying and math-equations to determine if their cards were right ...
- by CELESTA AUNGM - at 2014.09.19 17:05:00
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598. Dropship raming - in General Discussions [original thread]
Starlight Burner wrote: Is there an eta on when a Gorgon will NOT be able to survive a ram to a python? It's Bs that a Gorgon can survive the hit and the Python will blow up, especially when the Gorgon is the one ramming. Salutes to you, S...
- by CELESTA AUNGM - at 2014.09.19 16:14:00
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599. Teamwork is OP - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: Was running a scout squad earlier and had some really good runs in FW. We ended up five capping them early so me and another scout decided to defend thier HP. What happen was i ran gal FW saw G3no pick him up forget t...
- by CELESTA AUNGM - at 2014.09.18 20:47:00
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600. 2000 players on dust - in General Discussions [original thread]
Nirwanda Vaughns wrote: Its always been about 2000-3000 the number we see when we log in is the total for tranquility including EVE Online players too LOL!! Nirwanda said it right, but apparently everyone seemed to walk right over it. The nu...
- by CELESTA AUNGM - at 2014.09.18 17:11:00
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