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1121. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Guys I am doing my homework here, with the loadouts. I started a brand new character and walked exactly through the steps of "what mighe each fit be with a given PG/CPU", without using PG/CPU mods. That means using suboptimal fits to experiment a...
- by CCP Rattati - at 2015.01.24 00:19:00
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1122. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Number enthusiasts, you can take a glance at how I am approaching the progression calculation in the tabs HAV Loadouts and more new tabs. Basically I am creating a step by step progression plan, while managing somewhat competitive fits. Take a ...
- by CCP Rattati - at 2015.01.23 14:15:00
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1123. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Will corp missions provide rewards other than CP? They are shown in the overview to have "++" ISK and SP rewards, so providing tax income to the corp as well as being useful for the player.
- by CCP Rattati - at 2015.01.23 09:14:00
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1124. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Breakin Stuff wrote: Is there a way to add a corp armory to the flotilla? Would be nice to be able to make doctrinal fits that corpmates can tap for training or during a PC. That way individuals don't get stuck with the bill at the end of a d...
- by CCP Rattati - at 2015.01.23 09:12:00
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1125. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Am I correct in thinking that corporate missions are much like daily missions but across the corp? So for example, a corporate 'Berserkers' mission would require 400 kills across the corp or something similar. no, stil...
- by CCP Rattati - at 2015.01.23 09:11:00
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1126. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kain Spero wrote: Will clones autosell for Command Points or will a player with the proper roles have to sell off clones themselves using Command Points? not autosell, they will be need to be managed manually, and districts cleared out so as ...
- by CCP Rattati - at 2015.01.23 08:43:00
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1127. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Tesfa Alem wrote: give noobs a mlt starter forge gun suit. or a mlt starter commando suit. new starter fit: "militia commando with faction assault rifle and militia plasma cannon" being planned as of three days ago
- by CCP Rattati - at 2015.01.23 08:42:00
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1128. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Tesfa Alem wrote: CCP Rattati wrote: Whatever, you know full well that a militia swarm is shrugged off by most armor, you also know that it needs to be very carefully aimed to get all missiles to hit, it obstructs your field of vision and ...
- by CCP Rattati - at 2015.01.23 08:40:00
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1129. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. No 2. No more weapons that require 0 skill 3. No more weapons that require 0 aim Whatever, you know full well that a militia swarm is shrugged off by most armor, you also know that it needs to be very carefully ...
- by CCP Rattati - at 2015.01.23 08:00:00
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1130. PC map changes? - in Feedback/Requests [original thread]
Zaria Min Deir wrote: CCP Rattati wrote: The maps are for "lore" reasons, does anyone object to randomizing this up a bit? "Random", I certainly object to. There is no justification for the map on the district to change between fights, tha...
- by CCP Rattati - at 2015.01.23 07:53:00
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1131. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Thanks everyone, all feedback appreciated!
- by CCP Rattati - at 2015.01.23 07:46:00
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1132. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Thanks everyone, all feedback appreciated!
- by CCP Rattati - at 2015.01.23 07:45:00
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1133. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Thanks everyone, all feedback appreciated!
- by CCP Rattati - at 2015.01.23 07:44:00
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1134. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
Thanks everyone, all feedback appreciated!
- by CCP Rattati - at 2015.01.23 07:43:00
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1135. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Thanks everyone, all feedback appreciated!
- by CCP Rattati - at 2015.01.23 07:43:00
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1136. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
We are closing this thread, as we have resolved the feedback into a Proposal, found here: https://forums.dust514.com/default.aspx?g=posts&t=188510&find=unread
- by CCP Rattati - at 2015.01.23 07:06:00
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1137. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
We are closing this thread, as we have resolved the feedback into a Proposal, found here: https://forums.dust514.com/default.aspx?g=posts&t=188510&find=unread
- by CCP Rattati - at 2015.01.23 07:05:00
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1138. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
We are closing this thread, as we have resolved the feedback into a Proposal, found here: https://forums.dust514.com/default.aspx?g=posts&t=188510&find=unread
- by CCP Rattati - at 2015.01.23 07:05:00
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1139. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Dear players, after a lot of feedback, and a combination of ideas from veterans, plus all the known issues we wanted to fix, we have a proposal. I will try to explain as simply as I can, without going too much into details. I will followup and u...
- by CCP Rattati - at 2015.01.23 06:59:00
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1140. Re: HAV name progression - in Feedback/Requests [original thread]
I like many of these
- by CCP Rattati - at 2015.01.23 00:21:00
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