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1781. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
OP edited with ARR changes
- by CCP Rattati - at 2014.10.27 02:51:00
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1782. New officer weapons - in General Discussions [original thread]
Nope, but we are trying as fast as we can. We want them in asap.
- by CCP Rattati - at 2014.10.26 02:25:00
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1783. Scout Registry / Killboard - in General Discussions [original thread]
Manipulating market sales data willget you guys nowhere :) The Assault buff was more than enough, and they don't need anything right now. Many players even swear by the CA/GA assault bonuses so wary of changing them, maybe just buffing the numbe...
- by CCP Rattati - at 2014.10.26 02:21:00
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1784. make a different bpo, NOT PINK!!! - in General Discussions [original thread]
We are working on some badassery in the suit division
- by CCP Rattati - at 2014.10.26 00:00:00
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1785. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
Many of these changes will be implemented on Tuesday, with the rest. ARR keeps it's chargeup at old value, Damage increased to 40 and 42, and something else I can't remember, writing this from a hotel room in Bejing.
- by CCP Rattati - at 2014.10.25 12:25:00
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1786. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
The Breach is the only one in the Gallente family that is close to the rest of the Rail/Combat and Scramblers. Even the burst AR, which I think is incredible, I use it a lot now, is just not picking up stats wise on the battleground. Even the TAR ...
- by CCP Rattati - at 2014.10.25 12:12:00
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1787. Quafy scouts = Wow - in General Discussions [original thread]
Fact. The Amarr Quafe scout is amazeballs so are the others actually, that mirror like sheen on the caldari face, accentuated by the two sinister green slashes or the glorious plates on the gallente, with his cute green insect eyes and the de...
- by CCP Rattati - at 2014.10.25 11:45:00
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1788. Market Database Dumb (Prepare your wallets... Also, new stuff?) - in General Discussions [original thread]
The Mk II Defender and Frontline were announced in the Hotfix Delta Devblog, and are aimed at helping New Players understand the difference between a pretty good fit (that runs out - to explain that bit too) versus the infinite Miltia Starter Suit...
- by CCP Rattati - at 2014.10.25 11:37:00
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1789. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
DeathwindRising wrote: the points youve made about the ARR are exactly why i dont use it. and ive mentioned this over and over before that the ARR doesnt even follow the same template as the other assault variants. increased ROF increased max...
- by CCP Rattati - at 2014.10.24 02:17:00
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1790. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
I like all these changes, both the reasoning and the fact that the ARR needs a little buff anyway.
- by CCP Rattati - at 2014.10.24 02:12:00
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1791. ANOTHER LAV BUG!!! - in General Discussions [original thread]
Known and despised, very hard to fix bug
- by CCP Rattati - at 2014.10.24 02:04:00
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1792. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Constructive criticism is appreciated. I also made a spreadsheet in google docs since Rattati seems to like them, but I am unsure of how to save it to post here. :( It saves automatically, then you have to go to File...
- by CCP Rattati - at 2014.10.24 01:54:00
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1793. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Rattati, You seem to be of a mind to reduce the rail rifle's effectiveness in CQC. Currently I stand against this change. It is not that I think the RR should be good in CQC. However, the CQC RR option, the ARR, is vast...
- by CCP Rattati - at 2014.10.24 01:53:00
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1794. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Joseph Ridgeson wrote: Would you consider not hitting the charge time too much for the Assault Rail Rifle? It is meant to be used in closer range. yes
- by CCP Rattati - at 2014.10.24 01:51:00
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1795. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Breakin Stuff wrote: It means PC players use whatever they believe is an optimal build which universally means brick armor and anti armor weapons. They are the primary source of the EHP>ALL fallacy. Plus here's a ...
- by CCP Rattati - at 2014.10.24 01:49:00
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1796. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
This is slated for Tuesdays, Oct 28, downtime. Usually we don't talk announce exact deployment dates on the hotfixes, but this had a shorter lead time.
- by CCP Rattati - at 2014.10.24 00:13:00
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1797. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Stefan Stahl wrote: Is the RR really as much a problem in the data as your proposed fixes indicate? I haven't seen the RR as much of an issue lately. There're much more pressing balance issues if you ask me. However my impression isn't represe...
- by CCP Rattati - at 2014.10.23 14:25:00
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1798. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: I would rather do more with efficacy than these built in bonuses. Your rail rifle fix isn't going to stop the problem you're trying to fix. we'll see. there are other rr changes there as well. Th...
- by CCP Rattati - at 2014.10.23 14:07:00
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1799. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
I would rather do more with efficacy than these built in bonuses.
- by CCP Rattati - at 2014.10.23 13:57:00
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1800. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Dear Players, We had a tiny opening in our TQ deployment schedule so we are using the opportunity to make some balance changes and bugfixes. We know it's a shorter feedback loop than normal but please take a look at the proposed changes. Balan...
- by CCP Rattati - at 2014.10.23 10:29:00
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