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1181. Fix the Packed RE's - in Feedback/Requests [original thread]
Thing is, I already changed to 1 m, in the followup hotfix. Let's see what can be done.
- by CCP Rattati - at 2015.01.20 13:15:00
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1182. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Kain Spero wrote: If the problem is timers being stacked around low PCU times rather than resetting all timers why not just tackle the problem area and do something like scramble timers set between 0800 to 1400 UTC? If you look at www.dustcha...
- by CCP Rattati - at 2015.01.20 13:11:00
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1183. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Tesfa Alem wrote: Loyalty ranks is not so good, stops new players from getting involved and is more tied to AUR than paytime. Well, new players shouldn't "really" be jumping into PC. This guarantees that you are using your proper character...
- by CCP Rattati - at 2015.01.20 10:30:00
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1184. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Tesfa Alem wrote: if i may ask, - What will be the main impact of each change? - What is the end goal? To shorten timers? keep more districts available? Keeping more districts available to attack is a good thing, but i would go with the time...
- by CCP Rattati - at 2015.01.20 10:16:00
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1185. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
Kain Spero wrote: Does this mean that clone biomass rewards will be replaced with this system or supplemented by it? Eliminate Clones as a currency - I would see them feed into Clone Pack generation in Warbarges and to instigate Attacks with...
- by CCP Rattati - at 2015.01.20 10:13:00
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1186. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Dear players, another topic on PC, but now on self attacking to lock Districts. There are multiple ways to use alts and clone packs to self lock. One way is to create a corp, fill it with alts, send them ISK from your overflowing wallets, and ha...
- by CCP Rattati - at 2015.01.20 10:12:00
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1187. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
Should work deliciously with earned Clone Packs through Warbarges.
- by CCP Rattati - at 2015.01.20 10:01:00
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1188. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Dear players, we want to talk about District Timers, in particular, the not-so-much-intended practice of safeguarding Districts into difficult timezones. There are a few ideas already on the table, not a complete list and I expect Kain Spero to ...
- by CCP Rattati - at 2015.01.20 09:33:00
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1189. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
Hi everyone, We are going to try and implement a few tweaks to shake up PC a little bit. An interesting thought was been proposed. After a PC battle, team A gets the ISK equivalent of team B's losses, and vice versa. The same Salvage rules appl...
- by CCP Rattati - at 2015.01.20 09:15:00
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1190. CCP.. Do you even multiply? - in General Discussions [original thread]
your loyalty rank bonus is in the top number, it is not multiplied by the booster.
- by CCP Rattati - at 2015.01.20 09:03:00
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1191. not really a suprise - in General Discussions [original thread]
Cat Merc wrote: Jaysyn Larrisen wrote: CCP Rattati wrote: Playtime has nothing to do with how useful the CPM is, I will say it again, it is incredibly important for us (and me personally) to have a ready gang of players who know the game ...
- by CCP Rattati - at 2015.01.19 13:27:00
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1192. CCP, I Don't Even - in Feedback/Requests [original thread]
CAn you give me the map and "exact" place where that happened - maybe a level designer can see a fault in the level itself
- by CCP Rattati - at 2015.01.19 09:05:00
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1193. Why isn't the AR better than the ACR at CQC? - in General Discussions [original thread]
AR needs something, I have buffed it 5 hotfixes in a row, and nothing seems to get it going...
- by CCP Rattati - at 2015.01.19 05:33:00
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1194. not really a suprise - in General Discussions [original thread]
Playtime has nothing to do with how useful the CPM is, I will say it again, it is incredibly important for us (and me personally) to have a ready gang of players who know the game intimately, on Skype or email, to bounce ideas or thoughts off of. ...
- by CCP Rattati - at 2015.01.19 05:31:00
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1195. CCP Rattati!!! - in General Discussions [original thread]
All I ask is don't waste my time. Constructive, insightful or funny is preferred.
- by CCP Rattati - at 2015.01.19 05:16:00
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1196. Mobile CRU tankin - in General Discussions [original thread]
Mobius Wyvern wrote: Cat Merc wrote: CCP Rattati wrote: Drecain Midular wrote: I wish they would fix the bug where you cant spawn on a veichle mCRU if your clone has not bled out... Seriously. If you die and your clone can call for pi...
- by CCP Rattati - at 2015.01.19 05:12:00
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1197. NON SQUAD WARBARGE USE - in Feedback/Requests [original thread]
Single-person squads behave exactly like a solo player in the "team-building" process.
- by CCP Rattati - at 2015.01.19 05:11:00
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1198. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
True Adamance wrote: killian178 wrote: Already get those, there called starter fits. Why is everyone griefing over new content, intangible content mind you. I just wanna roll around in my space fortress in peace. Would loved to have been...
- by CCP Rattati - at 2015.01.19 02:20:00
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1199. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
I'm in the market for Basic Dropsuit skills and other good ideas, I too think that there are too few unlocks at level 5, and that the level 2 and 4 gaps should have something. even if just half a % or something.
- by CCP Rattati - at 2015.01.19 02:09:00
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1200. Mobile CRU tankin - in General Discussions [original thread]
Drecain Midular wrote: I wish they would fix the bug where you cant spawn on a veichle mCRU if your clone has not bled out... Seriously. If you die and your clone can call for pickup, spawning on a normal CRU installation, the MCC or drop upli...
- by CCP Rattati - at 2015.01.18 12:55:00
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