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381. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
We are monitoring matchmaking and will create a new thread when there are any updates.
- by CCP Rattati - at 2015.05.25 07:11:00
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382. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
That's it for now. Keep your eyes peeled for further hotfixes.
- by CCP Rattati - at 2015.05.25 07:09:00
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383. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
That's it for now, we will share more data on Dropsuit KDR at a later date.
- by CCP Rattati - at 2015.05.25 07:07:00
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384. [Announcement] Planetary Conquest Think Tank - in General Discussions [original thread]
New update on PC here https://forums.dust514.com/default.aspx?g=posts&t=203526&find=unread
- by CCP Rattati - at 2015.05.25 07:02:00
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385. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Dear players We want to further clarify our vision for a robust Planetary Conquest feature in DUST 514. These are the design principles, and we will use those to underpin our reasons for any feature decision. So letGÇÖs dive into the updated Desi...
- by CCP Rattati - at 2015.05.25 06:49:00
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386. Skins still not showing - in General Discussions [original thread]
Joel II X wrote: CCP Rattati wrote: Can you please try putting the SKIN on another Dropsuit and Favorite it. We think that the Militia Amarr Frame for example has some issues in particular. Did you try turning it on and off? Sadly, it l...
- by CCP Rattati - at 2015.05.24 02:59:00
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387. Skins still not showing - in General Discussions [original thread]
Can you please try putting the SKIN on another Dropsuit and Favorite it. We think that the Militia Amarr Frame for example has some issues in particular.
- by CCP Rattati - at 2015.05.24 02:50:00
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388. Uhhhh, someone is pretending to be CCP Rattati in games... - in General Discussions [original thread]
I try to play a few random matches every day to keep tabs on the game , and to feed the beastmode of course. I do random FW, not just Gallente.
- by CCP Rattati - at 2015.05.22 16:21:00
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389. Need Quick Explanation - in General Discussions [original thread]
I am still working on some of the details, but there is no technical issue that we can see hindering us from implementing something like this. Just depends on scope and time.
- by CCP Rattati - at 2015.05.22 10:06:00
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390. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
1) Having the Exit invisible - will check 2) Don't like "skyspawning", easier to be camped after landing 3) Give exit point a strong scan and precision to avoid straight camping, won't work against railtanks 200 m away so placement is also a criti...
- by CCP Rattati - at 2015.05.21 09:13:00
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391. Legion copyright dropped, Trello isn't updated, devs quiet - in General Discussions [original thread]
The team is hard at work for the PC 2.0 feature and what I think is a huge improvement to progression. Add Powercores to that equation and you simply run out of time. I will share my powercore and tiericide Google doc when I am happy with it. Pu...
- by CCP Rattati - at 2015.05.21 05:07:00
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392. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Aeon Amadi wrote: CCP Rattati wrote: Aero Yassavi wrote: Taking an idea from Avallo Kantor and expanding it. Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180. ...
- by CCP Rattati - at 2015.05.15 05:06:00
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393. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
black protoskins could be unlockable with the powercores, IF this even possible. There are some complexities, but let me crunch more.
- by CCP Rattati - at 2015.05.15 04:54:00
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394. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Aero Yassavi wrote: Taking an idea from Avallo Kantor and expanding it. Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180. The SKIN system looks to eliminate redundan...
- by CCP Rattati - at 2015.05.15 02:27:00
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395. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: shaman oga wrote: CCP Rattati wrote: This simply isn't happening. https://forums.dust514.com/default.aspx?g=posts&t=172200&find=unread CCP Rattati wrote: I think I have thread a...
- by CCP Rattati - at 2015.05.14 09:44:00
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396. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
shaman oga wrote: CCP Rattati wrote: This simply isn't happening. https://forums.dust514.com/default.aspx?g=posts&t=172200&find=unread CCP Rattati wrote: I think I have thread about this somewhere or, at least have expressed ...
- by CCP Rattati - at 2015.05.14 08:55:00
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397. PC Clone Logistics and YOU! - in Feedback/Requests [original thread]
We are looking at this in conjunction with PC 2.0. Please consider this thread under "monitoration"
- by CCP Rattati - at 2015.05.14 08:50:00
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398. Who has purchased a LP Marine SKIN? - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=2774334#post2774334 some sweetness
- by CCP Rattati - at 2015.05.14 06:32:00
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399. Who has purchased a LP Marine SKIN? - in General Discussions [original thread]
Frame is going to post some pictures, and we are 100% working on the issue with a few SKINs not showing in the warbarge, but always in battle and fitting screen. It's a strange bug that is random and difficult to repro.
- by CCP Rattati - at 2015.05.14 04:53:00
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400. Skins should cover all racial suits - in Feedback/Requests [original thread]
Avallo Kantor wrote: The reason they do it they way they do (by race / suit type) is due to the mechanical restraints of adding skins to a suit. Very simply, it's applying a texture pack to a model. These texture packs have to be based to a c...
- by CCP Rattati - at 2015.05.14 00:44:00
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