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361. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Guys, thanks for all the advice. I am going to lock this down now, because pages keep adding and I can't keep up . The final proposal will be posted as fast as I can. Stay tuned.
- by CCP Rattati - at 2015.02.10 03:48:00
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362. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Guys, thanks for all the advice. I am going to lock this down now, because pages keep adding and I can't keep up . The final proposal will be posted as fast as I can. Stay tuned.
- by CCP Rattati - at 2015.02.10 03:48:00
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363. Orbital Spawns. - in Feedback/Requests [original thread]
we have had this in internal playtest, it gets old fairly quickly and you start thinking, why can't I just spawn on the earth. I like it as a once per battle thing, maybe with a special module or suit, to claim objectives. It's still on the list
- by CCP Rattati - at 2015.02.09 14:27:00
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364. [IDEA]Simple Trading - in Feedback/Requests [original thread]
Simple Trading as I define it is go to item in assets press X send item to Contact (not player) select qty send are you sure yes
- by CCP Rattati - at 2015.02.09 14:25:00
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365. Daily Strongbox key - in Feedback/Requests [original thread]
Obliv wrote: Kaze Eyrou wrote: Breakin Stuff wrote: danie braz wrote: Add keys to loot table. Lets say boxes are 1:10 or 1:5 drop rate. Keys could be 1:25 or 1:50. Keys are in the loot table. While I understand the frustration they ...
- by CCP Rattati - at 2015.02.09 14:21:00
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366. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Don't worry too much about the skills, I was theorycrafting and making sure the formulas worked. I do still want it to be difficult, and more difficult than a single proto dropsuit, for sure.
- by CCP Rattati - at 2015.02.09 03:48:00
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367. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Azrael Aranis wrote: Kain Spero wrote: Experimental weapons will only be available through the lab as far as I know. I'm wondering about the officer gear as well. I got an experimental mass driver as EoM salvage the other day, so its no...
- by CCP Rattati - at 2015.02.08 13:23:00
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368. [Suggestion] Cleaning up junk, tiercide, and memory usage - in Feedback/Requests [original thread]
Not really, only things that are needed are put into memory. We are actively, however, trying to find any low hanging fruit in the performance category.
- by CCP Rattati - at 2015.02.08 13:16:00
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369. Daily Strongbox key - in Feedback/Requests [original thread]
We are discussing the availability, I am a bigger fan of winning battles than logging in
- by CCP Rattati - at 2015.02.07 03:24:00
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370. CCP Rattati, your suit makes me sad by being incomplete - in Feedback/Requests [original thread]
I will
- by CCP Rattati - at 2015.02.07 03:22:00
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371. LAV - Add slots & PG/CPU, but reduce HP - in Feedback/Requests [original thread]
good idea, I have looked into some form of protection for gunners but it's not easy at all
- by CCP Rattati - at 2015.02.07 03:17:00
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372. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Rattati, is there a trello board for the bugs in the game and their priorities? Making threads with bug reports in bugs section is proving very unfruitful so far. Support tickets are being replied to with instructions to mak...
- by CCP Rattati - at 2015.02.07 03:00:00
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373. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
Stefan Stahl wrote: CCP Rattati wrote: Stefan Stahl wrote: ... I conclude from this two things: 1. AUR value alone is not a good metric to judge whether the contents of a strongbox feel good to a player. If AUR value is used, it's value ...
- by CCP Rattati - at 2015.02.06 15:30:00
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374. [Feedback] This is a neat idea. - in Feedback/Requests [original thread]
"obviously" a new skin slot
- by CCP Rattati - at 2015.02.06 14:52:00
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375. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: This was so that new players can use it as well. Not everyone has skills to level 1 specialization in weapons. Getting a guaranteed officer weapon every day, does seem quite OP. This was all explained...
- by CCP Rattati - at 2015.02.06 09:43:00
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376. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: The way it breaks down: one has to be the hammer, the other the anvil. If you make DHAVs tankier with bigger hits then you obviate the need for a main battle tank. This is bad. Also UHAV being resistant to infantry AV mak...
- by CCP Rattati - at 2015.02.06 06:47:00
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377. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Aeon Amadi wrote: Think it'll be better when and if we have simple crafting. In which case the Experimental Lab can produce Weapon Components or something and then we select what power level of gear to craft with adjusted amounts based on meta ...
- by CCP Rattati - at 2015.02.06 04:31:00
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378. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Well then, it shouldn't cost 103 components to claim a level 1 lab result then. More like 3 than 103. I 100% agree, and it is a bug. The price was supposed to be something like 10 or 20 I believe. We would have fixed ...
- by CCP Rattati - at 2015.02.06 03:50:00
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379. [Feedback] AURLords 1.0 - Why players despise the warbarge - in Feedback/Requests [original thread]
Before anyone feints, I said "the title", players as a whole are actually upgrading and using the warbarge. His hostility in the title is unnecessary. On the OP, nothing Cat Merc said, that I didn't say before, so I am glad you all agreed with us.
- by CCP Rattati - at 2015.02.06 03:47:00
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380. [Feedback] AURLords 1.0 - Why players despise the warbarge - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: This was my biggest disappointment with the war barges. I thought they were going to be a corporate asset that was shared among your corporation, not a personal buff. I thought everyone in the corp would play and donate th...
- by CCP Rattati - at 2015.02.06 03:06:00
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