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421. "Inside" Maps - in Outposts [original thread]
Alpha 443-6732 wrote: CCP LogicLoop wrote: Aeon Amadi wrote: 1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. Bear in mind we have one team that does these outposts. Team Knee 101 rig...
- by CCP LogicLoop - at 2013.07.24 05:16:00
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422. "Inside" Maps - in Outposts [original thread]
Aeon Amadi wrote: 1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. Bear in mind we have one team that does these outposts. Team Knee 101 right now is that team. It only consists of two leve...
- by CCP LogicLoop - at 2013.07.24 04:55:00
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423. Shout out to CCP Logic Loop - in General Discussions [original thread]
Bojo The Mighty wrote: Logic Loop is the bomb when it comes to map feedback because he/she/it/gremlin is always responding to concerns and suggestions...if only they didn't alter the Map Feedback forums to show you proof.... It or Gremlin wo...
- by CCP LogicLoop - at 2013.07.24 02:53:00
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424. Maps for PC - in Skirmish Gamemode [original thread]
Fortunato Wanzer wrote: How about making map table in war barge something other than a zen garden That is something we would like to do in the future.
- by CCP LogicLoop - at 2013.07.24 01:27:00
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425. "Launch Pad" Outpost Glitch - in Outposts [original thread]
Reav Hannari wrote: I don't see an official feedback thread for the 5 objective outpost that looks like a launch pad. A gridded map reference for this one would be appreciated. The issue: at C the stack of small crates near the objective can b...
- by CCP LogicLoop - at 2013.07.24 01:26:00
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426. "Inside" Maps - in Outposts [original thread]
Zeylon Rho wrote: CCP LogicLoop wrote: DeeJay One wrote: CCP LogicLoop wrote: We need to get the racial SI's finished. So how's work on them progressing? Are we talking winter expansion (in EVE terms) or sooner? ;) Gallente Resear...
- by CCP LogicLoop - at 2013.07.24 01:22:00
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427. "Inside" Maps - in Outposts [original thread]
DeeJay One wrote: CCP LogicLoop wrote: We need to get the racial SI's finished. So how's work on them progressing? Are we talking winter expansion (in EVE terms) or sooner? ;) Gallente Research with supporting small and medium sockets c...
- by CCP LogicLoop - at 2013.07.24 00:56:00
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428. Shout out to CCP Logic Loop - in General Discussions [original thread]
I just stumbled onto this thread. Sorry for the late response. Thanks for the recognition. It means a lot. Doing my best to keep the community as informed as I can. I know that one thing (as a player myself for games, past, present, and future) th...
- by CCP LogicLoop - at 2013.07.24 00:37:00
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429. MCC Bug Consolidation. - in Technical Support/Bugs [original thread]
So it seems we can not hotfix the solution into the game. So the fix for the spawning in bad places at the MCC will be in the 1.4 release. If that changes I will update you all.
- by CCP LogicLoop - at 2013.07.23 05:23:00
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430. "Inside" Maps - in Outposts [original thread]
Avinash Decker wrote: CCP LogicLoop wrote: Henry Stanley wrote: are there plans for a ship yard or anything like that like a junk yard for titans or battleships or anything similiar i would love to hear some of ccp ideas for future outpos...
- by CCP LogicLoop - at 2013.07.23 01:48:00
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431. Shrink the maps - in Domination Gamemode [original thread]
We want to up the player counts. This just wont happen right now. We need to get some optimizations in to make room for that. When we had done testing internally it was not optimal. So we dropped the count down for stability. Big priorities for co...
- by CCP LogicLoop - at 2013.07.23 01:44:00
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432. Shrink the maps - in Domination Gamemode [original thread]
bacon blaster wrote: some of the older and larger maps like biomass, are simply too big for the number of players we have. Either shrink the map by about a 3rd, or increase the number of players. Otherwise, large portions of the map are simply...
- by CCP LogicLoop - at 2013.07.22 00:38:00
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433. Need to jump to enter the basament of null cannons - in Skirmish Gamemode [original thread]
shaman oga wrote: I can't remember how many or in what maps, but i'm sure that i need to jump to enter several null cannon basaments. This is a problem with all small obstacles in the game, instead of jumping there should be a move automaticall...
- by CCP LogicLoop - at 2013.07.18 01:43:00
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434. CCP FIX THIS REDLINE CRAP! - in General Discussions [original thread]
Were are looking into afk'ers and redline issues. Many suggestions and ideas from players have been brought to the table, and even our own. We are open to hear suggestions still while we continue to go over the options and weigh the pros / cons, a...
- by CCP LogicLoop - at 2013.07.18 01:38:00
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435. [MAPS] mountain and desert warfare - in Feedback/Requests [original thread]
Vilaskis Shalashev wrote: I am for you people. I love the new maps with new features. I'd like a map editor and help with editing a maps. I've been to many games did the maps. I've been to many games did the card.I even have Frosbite one where ...
- by CCP LogicLoop - at 2013.07.18 01:35:00
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436. Maps for PC - in Skirmish Gamemode [original thread]
ovh666 wrote: Is there physical maps that corps can utilize for Planetary Conquest to better plan their strategies? If there isn't, I would like to suggest the creation of them. This enables corps to effectively test their Tactical planning ...
- by CCP LogicLoop - at 2013.07.18 01:32:00
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437. "Inside" Maps - in Outposts [original thread]
Henry Stanley wrote: are there plans for a ship yard or anything like that like a junk yard for titans or battleships or anything similiar i would love to hear some of ccp ideas for future outpost or just cool places to shoot people in how awes...
- by CCP LogicLoop - at 2013.07.10 01:34:00
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438. MCC Bug Consolidation. - in Technical Support/Bugs [original thread]
Hey everyone, thanks so far for all the information. Keep them coming if you have them.
- by CCP LogicLoop - at 2013.07.10 01:32:00
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439. Bug with boxes. - in Ambush Gamemode [original thread]
N1ck Comeau wrote: CCP LogicLoop wrote: N1ck Comeau wrote: On the map Ashland in grid i 7. There are some orange crates. You can go inside of them and take no damage. you can not shoot out of them Thanks, Ill have this looked at. ...
- by CCP LogicLoop - at 2013.07.08 04:49:00
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440. Bug with boxes. - in Ambush Gamemode [original thread]
N1ck Comeau wrote: On the map Ashland in grid i 7. There are some orange crates. You can go inside of them and take no damage. you can not shoot out of them Thanks, Ill have this looked at.
- by CCP LogicLoop - at 2013.07.08 00:57:00
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