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401. OMS question: Turrets - in Ambush Gamemode [original thread]
Robert JD Niewiadomski wrote: Can part of the turret, the shooting head, be fixed to other structures? Say, roof or wall of buildings? Or on RDV? "Technically" that is exactly what is happening. Turrets are all mounted pieces on vehicles and...
- by CCP LogicLoop - at 2013.08.06 08:34:00
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402. Suggestion: Rotating red zone - in Ambush Gamemode [original thread]
M3DIC 2U wrote: Is there any way to build the mechanic to rotate open areas of the map, thus forcing an evacuation to a new area of play, wiping the field of placed uplinks, hives, etc and giving a "fresh start" at random times?? - So battle ...
- by CCP LogicLoop - at 2013.08.06 01:14:00
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403. OMS question: Turrets - in Ambush Gamemode [original thread]
He is correct. They are on fixed locations with timers. Coincidentally we currently can not have them drop inside sockets.
- by CCP LogicLoop - at 2013.08.06 01:12:00
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404. To CCP LogicLoop regarding maps - in Skirmish Gamemode [original thread]
KAGEHOSHI Horned Wolf wrote: I posted this in the feedback/requests section before, but I think posting it here would likely b more effective for getting your attention. https://forums.dust514.com/default.aspx?g=posts&t=97460&find=unr...
- by CCP LogicLoop - at 2013.08.02 08:07:00
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405. Grid distance key? - in Skirmish Gamemode [original thread]
No length assigned to them. They are just arbitrary sized grids for location referencing.
- by CCP LogicLoop - at 2013.07.31 00:47:00
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406. Bug - in Skirmish Gamemode [original thread]
Vethosis wrote: Idk if this has been fixed, but i'll say it again. In the 4 point map in skirmish, C and D being outside objectives, there is a cru next to B, that I hacked from outside the wall with my scout suit. ( idk if it's limited to sco...
- by CCP LogicLoop - at 2013.07.31 00:47:00
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407. New Laser Rifle Scope, coming soon - in General Discussions [original thread]
Doyle Reese wrote: is this on the new map or is it just the new outpost? or both? :D I can't tell if that is on the new terrain or not, but he is in a new small socket, and in the background I believe is one of the new medium sockets.
- by CCP LogicLoop - at 2013.07.30 07:38:00
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408. Map Questions (with -LOTS- of references...) - in Skirmish Gamemode [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: Interesting. I notice there's a lot of talk about static meshes and I'm just spit balling here as I honestly have very little experience with the matter but is there any way to red...
- by CCP LogicLoop - at 2013.07.30 03:47:00
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409. Map Questions (with -LOTS- of references...) - in Skirmish Gamemode [original thread]
Zeylon Rho wrote: CCP LogicLoop wrote: On the topic of the Consolidation Matrix. After looking into it, I found out it was pulled out of the mix due to performance reasons. It has to go through an optimization pass. I expressed the sockets p...
- by CCP LogicLoop - at 2013.07.30 03:15:00
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410. Map Questions (with -LOTS- of references...) - in Skirmish Gamemode [original thread]
On the topic of the Consolidation Matrix. After looking into it, I found out it was pulled out of the mix due to performance reasons. It has to go through an optimization pass. I expressed the sockets popularity and that level design will help all...
- by CCP LogicLoop - at 2013.07.30 02:25:00
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411. New Laser Rifle Scope, coming soon - in General Discussions [original thread]
The socket he is in is a small socket from the Research SI set. It is a security scan area.
- by CCP LogicLoop - at 2013.07.30 00:44:00
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412. Map Questions (with -LOTS- of references...) - in Skirmish Gamemode [original thread]
Aeon Amadi wrote: Interesting. I notice there's a lot of talk about static meshes and I'm just spit balling here as I honestly have very little experience with the matter but is there any way to reduce the LOD view distance on static meshes as...
- by CCP LogicLoop - at 2013.07.30 00:36:00
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413. Map Questions (with -LOTS- of references...) - in Skirmish Gamemode [original thread]
Aeon Amadi wrote: Thank you for answering my questions though Logic, very disappointed to see the map concept in my first question be retired. In regards to the quote, perhaps it's a bug then because those trapezoidal-sided buildings (I'll ...
- by CCP LogicLoop - at 2013.07.29 07:03:00
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414. Map Questions (with -LOTS- of references...) - in Skirmish Gamemode [original thread]
Himiko Kuronaga wrote: If you moved the sockets closer together, tankers are going to have even larger issues than they already have. I would advise against that. No one said they were moving sockets closer together.
- by CCP LogicLoop - at 2013.07.29 05:01:00
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415. Map Questions (with -LOTS- of references...) - in Skirmish Gamemode [original thread]
Zeylon Rho wrote: I'm quite positive I've never seen the "Consolidation Matrix" in either of the slots across from each other on the bridge. The Trapezoidal-sided buildings that are "C" and "D" on Line Harvest are the only buildings that have e...
- by CCP LogicLoop - at 2013.07.29 05:00:00
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416. Map Questions (with -LOTS- of references...) - in Skirmish Gamemode [original thread]
Aero Yassavi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: This brings me to another point.. http://www.gamedynamo.com/images/galleries/photo/1701/dust-514-mercenary-pack-screenshots-6.jpg Here you can see that Charlie and Delta hav...
- by CCP LogicLoop - at 2013.07.29 03:05:00
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417. Map Questions (with -LOTS- of references...) - in Skirmish Gamemode [original thread]
Aeon Amadi wrote: Alright so this has been plaguing me for a while now but here it goes... Basically, it's obvious that the screenshots for Dust 514 are heavily doctored. I even saw one screen shot of a Caldari Assault holding a Laser Rifle th...
- by CCP LogicLoop - at 2013.07.29 01:28:00
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418. "Inside" Maps - in Outposts [original thread]
Alpha 443-6732 wrote: CCP LogicLoop wrote: Alpha 443-6732 wrote: CCP LogicLoop wrote: Aeon Amadi wrote: 1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. Bear in mind we have one...
- by CCP LogicLoop - at 2013.07.26 00:57:00
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419. Consolidation Matrix in Domination - in Domination Gamemode [original thread]
Aero Yassavi wrote: Can you make it happen? It would be awesome! The Consolidation Matrix is the giant pyramid-like medium socket that we see on rare occasions (unfortunately) on Manus Peak. It's possible. We can look into seeing this happe...
- by CCP LogicLoop - at 2013.07.25 00:49:00
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420. "Inside" Maps - in Outposts [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: 1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. Bear in mind we have one team that does these outposts. Team Knee 101 right n...
- by CCP LogicLoop - at 2013.07.25 00:42:00
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