Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Fire of Prometheus
Solaris Space Marines
8
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Posted - 2013.07.19 19:13:00 -
[31] - Quote
Alpha 443-6732 wrote:(offtopic) What about island to island maps that require dropships to traverse? Or civilian districts, where one fights from apartments and such?
Or perhaps islands with bridges Inbetween them that players "duke it out" on? |
Fire of Prometheus
Solaris Space Marines
8
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Posted - 2013.07.19 19:22:00 -
[32] - Quote
Iron Wolf Saber wrote:Eve battleships are pretty massive one of them would be the size of most of our current maps if not larger.
In that case perhaps one part of the map could be a sort of hanger in Witch it would be possible to use tanks and jeep......maybe even dropships if its tall enough :-B |
Fiddler Galaine
The United Federation New Eden Dark Taboo
7
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Posted - 2013.07.22 16:28:00 -
[33] - Quote
When I first heard about this game, I imaged we might be given the ability to actually invade player ships in EvE during large engagements and sabotage their warp cores or blow the ship up from within...it'll probably never happen, but it was a nice thought. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
480
|
Posted - 2013.07.22 19:46:00 -
[34] - Quote
Fiddler Galaine wrote:When I first heard about this game, I imaged we might be given the ability to actually invade player ships in EvE during large engagements and sabotage their warp cores or blow the ship up from within...it'll probably never happen, but it was a nice thought. Honestly, I don't think that'd quite be fair to EVE players unless it was in a specific setting where they were aware of the risk that their ship could be boarded and sabotaged. I stopped playing EVE a while back, but if my ship randomly got blown up by something I had no control over and no choice in the matter, I'd be furious. |
Fiddler Galaine
The United Federation New Eden Dark Taboo
7
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Posted - 2013.07.22 21:35:00 -
[35] - Quote
It'd have to be a situation where you let another ship get close, long enough for mercs to board and assuming that were allowed, it would also be reasonable to assume that you could hire mercs to defend your ships so it wouldn't be random at all. |
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CCP LogicLoop
C C P C C P Alliance
253
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Posted - 2013.07.23 01:48:00 -
[36] - Quote
Avinash Decker wrote:CCP LogicLoop wrote:Henry Stanley wrote:are there plans for a ship yard or anything like that like a junk yard for titans or battleships or anything similiar i would love to hear some of ccp ideas for future outpost or just cool places to shoot people in how awesome would it to be playing in a half destoyed titan and having amazing places for warfare like that thats what makes this game great how awesome it will be Not at this moment. However, I discussed the idea of this with one of our technical artists and he believes we would be capable of doing so. The primary concerns are typically our asset / memory / processor etc.. budgets. Their are a lot of types of things we would like to do with our sockets, but our first priority is to get a specific set for each race out currently. Is it possible to have terrain sockets like valleys, rivers , natural bridges , caves , lakes, etc ?
It is possible. However, I will reiterate, such types are not of a priority. We need to get the racial SI's finished. |
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Fire of Prometheus
Solaris Space Marines
32
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Posted - 2013.07.23 01:55:00 -
[37] - Quote
Hey ccp logic loop, is it possible for you to take a look at the thread In requests/feedback titled "(idea/request) sticky remote explosives" I know that all of the people in that thread would love to hear from a dev on the matter |
Fire of Prometheus
Solaris Space Marines
32
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Posted - 2013.07.23 01:57:00 -
[38] - Quote
^thanks either way if you check it out or don't :) |
DeeJay One
BetaMax. CRONOS.
66
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Posted - 2013.07.23 06:22:00 -
[39] - Quote
CCP LogicLoop wrote:We need to get the racial SI's finished. So how's work on them progressing? Are we talking winter expansion (in EVE terms) or sooner? ;) |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
731
|
Posted - 2013.07.23 06:48:00 -
[40] - Quote
CCP LogicLoop wrote:Avinash Decker wrote:CCP LogicLoop wrote:Henry Stanley wrote:are there plans for a ship yard or anything like that like a junk yard for titans or battleships or anything similiar i would love to hear some of ccp ideas for future outpost or just cool places to shoot people in how awesome would it to be playing in a half destoyed titan and having amazing places for warfare like that thats what makes this game great how awesome it will be Not at this moment. However, I discussed the idea of this with one of our technical artists and he believes we would be capable of doing so. The primary concerns are typically our asset / memory / processor etc.. budgets. Their are a lot of types of things we would like to do with our sockets, but our first priority is to get a specific set for each race out currently. Is it possible to have terrain sockets like valleys, rivers , natural bridges , caves , lakes, etc ? It is possible. However, I will reiterate, such types are not of a priority. We need to get the racial SI's finished. I thank you for making racial SI's a higher priority, I am eagerly awaiting the Amarr orbital artillery outpost |
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crazy space 1
Unkn0wn Killers League of Infamy
1529
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Posted - 2013.07.23 06:50:00 -
[41] - Quote
CCP LogicLoop wrote:Avinash Decker wrote:CCP LogicLoop wrote:Henry Stanley wrote:are there plans for a ship yard or anything like that like a junk yard for titans or battleships or anything similiar i would love to hear some of ccp ideas for future outpost or just cool places to shoot people in how awesome would it to be playing in a half destoyed titan and having amazing places for warfare like that thats what makes this game great how awesome it will be Not at this moment. However, I discussed the idea of this with one of our technical artists and he believes we would be capable of doing so. The primary concerns are typically our asset / memory / processor etc.. budgets. Their are a lot of types of things we would like to do with our sockets, but our first priority is to get a specific set for each race out currently. Is it possible to have terrain sockets like valleys, rivers , natural bridges , caves , lakes, etc ? It is possible. However, I will reiterate, such types are not of a priority. We need to get the racial SI's finished. don't let them throw out your work |
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CCP LogicLoop
C C P C C P Alliance
260
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Posted - 2013.07.24 00:56:00 -
[42] - Quote
DeeJay One wrote:CCP LogicLoop wrote:We need to get the racial SI's finished. So how's work on them progressing? Are we talking winter expansion (in EVE terms) or sooner? ;)
Gallente Research with supporting small and medium sockets comes out in 1.4. New terrain most likely in 1.4 as well.
We are aiming for: Caldari Production Facility and its supporting sockets for 1.7 (Art blockout phase currently)
Minmatar Cargo Hub and supporting sockets TBD (it's in a bsp blockout phase now, and is coming along nicely)
This is purely from level design and environment art. Speaking of which. Currently Team Knee 101 is doing the outposts, and Team Daddies is doing the terrains. We are sub team inside of Team Flash.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
1358
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Posted - 2013.07.24 01:04:00 -
[43] - Quote
CCP LogicLoop wrote:DeeJay One wrote:CCP LogicLoop wrote:We need to get the racial SI's finished. So how's work on them progressing? Are we talking winter expansion (in EVE terms) or sooner? ;) Gallente Research with supporting small and medium sockets comes out in 1.4. New terrain most likely in 1.4 as well. We are aiming for: Caldari Production Facility and its supporting sockets for 1.7 (Art blockout phase currently) Minmatar Cargo Hub and supporting sockets TBD (it's in a bsp blockout phase now, and is coming along nicely) This is purely from level design and environment art. Speaking of which. Currently Team Knee 101 is doing the outposts, and Team Daddies is doing the terrains. We are sub team inside of Team Flash.
This is interesting. Out of curiosity, could you tell us what racial SI's we have now (with some brief descriptors if possible), and what constitutes a "complete set" as far as the current plan goes? Is someone working on Amarr stuff? |
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CCP LogicLoop
C C P C C P Alliance
262
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Posted - 2013.07.24 01:22:00 -
[44] - Quote
Zeylon Rho wrote:CCP LogicLoop wrote:DeeJay One wrote:CCP LogicLoop wrote:We need to get the racial SI's finished. So how's work on them progressing? Are we talking winter expansion (in EVE terms) or sooner? ;) Gallente Research with supporting small and medium sockets comes out in 1.4. New terrain most likely in 1.4 as well. We are aiming for: Caldari Production Facility and its supporting sockets for 1.7 (Art blockout phase currently) Minmatar Cargo Hub and supporting sockets TBD (it's in a bsp blockout phase now, and is coming along nicely) This is purely from level design and environment art. Speaking of which. Currently Team Knee 101 is doing the outposts, and Team Daddies is doing the terrains. We are sub team inside of Team Flash. This is interesting. Out of curiosity, could you tell us what racial SI's we have now (with some brief descriptors if possible), and what constitutes a "complete set" as far as the current plan goes? Is someone working on Amarr stuff?
Right now, off the top of my head Orbital Artillery I believe functions as our Cargo Hub (Caldari). I am not sure what they are using the other two for at the moment.
A complete set is something new we started with the Research outpost. This is where we create small and medium sockets that "belong" with the SI. They look like they belong, and they functionally support it in lore. For example Research outpost has small sockets Power Core, Security Scanning, Relay Station, and Satellite Launch. With two mediums Landing Pad, and Reactor. They utilize assets and textures from the Research Outpost. They look good repeating, and support interesting gameplay (primarily in the medium sockets, as small sockets are very... small).
So with that said. "Currently" future SI's should be expected to have two mediums, and four small sockets that go out with them.
Amarr stuff is being concepted currently. Nothing is being built at this very moment from Team Knee 101 or Team Daddies. |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
760
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Posted - 2013.07.24 02:42:00 -
[45] - Quote
CCP LogicLoop wrote: Amarr stuff is being concepted currently. Nothing is being built at this very moment from Team Knee 101 or Team Daddies.
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Funkmaster Whale
0uter.Heaven EoN.
114
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Posted - 2013.07.24 03:06:00 -
[46] - Quote
CCP LogicLoop wrote:Zeylon Rho wrote:CCP LogicLoop wrote:DeeJay One wrote:CCP LogicLoop wrote:We need to get the racial SI's finished. So how's work on them progressing? Are we talking winter expansion (in EVE terms) or sooner? ;) Gallente Research with supporting small and medium sockets comes out in 1.4. New terrain most likely in 1.4 as well. We are aiming for: Caldari Production Facility and its supporting sockets for 1.7 (Art blockout phase currently) Minmatar Cargo Hub and supporting sockets TBD (it's in a bsp blockout phase now, and is coming along nicely) This is purely from level design and environment art. Speaking of which. Currently Team Knee 101 is doing the outposts, and Team Daddies is doing the terrains. We are sub team inside of Team Flash. This is interesting. Out of curiosity, could you tell us what racial SI's we have now (with some brief descriptors if possible), and what constitutes a "complete set" as far as the current plan goes? Is someone working on Amarr stuff? Right now, off the top of my head Orbital Artillery I believe functions as our Cargo Hub (Caldari). I am not sure what they are using the other two for at the moment. A complete set is something new we started with the Research outpost. This is where we create small and medium sockets that "belong" with the SI. They look like they belong, and they functionally support it in lore. For example Research outpost has small sockets Power Core, Security Scanning, Relay Station, and Satellite Launch. With two mediums Landing Pad, and Reactor. They utilize assets and textures from the Research Outpost. They look good repeating, and support interesting gameplay (primarily in the medium sockets, as small sockets are very... small). So with that said. "Currently" future SI's should be expected to have two mediums, and four small sockets that go out with them. Amarr stuff is being concepted currently. Nothing is being built at this very moment from Team Knee 101 or Team Daddies.
Thank you so much for all this information. It certainly goes a long way knowing how hard you guys are working on the game. Hopefully more people will see and appreciate feedback like this as it helps quell a lot of the banter about you guys not paying attention.
It's good to know you guys have a roadmap planned out so far ahead. I'm really hoping to see some sort of public disclosure on what you guys hope to accomplish in each subsequent itteration. At the same time I realize that it's not feasible as time constraints are not always met. Either way it's really nice reading in depth feedback such as this. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2203
|
Posted - 2013.07.24 03:40:00 -
[47] - Quote
1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. |
Meeko Fent
Seituoda Taskforce Command Caldari State
359
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Posted - 2013.07.24 03:52:00 -
[48] - Quote
CCP LogicLoop wrote:Doyle Reese wrote:How will fighting in MCCs work? I mean, we've all been in MCCs before, it doesn't seem very roomy Not entirely sure yet, but the MCC's will either have a new interior, or it will be a new MCC all together. The current MCC's are for safe spawn location. Down the Shields, Get a Brave Derpship Pilot, and Board, Board, Board!
Remember boys, Press the detonaters AFTER you drop the REs...
Then the RE would be a Valuable weapon, used to destroy more then just the unsuspecting HAV...
RE the Engines, the Reactor, and the TACNET Link, and then you can die...
But for the Sake of Trophies that I heard are confirmed, just let the poor sods jump out of the MCC and Slam into the ground before the Game Ends...
MUHAHAHHHAHAHAHAH!
So Many Pubs to Cut Short! |
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CCP LogicLoop
C C P C C P Alliance
278
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Posted - 2013.07.24 04:55:00 -
[49] - Quote
Aeon Amadi wrote:1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan..
Bear in mind we have one team that does these outposts. Team Knee 101 right now is that team. It only consists of two level designers, and the environment artists in that team need all of them on one SI at a time. From an art standpoint, it takes about 2 or 3 months to get them fully art treated and optimized. That's including all t he supporting sockets that go with an SI.
This isn't a task that can be done over night by a single team. |
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Alpha 443-6732
Pure Innocence. EoN.
45
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Posted - 2013.07.24 05:12:00 -
[50] - Quote
CCP LogicLoop wrote:Aeon Amadi wrote:1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. Bear in mind we have one team that does these outposts. Team Knee 101 right now is that team. It only consists of two level designers, and the environment artists in that team need all of them on one SI at a time. From an art standpoint, it takes about 2 or 3 months to get them fully art treated and optimized. That's including all t he supporting sockets that go with an SI. This isn't a task that can be done over night by a single team.
I remember watching a video of DUST 514 at E3 2013 (possibly advancing the core) or something, and there had been a facility/socket shown (Large white hospital looking building with spotlights). If you know what I talk about, can you give me an ETA on when this facility would be made? |
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CCP LogicLoop
C C P C C P Alliance
278
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Posted - 2013.07.24 05:16:00 -
[51] - Quote
Alpha 443-6732 wrote:CCP LogicLoop wrote:Aeon Amadi wrote:1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. Bear in mind we have one team that does these outposts. Team Knee 101 right now is that team. It only consists of two level designers, and the environment artists in that team need all of them on one SI at a time. From an art standpoint, it takes about 2 or 3 months to get them fully art treated and optimized. That's including all t he supporting sockets that go with an SI. This isn't a task that can be done over night by a single team. I remember watching a video of DUST 514 at E3 2013 (possibly advancing the core) or something, and there had been a facility/socket shown (Large white hospital looking building with spotlights). If you know what I talk about, can you give me an ETA on when this facility would be made?
This one?
If so, that's coming in 1.4 (early september) |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
761
|
Posted - 2013.07.24 06:00:00 -
[52] - Quote
How come we're getting more Gallente and Caldari outposts before we get our first Minmatar or Amarr outpost? Is it just that the designers are already used to Gallente/Caldari and rather not do big shifts in style in order to get stuff out faster?
Also when can we expect the Space Elevators mentioned during Fan Fest?
This is some awesome feedback, I appreciate it (and I'm sure everyone else does as well) even if things aren't coming as soon as we'd like. Glad you're focusing on quality and not rushing. |
Avinash Decker
BetaMax. CRONOS.
60
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Posted - 2013.07.24 06:34:00 -
[53] - Quote
If 1.4 is sometime in September , then 1.5 is October or late September, 1.6 is in November or late October, and 1.7 is in December or late November . I guess the another team is working on the major expansion . It seems it will come out early next year . |
crazy space 1
Unkn0wn Killers League of Infamy
1536
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Posted - 2013.07.24 08:25:00 -
[54] - Quote
where is my factions !!!! tank ? outposts! |
crazy space 1
Unkn0wn Killers League of Infamy
1536
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Posted - 2013.07.24 08:26:00 -
[55] - Quote
Aero Yassavi wrote:CCP LogicLoop wrote: Amarr stuff is being concepted currently. Nothing is being built at this very moment from Team Knee 101 or Team Daddies.
it's outragous for a game out of beta... |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
764
|
Posted - 2013.07.24 09:17:00 -
[56] - Quote
crazy space 1 wrote:Aero Yassavi wrote:CCP LogicLoop wrote: Amarr stuff is being concepted currently. Nothing is being built at this very moment from Team Knee 101 or Team Daddies.
it's outragous for a game out of beta... I understand it's a bit ridiculous considering all the time this game has been in development and they haven't even touched Amarr yet, but I also understand where they're coming from. Got to save the best for last I suppose. Amarr/Minmatar has always been a lot more interesting visually and conceptually. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2213
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Posted - 2013.07.24 17:50:00 -
[57] - Quote
CCP LogicLoop wrote:Aeon Amadi wrote:1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. Bear in mind we have one team that does these outposts. Team Knee 101 right now is that team. It only consists of two level designers, and the environment artists in that team need all of them on one SI at a time. From an art standpoint, it takes about 2 or 3 months to get them fully art treated and optimized. That's including all t he supporting sockets that go with an SI. This isn't a task that can be done over night by a single team.
Oh, I completely understand, Im just surprised that Uprising is going as far as 1.7 or more. Theres a lot of content these gents are wanting and youmoght want to consider rolling out Weapons Labs (weapon testing in a safe environment) and Social Interaction areas (see thread on Corporation Hub) before working on more sockets. I understand more sockets to kill the repetition is a priority but they dont really have any long term benefits.
Not to say we dont want to see some bitchin' new sockets |
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CCP LogicLoop
C C P C C P Alliance
309
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Posted - 2013.07.25 00:42:00 -
[58] - Quote
Aeon Amadi wrote:CCP LogicLoop wrote:Aeon Amadi wrote:1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. Bear in mind we have one team that does these outposts. Team Knee 101 right now is that team. It only consists of two level designers, and the environment artists in that team need all of them on one SI at a time. From an art standpoint, it takes about 2 or 3 months to get them fully art treated and optimized. That's including all t he supporting sockets that go with an SI. This isn't a task that can be done over night by a single team. Oh, I completely understand, Im just surprised that Uprising is going as far as 1.7 or more. Theres a lot of content these gents are wanting and youmoght want to consider rolling out Weapons Labs (weapon testing in a safe environment) and Social Interaction areas (see thread on Corporation Hub) before working on more sockets. I understand more sockets to kill the repetition is a priority but they dont really have any long term benefits. Not to say we dont want to see some bitchin' new sockets
Yes, but... this is what level design and environment art does. We make gameplay space. I imagine if / when areas like social hubs and Weapons Labs get support from code (such as written or ready for use) then we would actually build them from a content perspective.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
1364
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Posted - 2013.07.25 00:46:00 -
[59] - Quote
CCP LogicLoop wrote:Aeon Amadi wrote:CCP LogicLoop wrote:Aeon Amadi wrote:1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. Bear in mind we have one team that does these outposts. Team Knee 101 right now is that team. It only consists of two level designers, and the environment artists in that team need all of them on one SI at a time. From an art standpoint, it takes about 2 or 3 months to get them fully art treated and optimized. That's including all t he supporting sockets that go with an SI. This isn't a task that can be done over night by a single team. Oh, I completely understand, Im just surprised that Uprising is going as far as 1.7 or more. Theres a lot of content these gents are wanting and youmoght want to consider rolling out Weapons Labs (weapon testing in a safe environment) and Social Interaction areas (see thread on Corporation Hub) before working on more sockets. I understand more sockets to kill the repetition is a priority but they dont really have any long term benefits. Not to say we dont want to see some bitchin' new sockets Yes, but... this is what level design and environment art does. We make gameplay space. I imagine if / when areas like social hubs and Weapons Labs get support from code (such as written or ready for use) then we would actually build them from a content perspective.
Thanks for all the info. Looking forward to new outposts.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2221
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Posted - 2013.07.25 00:50:00 -
[60] - Quote
CCP LogicLoop wrote:Aeon Amadi wrote:CCP LogicLoop wrote:Aeon Amadi wrote:1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. Bear in mind we have one team that does these outposts. Team Knee 101 right now is that team. It only consists of two level designers, and the environment artists in that team need all of them on one SI at a time. From an art standpoint, it takes about 2 or 3 months to get them fully art treated and optimized. That's including all t he supporting sockets that go with an SI. This isn't a task that can be done over night by a single team. Oh, I completely understand, Im just surprised that Uprising is going as far as 1.7 or more. Theres a lot of content these gents are wanting and youmoght want to consider rolling out Weapons Labs (weapon testing in a safe environment) and Social Interaction areas (see thread on Corporation Hub) before working on more sockets. I understand more sockets to kill the repetition is a priority but they dont really have any long term benefits. Not to say we dont want to see some bitchin' new sockets Yes, but... this is what level design and environment art does. We make gameplay space. I imagine if / when areas like social hubs and Weapons Labs get support from code (such as written or ready for use) then we would actually build them from a content perspective.
Perhaps suggest the idea in the forums and see what the response from the community is? Im sure the players wouldnt mind a shiftin priority if it was brought up as a potential path. Technically corp hubs would just be a copy/paste of the warbarge in the short term but itd be a great base for other concepts later on down the line.
Though it is good to see that the only roadblock hereis the greenlight on coding though =)
Thanks Logi! |
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