Pages: 1 2 3 4 5 6 7 8 9 10 20 |
441. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
I sent this off to the individuals responsible. They said they will respond by "action". So in other words, they are going to see if they can implement any of these. No timetable given, but clearly they like the ideas.
- by CCP LogicLoop - at 2013.07.05 04:03:00
|
442. MCC Bug Consolidation. - in Technical Support/Bugs [original thread]
Scheneighnay McBob wrote: Skirmish on spine crescent, spawning on the cladari MCC- When the turret is at the correct angle, I can jump onto it and snipe from it. Sure it's possible on other maps. (Btw, I see what you did there- putting 4 railg...
- by CCP LogicLoop - at 2013.07.04 07:36:00
|
443. MCC snipers - in Domination Gamemode [original thread]
Absolute Idiom II wrote: So you could stay in the Redzone - where no deaths affect your K/D - but you can still deplete the clone count of the other side - and hence assisting in winning the match. True, or it would not affect the clone coun...
- by CCP LogicLoop - at 2013.07.04 00:48:00
|
444. Gathering opinions about Ambush - in Ambush Gamemode [original thread]
Iron Wolf Saber wrote: I think the largest complaint is recent kills would be desired because I have seen games where the spawn system has been 'gamed' to give the organized squad the means of boxing in a spawn point. This is an issue I hav...
- by CCP LogicLoop - at 2013.07.04 00:38:00
|
445. MCC Bug Consolidation. - in Technical Support/Bugs [original thread]
Just to update. According to one of our Technical Artists, the spawning inside the MCC incorrectly should be fixed in 1.3.
- by CCP LogicLoop - at 2013.07.04 00:34:00
|
446. MCC Bug Consolidation. - in Technical Support/Bugs [original thread]
Henry Stanley wrote: CCP LogicLoop wrote: Henry Stanley wrote: ive gotten this a whole lot already when in matches i was in a domination when this happened was hard wired http://www.youtube.com/watch?v=L43B3GtAUUI Is this in 1.2? ...
- by CCP LogicLoop - at 2013.07.03 08:48:00
|
447. Rooftops and vertical design - in Skirmish Gamemode [original thread]
Paladin Sas wrote: you already have an answer to this solution... jetpacks. now, dont be all, "We dont have this yet" yes you do. you can alter the jump height of various suits, so add a piece of equipment that modifies your jump height into ...
- by CCP LogicLoop - at 2013.07.03 05:21:00
|
448. MCC Bug Consolidation. - in Technical Support/Bugs [original thread]
N1ck Comeau wrote: perhaps post a picture of the two different mcc's. That would help people There ya go.
- by CCP LogicLoop - at 2013.07.03 03:01:00
|
449. MCC snipers - in Domination Gamemode [original thread]
Doyle Reese wrote: CCP LogicLoop wrote: Mika Astrates wrote: I think the best fix would be not to allow damage in or out of the red line area. Thusly pushing people in to the arena. We have actually been discussing an option similar t...
- by CCP LogicLoop - at 2013.07.03 03:00:00
|
450. MCC Bug Consolidation. - in Technical Support/Bugs [original thread]
From the 1.2 release, I would like to get MCC bugs consolidated into this thread. Please add yours, or a link to a thread you started about that bug. It would help a lot. If possible, also please include the following information. -Map you were ...
- by CCP LogicLoop - at 2013.07.03 01:19:00
|
451. (Bug) CCP you need to fix this - in Technical Support/Bugs [original thread]
Henry Stanley wrote: ive gotten this a whole lot already when in matches i was in a domination when this happened was hard wired http://www.youtube.com/watch?v=L43B3GtAUUI Is this in 1.2? If so can you tell me what area you were in? If ...
- by CCP LogicLoop - at 2013.07.03 00:54:00
|
452. Rooftops and vertical design - in Skirmish Gamemode [original thread]
Templis Card wrote: Hey, just fancied adding my two cents to the OP with the hope the Dev would see it. Would there be any space for consigning a button on the pad to a grappling hook? This avoids the vulnerability of ladders ( they totally suc...
- by CCP LogicLoop - at 2013.07.03 00:45:00
|
453. MCC snipers - in Domination Gamemode [original thread]
Mika Astrates wrote: I think the best fix would be not to allow damage in or out of the red line area. Thusly pushing people in to the arena. We have actually been discussing an option similar to this. More it would be that you gain no poin...
- by CCP LogicLoop - at 2013.07.03 00:42:00
|
454. Gathering opinions about Ambush - in Ambush Gamemode [original thread]
Cat Merc wrote: Would you guys want a system where you can spawn anywhere you want on the map? This is so that we won't be locked to CCP's terrible spawn system, that tends to spawn you in camped areas over and over and over again. Discuss. ...
- by CCP LogicLoop - at 2013.07.03 00:38:00
|
455. Well, that was quick - in General Discussions [original thread]
Deranged Disaster wrote: Uh.. I don't even know how to ask this question without sounding stupid.. there's probably no way but really, what is "content locked"? Content lock is no more content is allowed in the branch that will be shipped. A...
- by CCP LogicLoop - at 2013.07.02 01:32:00
|
456. Well, that was quick - in General Discussions [original thread]
To clarify. Code freeze was 7/1 (Shanghai) for 1.3.
- by CCP LogicLoop - at 2013.07.02 01:30:00
|
457. more interesting outpost locations - in Outposts [original thread]
Draxus Prime wrote: CCP LogicLoop wrote: Draxus Prime wrote: another idea how about outposts more evolved with the map like outposts in mountains instead of just plopping it in the ground Well technically we have to plop "sockets" on ...
- by CCP LogicLoop - at 2013.07.02 01:21:00
|
458. Where's the Pyramid plugin in PC? - in Outposts [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: LOL. That is a lot of work for us actually. Taking snapshot of each socket then editing it for the forums. We currently have our environment artist do it, which is taking from their time to create / w...
- by CCP LogicLoop - at 2013.07.02 01:03:00
|
459. Are there plans to blend the outpost to the map better? - in Outposts [original thread]
Doyle Reese wrote: I ask this because at the moment, it is very obvious at determining the borders of the Outpost and where it connects with the rest of the map as it is a giant square on the overhead map that looks incredibly out of place O...
- by CCP LogicLoop - at 2013.07.01 01:11:00
|
460. Where's the Pyramid plugin in PC? - in Outposts [original thread]
G Torq wrote: CCP LogicLoop wrote: Soraya Xel wrote: CCP LogicLoop wrote: Draxus Prime wrote: can i have a pic? A pic of what? We got maps for all the large sockets. Why not the medium sockets? That would be a rather large floo...
- by CCP LogicLoop - at 2013.07.01 01:08:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |