Pages: [1] 2 :: one page |
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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP LogicLoop
C C P C C P Alliance
208
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Posted - 2013.07.03 01:19:00 -
[1] - Quote
From the 1.2 release, I would like to get MCC bugs consolidated into this thread. Please add yours, or a link to a thread you started about that bug. It would help a lot.
If possible, also please include the following information.
-Map you were in. (You can find these in the map forums. Try Skirmish -What MCC you were spawning into. Gallente or Caldari. Gallente has smooth features, Caldari are hard edges) -What game mode you were in. -How often this has happened in 1.2. Example: 1 out of every 3 matches. -Any details you can give to reproduce the bug if possible.
Thanks! |
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CCP Frame
C C P C C P Alliance
1213
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Posted - 2013.07.03 01:32:00 -
[2] - Quote
Glue applied to the thread. @CCP_Frame // DUST 514 Community Team |
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ContraBanJoe
Planetary Response Organization
172
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Posted - 2013.07.03 01:57:00 -
[3] - Quote
GOAT! (No idea, but will gut your guys on it.)
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N1ck Comeau
Pro Hic Immortalis
574
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Posted - 2013.07.03 02:11:00 -
[4] - Quote
perhaps post a picture of the two different mcc's.
That would help people |
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CCP LogicLoop
C C P C C P Alliance
210
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Posted - 2013.07.03 03:01:00 -
[5] - Quote
N1ck Comeau wrote:perhaps post a picture of the two different mcc's.
That would help people
There ya go. |
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Henry Stanley
Tritan's Onslaught RISE of LEGION
2
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Posted - 2013.07.03 06:16:00 -
[6] - Quote
CCP LogicLoop wrote:Is this in 1.2? If so can you tell me what area you were in? If you are unsure you can check the map forums in the respective game mode sub forum and see the sticky posts for each area to see a map if it helps. Also, can you remember which MCC it was? Was it the Caldari or Gallente? Caldari is hard edged shapes, Gallente is the more smooth round like features for MCC.
it was a gallente Mcc spine crescent in the mcc at d11 on the grid |
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CCP LogicLoop
C C P C C P Alliance
211
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Posted - 2013.07.03 08:48:00 -
[7] - Quote
Henry Stanley wrote:CCP LogicLoop wrote:Is this in 1.2? If so can you tell me what area you were in? If you are unsure you can check the map forums in the respective game mode sub forum and see the sticky posts for each area to see a map if it helps. Also, can you remember which MCC it was? Was it the Caldari or Gallente? Caldari is hard edged shapes, Gallente is the more smooth round like features for MCC. it was a gallente Mcc spine crescent in the mcc at d11 on the grid hope this helps does this mean ccp wants me to afk in the mcc ?
We want you to enjoy the game. |
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Beren Hurin
OMNI Endeavors
568
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Posted - 2013.07.03 12:49:00 -
[8] - Quote
This is the penalty for anyone who was MCC sniping in the past. You must suffer inside the MCC shields for 50 games. |
Scheneighnay McBob
Bojo's School of the Trades
1888
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Posted - 2013.07.03 16:04:00 -
[9] - Quote
Skirmish on spine crescent, spawning on the cladari MCC- When the turret is at the correct angle, I can jump onto it and snipe from it. Sure it's possible on other maps.
(Btw, I see what you did there- putting 4 railguns together and calling it an MCC turret) |
N1ck Comeau
Pro Hic Immortalis
592
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Posted - 2013.07.03 21:49:00 -
[10] - Quote
CCP LogicLoop wrote:N1ck Comeau wrote:perhaps post a picture of the two different mcc's.
That would help people There ya go. haha yay :) i went to check it out and i seen the pics and i was like awesome they listened :D |
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CCP LogicLoop
C C P C C P Alliance
212
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Posted - 2013.07.04 00:34:00 -
[11] - Quote
Just to update. According to one of our Technical Artists, the spawning inside the MCC incorrectly should be fixed in 1.3. |
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Stile451
Red Star. EoN.
108
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Posted - 2013.07.04 02:48:00 -
[12] - Quote
Scheneighnay McBob wrote:Skirmish on spine crescent, spawning on the cladari MCC- When the turret is at the correct angle, I can jump onto it and snipe from it. Sure it's possible on other maps.
(Btw, I see what you did there- putting 4 railguns together and calling it an MCC turret) Now why did you have to tell(actually it's been brought up before). It's quite difficult to do this but it can also be done on Ashland when spawning on the side closest to E(not sure which MCC it is). |
Henry Stanley
Tritan's Onslaught RISE of LEGION
4
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Posted - 2013.07.04 05:47:00 -
[13] - Quote
I don't know I would like a quiet little room on the mcc to have some merc time alone from everyone else |
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CCP LogicLoop
C C P C C P Alliance
213
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Posted - 2013.07.04 07:36:00 -
[14] - Quote
Scheneighnay McBob wrote:Skirmish on spine crescent, spawning on the cladari MCC- When the turret is at the correct angle, I can jump onto it and snipe from it. Sure it's possible on other maps.
(Btw, I see what you did there- putting 4 railguns together and calling it an MCC turret)
We had already made adjustments to the turrets for this. I am not positive on if it shipped with 1.2. |
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The-Errorist
BetaMax Beta CRONOS.
15
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Posted - 2013.07.04 08:29:00 -
[15] - Quote
Stile451 wrote:Scheneighnay McBob wrote:Skirmish on spine crescent, spawning on the cladari MCC- When the turret is at the correct angle, I can jump onto it and snipe from it. Sure it's possible on other maps.
(Btw, I see what you did there- putting 4 railguns together and calling it an MCC turret) Now why did you have to tell(actually it's been brought up before). It's quite difficult to do this but it can also be done on Ashland when spawning on the side closest to E(not sure which MCC it is). I've done it on Ashland on the Caldari MCC by jumping on the side facing the enemy MCC. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
130
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Posted - 2013.07.04 16:07:00 -
[16] - Quote
A few minutes ago I spawned in the Gallente MCC at the north side of a skirmish at Line Harvest and moved to the north-east end of the spawning bay. I dropped two nanohives about 1-2 meters away from any wall or obstacle and they fell through the floor. However they stopped at the approximate height-level of the forcefield and activated as per normal. It appears as if one of the nanohives is tilted about 45-¦ to it's side and the nanohive's floor-effect that should be horizontal is protruding from the floor my merc is standing on.
By the way, as a map designer you might be interested in having the code-guys implement a "report this"-functionality that sends a screenshot and a small text message to someone who cares at CCP. That might improve reporting of issues. |
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
17
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Posted - 2013.07.04 16:35:00 -
[17] - Quote
MCC: Gallente
Map: Spine Crescent
Game Mode: Skirmish
How often this has happened in 1.2: 1/15 (Random chance)
Detail: Stuck inside the MCC walls, it is possible to get out from the walls if you try to move towards the middle right or middle left of the MCC. |
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
17
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Posted - 2013.07.04 16:41:00 -
[18] - Quote
MCC: Gallente
Map: Spine Crescent
Game Mode: Skirmish
How often in 1.2?: 100% chance (it can be triggered)
Detail: While walking in the MCC around the middle of walls a player can get near the wall and push against the wall. The result would be a player exiting the MCC through the wall in a series of glitch movements.
o|
o = player | = wall |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
142
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Posted - 2013.07.04 16:59:00 -
[19] - Quote
Caldari MCC, Skirmish, Skim Junction.
Walking along the internal sloped edges resulted in slowed movement and rapid bobbing up and down of the character.
Uplinks and Nanohive fell though the floor and the sloped edges. Some went active a metre or so down, others didn't.
Pushing against the internal walls along the side allowed you to see outside of the MCC, I could see another player partially clipping into the wall. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
891
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Posted - 2013.07.04 17:21:00 -
[20] - Quote
MCC: Gallente
Map: Spine Crescent
Game Mode: Skirmish
Player clips on hole in the floor. Clip on the edges of the hole; possible to stand over the hole and not fall. |
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GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
17
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Posted - 2013.07.04 18:23:00 -
[21] - Quote
MCC: Gallente
Map: Iron Delta
Game Mode: Skirmish
Frequency: 100% chance
Detail: Pushing through the walls allow a player to exit the MCC or glitch inside the walls. |
ladwar
Dead Six Initiative Lokun Listamenn
696
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Posted - 2013.07.04 18:46:00 -
[22] - Quote
Henry Stanley wrote:CCP LogicLoop wrote:Is this in 1.2? If so can you tell me what area you were in? If you are unsure you can check the map forums in the respective game mode sub forum and see the sticky posts for each area to see a map if it helps. Also, can you remember which MCC it was? Was it the Caldari or Gallente? Caldari is hard edged shapes, Gallente is the more smooth round like features for MCC. it was a gallente Mcc spine crescent in the mcc at d11 on the grid hope this helps does this mean ccp wants me to afk in the mcc ? think so because this place bugged on me to on domination match. |
Delta 749
Kestrel Reconnaissance
766
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Posted - 2013.07.05 07:03:00 -
[23] - Quote
Skim junction map in a Charron MCC on the defending side, I pressed against the western wall inside the MCC and clipped through out into the air and slowly started sinking There didnt seem to be a limit to how far out I could go but I didnt want to press me luck and by going backwards I was able to get back into the MCC through the wall again |
gbh08
Seituoda Taskforce Command Caldari State
49
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Posted - 2013.07.07 16:42:00 -
[24] - Quote
Skirmish
The map with the bridge that holds checkpoint A (like you dont know which maps are buggy, coz you play & test your game of course dont you )
gallente
every ******* game you can walk outside the mcc, today i spawned and got stuck in the skin of mcc on roof (suicide or leave game)
come on , why waste our time getting us to tell you crap that you already know, how come cod can get updates out in 48 hours, yet you guys take weeks upon weeks, why am i still getting stuck on map terrain also!?
dont you guys have any pride over your work???
i've seen some crap on ps3, buggy as hell games and **** ports, but you guys are at the top of the ******* ladder, how can you **** up time after time ater time |
Gawen Eadan
Militaires-Sans-Frontieres
19
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Posted - 2013.07.08 06:41:00 -
[25] - Quote
MCC: Gallente Map: Spine crecent Game Mode: Domination How often? 100%
Issue: I spawn consistently inside of the wall f the MCC, able to see through the walls, and unable to move, the only way out is to absurdly mash jump and rotate the left stick, It hasn't not happened yet since the update to me. I did on one occasion, glitch through to the roof of the mcc, and popped out on top. |
Prangstar RND
Ahrendee Mercenaries Omega Commission
117
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Posted - 2013.07.08 11:57:00 -
[26] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=92833&find=unread |
Reevira
DUST University Ivy League
0
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Posted - 2013.07.09 03:43:00 -
[27] - Quote
https://forums.dust514.com/default.aspx?g=posts&find=unread&t=93042
It happend in a skirmish battle last time, dont know what MCC it was on |
The-Errorist
BetaMax Beta CRONOS.
48
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Posted - 2013.07.09 07:28:00 -
[28] - Quote
On Spine Crescent Skirmish, when spawning on the Caldari MCC, I sometimes spawn on the exit hole and start immediately falling.
I can also get stuck inside the wall of MCC by the door facing the enemy MCC. |
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CCP LogicLoop
C C P C C P Alliance
244
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Posted - 2013.07.10 01:32:00 -
[29] - Quote
Hey everyone, thanks so far for all the information. Keep them coming if you have them.
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The-Errorist
BetaMax Beta CRONOS.
61
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Posted - 2013.07.12 05:33:00 -
[30] - Quote
On Line Harvest, I spawned above the Caldari MCC exit hole and started falling. |
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