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7341. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Cross Atu wrote: I would go so far as to say that as it stands pretty much ANY Scout >> Amarr or any logi for deploying uplinks . Mobility currently trumps even the Amarr Logi bonus to uplinks (which should not be a real surprise conside...
- by Breakin Stuff - at 2014.10.14 20:41:00
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7342. [SUGGESTION]breaching charge - in Feedback/Requests [original thread]
hfderrtgvcd wrote: would be spammed to hell and back. no thanks I hope so. since it requires a direct hit spam isn't the answer. You have to land a direct hit on an HMG and either finish him off or use it as a finisher. but no blast radius...
- by Breakin Stuff - at 2014.10.14 20:27:00
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7343. [SUGGESTION]breaching charge - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Love the idea ! How come no grenades are explosive ?! because we have RE's and locus grenades. I didn't suggest laser profile because we have Flux. the idea here is it's a contact nade with a shaped charge. it blows thr...
- by Breakin Stuff - at 2014.10.14 20:20:00
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7344. Shields Vs Armor - in Feedback/Requests [original thread]
Lost Apollo wrote: Some of you were helpful, and I thank you. Others, not so much. I was asking for help, not ridicule . Thanks guys. Best advice: drop an extender for an energizer, replace the plate with a regulator. keep the armor rep. th...
- by Breakin Stuff - at 2014.10.14 20:18:00
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7345. Yet another ads thread - in Feedback/Requests [original thread]
I actually need to start testing the PLC against dropships soon
- by Breakin Stuff - at 2014.10.14 20:11:00
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7346. Return Passive Isk to PC - in Feedback/Requests [original thread]
hfderrtgvcd wrote: You do realize district locking has long since been fixed, right? The only way to do it now is at a considerable loss. Doesn't also change the fact that modifiable timers made attacking districts unfeasible for the majori...
- by Breakin Stuff - at 2014.10.13 23:00:00
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7347. Band Together to get the bugs fixed! - in General Discussions [original thread]
Dr PepperPoP wrote: Breakin Stuff wrote: Dr PepperPoP wrote: Breakin Stuff wrote: I bash my head against the wall over and over again expecting different results This is all your basically saying. Nah, CCP removed the only glitch ...
- by Breakin Stuff - at 2014.10.13 22:57:00
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7348. CPM input request: Commandos - in Feedback/Requests [original thread]
Pokey Dravon wrote: Am not a fan of the EWAR Commando concept, feels like it's getting a little too weird. Last thing we need to do is throw more Commando-sized wrenches into the mess that is EWAR. EWAR needs to be killed with fire, seared to...
- by Breakin Stuff - at 2014.10.13 22:54:00
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7349. Return Passive Isk to PC - in Feedback/Requests [original thread]
Dr PepperPoP wrote: The weak will get expelled until they can come back harder. And they can do it right after we decide we have had enough ISK by locking all of our districts with alt corps! Quote: The fault of PC is that CCP has no av...
- by Breakin Stuff - at 2014.10.13 22:51:00
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7350. Band Together to get the bugs fixed! - in General Discussions [original thread]
Dr PepperPoP wrote: Breakin Stuff wrote: I bash my head against the wall over and over again expecting different results This is all your basically saying. Nah, CCP removed the only glitch I liked. I had killed over 200 blueberries in ...
- by Breakin Stuff - at 2014.10.13 22:39:00
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7351. AV-Vehicle balance is so simple it hurts! - in General Discussions [original thread]
Magnus Amadeuss wrote: I think vehicles could use a little rethink along the lines of the OP. Make tank main turrets purely AV (not effective versus infantry) Make the secondary turrets effective anti-infantry Make tanks take 2-3 AV'ers to k...
- by Breakin Stuff - at 2014.10.13 22:32:00
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7352. Band Together to get the bugs fixed! - in General Discussions [original thread]
Dr PepperPoP wrote: I really don't even know why you posted this. It's already obvious I knew all of this, and am saying it doesn't work. And have even given examples of times when doing this method has proven to be effective over the method y...
- by Breakin Stuff - at 2014.10.13 22:23:00
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7353. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Adipem Nothi wrote: Magnus Amadeuss wrote: You refuse to directly answer questions, you refuse to expand on ideas, you refuse to clarify reasoning. You are not here for discussion, and because of that you need to leave. Whether or not I l...
- by Breakin Stuff - at 2014.10.13 16:41:00
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7354. Very small change to Ambush smart deploy everyone can agree with - in Feedback/Requests [original thread]
man- bear pig wrote: Can you please stop having smart deploy drop people here on the maps Orbital Artillery outpost and other maps with this city layout. It may be hard to tell because of the building above it and the image quality, so I'll ...
- by Breakin Stuff - at 2014.10.13 16:12:00
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7355. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: No, you are here to say you are right and everyone else is wrong, plug your ears, and have no discussion at all. You do not get to solely declare an idea good or bad definitively. I am not sure why you have this delusio...
- by Breakin Stuff - at 2014.10.13 16:09:00
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7356. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Adipem Nothi wrote: In fact, when we're done crunching numbers, you can put your name on this solution and call it your own. After all, the solution originated in your thread. Wow that was one of the most smarmy and condescending-appearing...
- by Breakin Stuff - at 2014.10.13 16:03:00
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7357. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Varoth Drac wrote: Breakin Stuff wrote: Might as well just remove the radar. The problem is scouts can and are unscannabe anyway and can still defeat the token suit bonused to scan them down even when it is fitted and skill bonused for max ...
- by Breakin Stuff - at 2014.10.13 15:45:00
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7358. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Jebus McKing wrote: Which suit? The GalLogi? Use a focused scanner and there you have your RNG fail rate. AM/MN scouts need 3x damps + active cloak to avoid that. CAL/GAL scouts need 2x damps + active cloak to avoid that. Catch them while ...
- by Breakin Stuff - at 2014.10.13 15:40:00
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7359. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Jebus McKing wrote: Magnus Amadeuss wrote: You know what, I am pretty sure you just don't want an assault(with THREE ENHANCERS ) to be able to passively scan a scout that has 1 damp and a cloak.... you don't want that as possiblity. Jus...
- by Breakin Stuff - at 2014.10.13 15:27:00
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7360. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Varoth Drac wrote: Breakin Stuff wrote: Scouts being the only counter to scouts is a problem. snip A counter should be a counter and be dependant upon mechanics and some functioning level of skill and awareness. snip I will say again. T...
- by Breakin Stuff - at 2014.10.13 15:21:00
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