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5981. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
NextDark Knight wrote: For your Information Breakin, Jet Canning was considered at one time to be a exploit. It was proposed for removal. Some of my logi suits cost upwards for 100k a spawn in and get killed off very easily. Also I pay the pr...
- by Breakin Stuff - at 2014.11.26 22:08:00
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5982. Inversely proportional skill bonus - in Feedback/Requests [original thread]
shaman oga wrote: Breakin Stuff wrote: shaman oga wrote: Breakin Stuff wrote: Because paying 500,000 SP for a 1% return is dumb. It would remove ANY reason to fire for level 5 skills and effectively hack the SP needed to reach a meanin...
- by Breakin Stuff - at 2014.11.26 18:28:00
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5983. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
NextDark Knight wrote: I just think this entire idea takes away freedom for a player so it can nicely fit into some predefined idea that some one else ahs on how the battles should unfold. Unfortunately easily exploitive behavior eradicat...
- by Breakin Stuff - at 2014.11.26 18:23:00
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5984. Inversely proportional skill bonus - in Feedback/Requests [original thread]
shaman oga wrote: Breakin Stuff wrote: Because paying 500,000 SP for a 1% return is dumb. It would remove ANY reason to fire for level 5 skills and effectively hack the SP needed to reach a meaningful cap down around 30-50% at most. You wo...
- by Breakin Stuff - at 2014.11.26 15:42:00
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5985. (Exploit) Swapping suits at supply depot mid fight - in General Discussions [original thread]
Requiring 100% shields to make a swap seems good. Or you could simply spawn suits at 10% health and give the depot rep capacity and remove the nanite cluster limits. Give em like 30 rep/sec capacity. And make them destroy deployables within 30m.
- by Breakin Stuff - at 2014.11.26 15:41:00
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5986. Inversely proportional skill bonus - in Feedback/Requests [original thread]
Because paying 500,000 SP for a 1% return is dumb. It would remove ANY reason to fire for level 5 skills and effectively hack the SP needed to reach a meaningful cap down around 30-50% at most.
- by Breakin Stuff - at 2014.11.26 14:53:00
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5987. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
I love this thread. It's pure comedy gold. 10/10. Will recommend to friends. OP'S use of ignoring logic and ranting has truly made this troll thread amazing.
- by Breakin Stuff - at 2014.11.26 14:48:00
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5988. Nerf HMG range? - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: Mortishai Belmont wrote: I love how people think they should live after standing infront OF A MINIGUN ._. Youtube miniguns to get an idea of why not to stand infront of them! :D I see you think I'm a noob....
- by Breakin Stuff - at 2014.11.26 14:45:00
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5989. Breach AR > Assault HMG - in Feedback/Requests [original thread]
I believe that you have missed the point banewolf. The thread is to beg a buff for the Assault HMG not demand a nerf of the BAR. It was used as a comparison model because it's pretty much superior to the AHMG in pretty much every way. Bluntly t...
- by Breakin Stuff - at 2014.11.26 14:39:00
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5990. Nerf HMG range? - in Feedback/Requests [original thread]
Optimal is 30m Assault is 40m Assault dispersion iss so damn horribad that the regular version outside optimal applies damage better. Short answer if you see 30m as ramge to target back up. Outside optimal HMG is killing no one unless they sta...
- by Breakin Stuff - at 2014.11.26 14:00:00
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5991. Concerning AV & Vehicles - in Feedback/Requests [original thread]
Atiim wrote: I fail to see why the lack of other AV options is a need for a Swarm Launcher nerf. You're looking for logic. That was your first mistake.
- by Breakin Stuff - at 2014.11.26 13:53:00
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5992. Thukker grenade please read rattati - in Feedback/Requests [original thread]
I would actually make the blast a meter less than the core. Part of the reason for using contact nades is smacking people across the head with them. But they don't need a large blast radius. They need to be aimed more carefully. If we had more ...
- by Breakin Stuff - at 2014.11.26 12:45:00
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5993. Concerning AV & Vehicles - in Feedback/Requests [original thread]
Blueprint For Murder wrote: Gk ships have enough armor to take 4 swarms with all mil mods and a shield hardened ck can take way way more give it a go m8. I am going to see if I can fit my gk ship with a hardener today and see what comes of it. ...
- by Breakin Stuff - at 2014.11.26 12:40:00
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5994. Warning - Scammers in Squad lobbies - in General Discussions [original thread]
Nothing will be done about isk scams. HOWEVER scams involving PSN cards are permaban. CCP only allows scamming in regards to IN-GAME ASSETS ONLY. PSN card scamming falls under their blanket policies involving game time codes. If someone scams ...
- by Breakin Stuff - at 2014.11.26 10:54:00
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5995. Breach AR > Assault HMG - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Oh my god with the Breach bashing?! Prof 5 and sharpshooter 5! That's what's rocking your socks off! Not lvl 3 AR?! In comparison to every other rifle it does it's job! That's like saying guys with prof 5 sharpshooter 5 ...
- by Breakin Stuff - at 2014.11.26 10:45:00
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5996. Breach AR > Assault HMG - in Feedback/Requests [original thread]
Actually as far as buffs go, since it doesn't have the DPS output of other HMGs just tightening the dispersion will likely to amazing things for the gun.
- by Breakin Stuff - at 2014.11.26 10:42:00
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5997. Concerning AV & Vehicles - in Feedback/Requests [original thread]
I think someone is running advanced vehicle hulls with STD, maybe ADV modules and expecting to survive proto wielding slaughter psychos. It is very simple. Since there are only two universally effective AV weapons ans they are both armor buster...
- by Breakin Stuff - at 2014.11.26 10:35:00
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5998. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
It means if you want to play mine tender do it in a logi suit. Logis as disposable hero suits that exist only to carry your deployables and then get put back in the closet are a problem If you want to play gear nerd learn to shoot people in the ...
- by Breakin Stuff - at 2014.11.26 10:29:00
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5999. Reduce scout regen - in Feedback/Requests [original thread]
Crimson ShieId wrote: hfderrtgvcd wrote: Crimson ShieId wrote: I can have the same regen on my Min Assault as I can on my scout for the cost of two modules. That still leaves me with a much higher base health as well as six slots to use h...
- by Breakin Stuff - at 2014.11.26 09:54:00
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6000. Vehicle Armour Module Balancing Discussion - in Feedback/Requests [original thread]
The True Inferno wrote: Why not just set back vehicles to before the tankpocalypse in 1.7, it would actuly fix quite alot of the problems were having now, such as triple rep madurgers, the incredibly limited fitting and customization and a vehi...
- by Breakin Stuff - at 2014.11.26 09:06:00
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