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161. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
Scheneighnay McBob wrote: Back on the topic of reworking turrets: I don't think we should see large turrets primarily killing infantry unless said turret does it in a way that smaller weapons can't. If that small blaster on your HAV can kill so...
- by Breakin Stuff - at 2016.07.14 01:17:00
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162. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
Scheneighnay McBob wrote: Fox Gaden wrote: Derpty Derp wrote: Fox Gaden wrote: It seems a little odd to require specialized AV weapons to take out a jeep. That depends, a lot of comparisons here are using "real world" arguments... ...
- by Breakin Stuff - at 2016.07.13 21:59:00
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163. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
DUST Fiend wrote: Really, why are we balancing the game for bads now? Why do you want to balance the game like literally everything needs to be high-difficulty? Game needs content for all skill levels, not just the "Skilled elite." You bala...
- by Breakin Stuff - at 2016.07.13 06:40:00
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164. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
Derpty Derp wrote: Living up to your name Quit cherry-picking things and then taking the quote out of context to prove your point. Your arguments have been absolutely one-sided, and you're bluntly not doing anything but coming up with argum...
- by Breakin Stuff - at 2016.07.13 06:38:00
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165. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
DUST Fiend wrote: But what I'm saying is that if you have 16 plus players on the field, where EVERY weapon deals distinct damage to vehicles, PLUS AV, Turrets, and other Vehicles, you've basically just removed any reason to call in LAVs what so...
- by Breakin Stuff - at 2016.07.13 03:30:00
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166. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
DUST Fiend wrote: Well I was going off of 30-40% base damage on small arms, which considering their range and accuracy, would melt a typical LAV before it could even leave the one infantrymans range. Nevermind the fact that every last player o...
- by Breakin Stuff - at 2016.07.12 22:25:00
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167. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
I was thinking more "squad of several people riddles vehicle with bullets." Sure one person could, but not without a protracted fight. You get a squad hosing? Yeah, fairly quick. But not to the point where vehicles go down at dropsuit kill speeds...
- by Breakin Stuff - at 2016.07.12 20:05:00
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168. Who else is 514 cursed? - in General Discussions [original thread]
I-Shayz-I wrote: deadpool lifetone wrote: I've been playing several games as of late ( heroes & generals , CS.GO , GIAS first assault , Loadout , TF2 ) & when I'm comms with other people i refer every weapon & equipment to Dust51...
- by Breakin Stuff - at 2016.07.12 07:50:00
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169. might aswell heres the fit i used in dust to gank all you noobs - in General Discussions [original thread]
No wonder no one remembers him.
- by Breakin Stuff - at 2016.07.11 01:39:00
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170. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
IMMORTAL WAR HERO wrote: ADS battles better than EVE I cannot find fault with this statement. Carry on.
- by Breakin Stuff - at 2016.07.10 17:48:00
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171. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
Scheneighnay McBob wrote: ARMA requires 2 people for for most vehicles to be useful, for the record. Arma requires two people to work the keyboard and mouse in order to get the correct implement you need out and operating in anything resembl...
- by Breakin Stuff - at 2016.07.10 15:38:00
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172. Mascots and dropsuit roles - in General Discussions [original thread]
I said this was how the suits would be deployed by real world militaries if they were available. My playstyle usually involves extremes of violence and many glorious deaths. Doesn't matter what suit I'm in. But honestly, you're right, sents rare...
- by Breakin Stuff - at 2016.07.10 15:33:00
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173. Mascots and dropsuit roles - in General Discussions [original thread]
Scheneighnay McBob wrote: Something has bothered me for a long time with Dust- the clear difference between what dropsuits players use, and how they actually play. Assaults have always been the most common, but it seems to me like the vast maj...
- by Breakin Stuff - at 2016.07.10 09:34:00
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174. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
Dreis ShadowWeaver wrote: By that logic, we should get rid of all ISK so we can reinforce that 'live, die, learn, repeat' thing. Personally, ISK was my favourite part of the game. I loved how for immortal mercenaries, money was the only thing...
- by Breakin Stuff - at 2016.07.10 09:25:00
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175. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
Price point has always been a sticking point with me. In DUST, half the point has always been "Disposable heroes." A vehicle that requires 10 full matches of regular play to replace is never "disposable." Keeping vehicles ungodly expensive is, ...
- by Breakin Stuff - at 2016.07.10 03:20:00
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176. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
DUST Fiend wrote: BREAKING THINGS I think you're right about Light Vehicles taking 30 to even 50% damage from light arms fire. HOWEVER. Oh yea. Mhm. Feel it. It feels good baby. Light Vehicles are now single operator vehicles such as FUC...
- by Breakin Stuff - at 2016.07.10 01:32:00
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177. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
DUST Fiend wrote: Maken Tosch wrote: As for dropship pilots on Nova, makes me wonder how the handling of aerial vehicles will be since now joysticks are an available control to the masses on PC. I have a joystick as well due to my addiction ...
- by Breakin Stuff - at 2016.07.09 20:27:00
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178. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
New game, new platform, new possibilities. A lot of the limitations on the PS3 are no longer valid, so we're all shooting in the dark, because infantry combat changes drastically without the slideshow. How will dropship pilots change with good fr...
- by Breakin Stuff - at 2016.07.09 19:27:00
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179. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
Derpty Derp wrote: Breakin Stuff wrote: I have picked pilots out of driver seats with forge guns. Just because it was possible does not mean it was balanced. And troop transport derpships were the best balanced. Forge guns aren't light w...
- by Breakin Stuff - at 2016.07.09 19:18:00
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180. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
Maken Tosch wrote: This is why I am glad Nova will be on the PC so that we can finally have access to our own test server and try things out without breaking the game on the live server. Here's hoping. God this stuff needs testing.
- by Breakin Stuff - at 2016.07.09 18:42:00
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