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7981. Flaylock problem! - in Feedback/Requests [original thread]
Adipem Nothi wrote: Science, folks. Holy crap, someone got it.
- by Breakin Stuff - at 2014.09.18 23:28:00
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7982. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
hfderrtgvcd wrote: The resistance only applies to splash damage, so if you hit them with a direct shot it will do full damage. It shouldn't be too hard considering their massive hitboxes. pretty much this. Fatties are slow and easy to hit. K...
- by Breakin Stuff - at 2014.09.18 23:27:00
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7983. Flaylock problem! - in Feedback/Requests [original thread]
I disagree with you.
- by Breakin Stuff - at 2014.09.18 22:13:00
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7984. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Why?
- by Breakin Stuff - at 2014.09.18 22:12:00
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7985. Rattati nerfs Skill by nerfing asset. - in General Discussions [original thread]
Adipem Nothi wrote: THUNDERGROOVE wrote: Swarms are as effective as they should be for the type of weapon it is. I mean, it really requires almost no skill ... Which is why we've decided to nerf the HMG. Looking back, we probably should'v...
- by Breakin Stuff - at 2014.09.18 22:10:00
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7986. Rattati nerfs Skill by nerfing asset. - in General Discussions [original thread]
Yes your win butan is threatened. Do you want a hug? And 2m SP to run a proto AV fit my ass. This stupid theory had been disproven dozens of times.
- by Breakin Stuff - at 2014.09.18 21:31:00
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7987. Caldari scout hitbox! - in General Discussions [original thread]
Ryme Intrinseca wrote: Ripley Riley wrote: CCP insists the Caldari scout does not have problems with its hit box. That doesn't stop Scout ck.0 dropsuits from matrix-dodging 40 of the 42 rounds of my RR's clip. There are two RR specific iss...
- by Breakin Stuff - at 2014.09.18 19:30:00
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7988. Matchmaking not working to well? - in General Discussions [original thread]
It doesn't separate the newberries from the bittervets. It makes it so each team has approximately the same number of bittervets, newberries and premades on each side. So if you have 10 solo murdermachines, and a squad of murdermachines for 16 mu...
- by Breakin Stuff - at 2014.09.18 18:17:00
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7989. So then. Racial BPOs? - in General Discussions [original thread]
Soraya Xel wrote: Kaze Eyrou wrote: inb4 destroying economy... What economy? Make BPOs manufacturing tools for vanity paint jobs in legion. Economy solved. The rest of them now please.
- by Breakin Stuff - at 2014.09.18 18:12:00
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7990. Matchmaking not working to well? - in General Discussions [original thread]
nicholas73 wrote: Maybe the gear used should also be taken into account?? I don't know how you can do it but it would be really helpful. Imagine 2 teams with relatively equal strength based on their Mu score, but one team uses full proto and t...
- by Breakin Stuff - at 2014.09.18 18:08:00
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7991. Matchmaking feedback - in Feedback/Requests [original thread]
Gabriel Ceja wrote: CCP Rattati wrote: Mu has been calculated fer every player from May 2013 and is used. For veterans they are going to have a solid stabilized Mu. Hey I'm curious as to if this system also applies to factional warfare or ...
- by Breakin Stuff - at 2014.09.18 17:54:00
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7992. HF Delta Vehicle Numbers Please - in Feedback/Requests [original thread]
Atiim wrote: The eHP of Gunnlogies are being changed? Raised, theoretically. I cannot imagine this not making the choice between gallente or caldari tanks a thing of aesthetics. If you raise the TTK of the gunnlogi to match the madrugar the...
- by Breakin Stuff - at 2014.09.18 17:52:00
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7993. I Thought There Was Major Bug Updates? - in General Discussions [original thread]
Kaze Eyrou wrote: Breakin Stuff wrote: All commandos are red now. That way qq avengers can recognize the difference between commandos and sentinels and pre empt the inevitable "light weapon on a heavy" qq But we all know that even with the...
- by Breakin Stuff - at 2014.09.18 17:37:00
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7994. I Thought There Was Major Bug Updates? - in General Discussions [original thread]
All commandos are red now. That way qq avengers can recognize the difference between commandos and sentinels and pre empt the inevitable "light weapon on a heavy" qq
- by Breakin Stuff - at 2014.09.18 17:31:00
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7995. Rattati nerfs Skill by nerfing asset. - in General Discussions [original thread]
Value based balancing is utter crap. By that logic anyone who is facing my proto sents has no business being anything more than a slight distraction and free warpoints. ISK elitism isn't a balance factor because it utterly removes the value of ...
- by Breakin Stuff - at 2014.09.18 16:29:00
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7996. What about projectiles damage profile? - in Feedback/Requests [original thread]
No the HMG craps out sufficient DPS that having a shield suit will likely add about 0.23 seconds to your lifespan. And shorten an armor suit lifespan similarly. Its the CR and SMG where the differences will be significantly notable. Except on the...
- by Breakin Stuff - at 2014.09.18 16:25:00
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7997. Rattati nerfs Skill by nerfing asset. - in General Discussions [original thread]
CCP Rattati wrote: Just to make one point, I tried all night to just play swarm AV. Proto swarms, not full skills, triple dmg mods. I lost more suits than I have ever lost in a night, and I didn't kill a single dropship, nor a tank. One time I...
- by Breakin Stuff - at 2014.09.18 16:18:00
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7998. Flaylock clip size problem - in Feedback/Requests [original thread]
500k ISK says this is a spreadsheet error not a design feature
- by Breakin Stuff - at 2014.09.18 13:03:00
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7999. What about projectiles damage profile? - in Feedback/Requests [original thread]
shaman oga wrote: Breakin Stuff wrote: +5/-5 or 0/0 makes projectiles superior to all other weapons. This is bad space. 10/10 is occupied by hybrid weapons. Matching them is pointless and stupid. -15/+15 or -20/+20 creates a direct, hard c...
- by Breakin Stuff - at 2014.09.18 12:01:00
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8000. Rattati nerfs Skill by nerfing asset. - in General Discussions [original thread]
TH1EFOFSOuLS wrote: Vegetation Monster wrote: Rattati nerfs ADS because apparently the Skilled ADS pilots were too hard for lock on swarm users to kill. What is happening? Is COD getting to CCP's head? It is sad to see dust reward skill-le...
- by Breakin Stuff - at 2014.09.18 10:20:00
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