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181. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
If all vehicles require AV weapons, we fall back on the scaling issues that made AV/V impossible to reconcile. Not all vehicles have to be amazing. They merely have to serve a purpose. Light, cheap vehicles were created so that you can throw doze...
- by Breakin Stuff - at 2016.07.09 18:07:00
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182. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
Also, I'm only talking about LIGHT vehicles with 30-40% resistance. Mediums should be hogher, to account for more armor, reinforced structure, or in the case of dropships, most of tthe vehicle being empty space with a few hard points. HEAVY vehi...
- by Breakin Stuff - at 2016.07.09 17:54:00
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183. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
Oh, and who said anything about a rifle being able to take advantage of a weakspot? If it's a weapon tagged to do full damage to that type of vehicle? Sure, weakspot. If it's some chucklef**k with a scrambler pistol? No weakspot for you.
- by Breakin Stuff - at 2016.07.09 17:49:00
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184. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
I was thinking more a 30-40% reduction from small arms damage with specific weapons being exception. That way if you lone wolf charge a vehicle into a squad? Yeah you're getting pasted. You deserve to get pasted for being stupid. But if you drop...
- by Breakin Stuff - at 2016.07.09 17:42:00
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185. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
DUST Fiend wrote: Mobius Wyvern wrote: Yeah, something like an LAV should be vulnerable to small arms. I'm not saying the damage needs to be 1:1 with suits - which would make it nearly impossible to survive - but the native resistance needs...
- by Breakin Stuff - at 2016.07.09 17:11:00
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186. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
I have picked pilots out of driver seats with forge guns. Just because it was possible does not mean it was balanced. And troop transport derpships were the best balanced.
- by Breakin Stuff - at 2016.07.09 16:57:00
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187. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
there is a vast gulf of difference between "Shouldn't need" and "should run faster." And no, LAVs were not the best-balanced vehicle in the game. The equivalent of an Army Hummvee required anti-tank weapons to kill, and cost more than the power a...
- by Breakin Stuff - at 2016.07.09 08:11:00
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188. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
DUST Fiend wrote: Breakin Stuff wrote: thoughts? I'd like to address a few posts including yours but I'm far too tired. Will try to pick this back up tomorrow. Cool Rest well.
- by Breakin Stuff - at 2016.07.09 04:52:00
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189. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
DUST Fiend wrote: Breakin Stuff wrote: CCP is committed to making this game, and making it as good as they can I can actually tell you that right now. Hilmar can tell us it's Greenlit, until then it's CCP TM Vapourware :/ Also you sit her...
- by Breakin Stuff - at 2016.07.09 04:48:00
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190. Should've went out like this - in General Discussions [original thread]
TooMany Names AlreadyTaken wrote: Ah, but that would take more "development", and knowing CCP... well... Hmm, why not infinite laser orbital strikes though? Sorry, that was one exploit Goonfeet reported as soon as we found it. We apologiz...
- by Breakin Stuff - at 2016.07.09 03:58:00
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191. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
Scheneighnay McBob wrote: I've also said this before, will say this again, and will say this many more times even after vehicles are added to nova: It's a huge mistake to try balancing infantry separate from vehicles. They will always be insepa...
- by Breakin Stuff - at 2016.07.09 03:52:00
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192. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
DUST Fiend, I would bluntly rather wait for vehicles than have them shoehorned in without as much thought and development time as the infantry side. As far as commitment, CCP is committed to making this game, and making it as good as they can I c...
- by Breakin Stuff - at 2016.07.09 03:41:00
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193. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
I think I can safely say that If/When the developers move to vehicles, they will not play like DUST vehicles. Nor should they. One of the stupidest things ever envisioned was making jeeps immune to small arms fire. Vehicles were poorly, poorly ...
- by Breakin Stuff - at 2016.07.09 03:20:00
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194. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
Bear in mind a vehicle alowed by siege mode would become more vulnerable to weakpoint assault, which was why I am always against EVE "Dreadnaught" style immobile siege modes. I would honestly like to see tanks used more like titanfall titans, wit...
- by Breakin Stuff - at 2016.07.08 23:27:00
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195. Rework ADS, HAVs require main gunner, LAV passengers can shoot, etc - in General Discussions [original thread]
ADS was a lazy, poor design. Replace with This right here and make it a proper VSTOL vehicle. ADS can burn in hell. Keep the normal dropship for transport, but give combat pilots something that doesn't look and maneuver like a brick-shaped me...
- by Breakin Stuff - at 2016.07.07 18:38:00
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196. Vehicles Deserve Better - in General Discussions [original thread]
Vehicles deserve to be designed so they fit in well with the rest of the game, interact with a purpose and are as complex or simple as required to make them fit and be a valuable part of the game. As long as they aren't built half-assed just beca...
- by Breakin Stuff - at 2016.07.05 04:26:00
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197. Nova's flaws - in General Discussions [original thread]
I don't agree with trying to balance suits and vehicles at all along the lines of EVE ship classes. There is no correlation between how they work. EVE is point and click, DUST depends on your reflex acuity. EVE ships actually somewhat behave li...
- by Breakin Stuff - at 2016.07.02 00:57:00
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198. [idea] Project Nova vehicles - in Feedback/Requests [original thread]
5wy You're fired.
- by Breakin Stuff - at 2016.07.01 06:58:00
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199. [idea] Project Nova vehicles - in Feedback/Requests [original thread]
Breakin Stuff wrote: Ripley Riley wrote: Okay... then why use anything but vehicles? Might as well make WoT with New Eden themed vehicles. vehicles can't do everything. They aren't exactly viable at all on the map showcased at Fanfest, b...
- by Breakin Stuff - at 2016.07.01 05:14:00
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200. Nova's flaws - in General Discussions [original thread]
Mobius Wyvern wrote: What is a Vanguard? Also, I think talking bonuses is a bit premature since we don't even know if we'll have a level-based SP system in the next game or not. If I recall correctly, the Vanguard is going to be the rename ...
- by Breakin Stuff - at 2016.07.01 05:12:00
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