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1801. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
I should also mention, I proposed raid mechanics that would restrict a corp from raiding the same district more than once per day. I already took into account your "unlimited raids" argument. That one is a simple fix. The only way to grind down a...
- by Breakin Stuff - at 2015.02.01 02:42:00
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1802. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
The point. You missed it. I'm not a tanker. I'm helping get them fixed. So get off your high horse. The blaster isn't the cause, it just doesn't improve the armor tanks in any way In fact currently the blaster is outclassed in all ways at a...
- by Breakin Stuff - at 2015.01.31 18:49:00
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1803. Rattati You Should Look Into This :) - in Feedback/Requests [original thread]
All Gucci wrote: All I am saying is it makes no sense that amarr have same hp difference that gal/cal have to the min but not the same speed difference..... 35 health isn't a big deal when you can out strafe most weapons... thats why the min ...
- by Breakin Stuff - at 2015.01.31 18:03:00
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1804. Rattati You Should Look Into This :) - in Feedback/Requests [original thread]
All Gucci wrote: TheD1CK wrote: lol, I'm no Forum warrior.. so what if you come here with numbers to promote your bias The Amarr Assault has strong HP stats, likely the highest fitting (CPU/PG) and stamina.. 3 advanatges, 1 downside being s...
- by Breakin Stuff - at 2015.01.31 16:17:00
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1805. Breach Flaylock Buff Proposal - in Feedback/Requests [original thread]
DRT 99 wrote: i disagree, it desperately needs a buff, its inferior to the regular variant in just about every way except alpha. ask the plasma cannon how high alpha at the expense of everything else is working out. Make the splash similar t...
- by Breakin Stuff - at 2015.01.31 14:21:00
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1806. Forge gun splash damage - in Feedback/Requests [original thread]
Dingleburt Bangledack wrote: I believe you're looking for the Assault Forge. Which still can oneshot scouts with splash damage.
- by Breakin Stuff - at 2015.01.31 14:17:00
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1807. Rattati You Should Look Into This :) - in Feedback/Requests [original thread]
All Gucci wrote: Breakin Stuff wrote: Considering that the amarr assault is one of the most solid performers in the game in the hands of someone who has both thumbs intact I'm going to say "no" to your desire to run like a scout or tank lik...
- by Breakin Stuff - at 2015.01.31 14:14:00
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1808. Aurum - in Feedback/Requests [original thread]
Besides respec and the merc quarters holo stripper only standard and militia bpos are aur only. Apex bpo come from faction warfare. CCP isn't likely to change aurum to a non pay commodity, ever.
- by Breakin Stuff - at 2015.01.31 12:37:00
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1809. Forge gun splash damage - in Feedback/Requests [original thread]
I disagree thoroughly that it is obsolete.
- by Breakin Stuff - at 2015.01.31 12:34:00
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1810. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Breakin, one point of contention. Are you sure your blaster damage is enough to stop shield regen? No point in any amount of dps if it can't do that. 800 dps will stop shield regen I'm pretty sure. What's the minimum ...
- by Breakin Stuff - at 2015.01.31 11:12:00
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1811. Arranging the Matchmaking System. - in Feedback/Requests [original thread]
And when you tack on things like my ability to glass cannon a quafe suit with a boundless HMG, Duvolle, viziam or IAFG things can get sharply buggered up. I don't do things like this often, but I do pull crap like this.
- by Breakin Stuff - at 2015.01.31 11:10:00
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1812. Arranging the Matchmaking System. - in Feedback/Requests [original thread]
Tiericide is the answer. You are also ignoring the effects of high SP characters. A 25m SP specialist using nothing but standard modules may as well be a prototype stomper. In fact most long term vets I know tend to use STD gear exclusively beca...
- by Breakin Stuff - at 2015.01.31 11:01:00
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1813. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Sir Dukey wrote: Pokey Dravon wrote: Killing a tanked LAV is less than a second with a Blaster is just....not good. I want the Blasters to be good, but not a total rapefest. Blasters aren't the worst AV right now.. I rather them being mor...
- by Breakin Stuff - at 2015.01.31 10:56:00
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1814. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
el OPERATOR wrote: While an individual raid's effect may be temporary the cumulative effect will be effectively permanent. Constant raiding will mean the districts never replenish, which will lead to no one holding districts and everyone just...
- by Breakin Stuff - at 2015.01.31 10:53:00
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1815. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: The-Errorist wrote: I have made a glorious spreadsheet of how I feel hull stats for the all the tanks of all races should be. I also have a different UHAV skill bonus. can you sig it, so I can find it easier, back at ...
- by Breakin Stuff - at 2015.01.31 10:47:00
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1816. Rattati You Should Look Into This :) - in Feedback/Requests [original thread]
Considering that the amarr assault is one of the most solid performers in the game in the hands of someone who has both thumbs intact I'm going to say "no" to your desire to run like a scout or tank like a sentinel. Thank you drive through.
- by Breakin Stuff - at 2015.01.31 08:08:00
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1817. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
el OPERATOR wrote: Breakin Stuff wrote: el OPERATOR wrote: steadyhand amarr wrote: Maybe a week was harsh. My point was it can't be risk free. Then again getting spanked and losing gear is still a loss. And if the big boys are worried...
- by Breakin Stuff - at 2015.01.31 06:29:00
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1818. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
el OPERATOR wrote: steadyhand amarr wrote: Maybe a week was harsh. My point was it can't be risk free. Then again getting spanked and losing gear is still a loss. And if the big boys are worried about raids it means it's working as intented...
- by Breakin Stuff - at 2015.01.30 22:42:00
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1819. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
hey Tebu, why don't you have a look at a couple of the spreadsheets floating around in this thread? A couple of them address rails, and missiles, and blasters...
- by Breakin Stuff - at 2015.01.30 22:32:00
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1820. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
el OPERATOR wrote: Breakin Stuff wrote: Operator, until DUST is open world creating a lopsided engagement is of no value. 8v8, 12v12 or 16v16. Raiders should not have to face more stiff losses than someone who invades to conquer land. Goo...
- by Breakin Stuff - at 2015.01.30 22:31:00
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