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1541. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
I don't know, I think Pokey did the baseline fits but tentatively it looks like the Cal UHAV will have up to roughly 11,749 EHP. current alpha if I recall that's 7.72 Forge gun shots, so 8 shots to solo. Don't miss. the gallente will float around...
- by Breakin Stuff - at 2015.02.14 17:05:00
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1542. ADS/DS and LAV overhaul (going with HAV overhaul stuff) - in Feedback/Requests [original thread]
Tebu Gan wrote: Godin Thekiller wrote: I'm not sure if all vehicles should have the exact same slot layout. That might lead to some vehicles having way too much tank somewhere down the line. We would have to see first. Same for the CPU/PG. ...
- by Breakin Stuff - at 2015.02.14 16:42:00
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1543. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Tebu Gan wrote: I want things to go back to exactly as they were after 1.6 hit. Indestructible triple rep maddie. Stacking damage mods. Insane MLT nitros. Infantry tears. Super OP ADS Pinpoint accurate large blasters. Ect. There is absolute...
- by Breakin Stuff - at 2015.02.14 16:37:00
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1544. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Tebu Gan wrote: Breakin Stuff wrote: As a side note if Rattati sticks close to the numbers he has now, UHAVs will be able to eat between 7 and 10 successive AV shots from a solo gunner. I gotta ask, are you just looking at the "stock" t...
- by Breakin Stuff - at 2015.02.14 16:36:00
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1545. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
As a side note if Rattati sticks close to the numbers he has now, UHAVs will be able to eat between 7 and 10 successive AV shots from a solo gunner. The IAFG will require a reload vs. Maddy and gunnlogi. When I make my recommendations to Rattat...
- by Breakin Stuff - at 2015.02.14 16:32:00
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1546. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Breakin Stuff wrote: Rather than simply hacking stats off the HMG I would like to see it made more difficult to employ. Honestly using real life examples gives ample methods for bringing the weapon to heel. Care to.....
- by Breakin Stuff - at 2015.02.14 16:17:00
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1547. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
DUST Fiend wrote: Godin Thekiller wrote: DUST Fiend wrote: Godin Thekiller wrote: Also, ADS's are not acting in a support role at all as of current, more like a assaulting platform and nothing else (to be fair, that's about the same ...
- by Breakin Stuff - at 2015.02.14 16:15:00
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1548. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
DUST Fiend wrote: Breakin Stuff wrote: Missile and blaster DPS will be normalized around 1000-1100 each with missiles being single fire. The rail baselines at 870 DPS at proto. So it sucked a nerf too. What is each turrets current DPS? ...
- by Breakin Stuff - at 2015.02.14 16:13:00
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1549. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Missile and blaster DPS will be normalized around 1000-1100 each with missiles being single fire. The rail baselines at 870 DPS at proto. So it sucked a nerf too.
- by Breakin Stuff - at 2015.02.14 15:59:00
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1550. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: Breakin Stuff wrote: Godin while I appreciate your desire to be considerate I want to see HAVs picking off tower forges in Line Harvest. I do understand that. I want to see that too, that's another thing around as b...
- by Breakin Stuff - at 2015.02.14 15:58:00
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1551. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
DUST Fiend wrote: Large missiles are great anti DS turrets as is. Any more elevation without lowering damage or RoF will be an overbuff. Missile tanks with skilled pilots are a serious threat to dropships, even pythons The missile turrets a...
- by Breakin Stuff - at 2015.02.14 15:53:00
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1552. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin while I appreciate your desire to be considerate I want to see HAVs picking off tower forges in Line Harvest.
- by Breakin Stuff - at 2015.02.14 15:52:00
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1553. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
DUST Fiend wrote: I haven't seen Aeon so butthurt since he lost the CPM election. Its refreshing :3 Anyways, I wish we could get some proposed numbers from Rattati for dropship progression like he's provided for HAVs (at least in concept) so w...
- by Breakin Stuff - at 2015.02.14 15:50:00
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1554. NPE Starterfits - in Feedback/Requests [original thread]
By fighting doctrine I mean "what works"
- by Breakin Stuff - at 2015.02.14 15:23:00
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1555. NPE Starterfits - in Feedback/Requests [original thread]
Honestly there are so many potential fittings that it's impossible to reasonably represent them all. But we could simply make a militia fit for each frame class, add it to the list of starters as what exemplifies that race'sss combat doctrine. I...
- by Breakin Stuff - at 2015.02.14 14:56:00
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1556. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Rather than simply hacking stats off the HMG I would like to see it made more difficult to employ. Honestly using real life examples gives ample methods for bringing the weapon to heel.
- by Breakin Stuff - at 2015.02.14 14:51:00
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1557. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: spkr wants it that way. he has literally said being killed in a tank by infantry is unfair in the past. All I've said is that I want vehicle SP and ISK to be worth it. Never have I said I want to b...
- by Breakin Stuff - at 2015.02.14 14:49:00
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1558. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
Minmando is a nonfactor. Plugged in the nunbers. Single clip DPS advantage over 3 mod assault: 3.6%. The explosive bonus everyone cries about is a psychological advantage. Nothing more. The RELOAD SPEED BONUS, however, adds 14% to the total DP...
- by Breakin Stuff - at 2015.02.14 14:46:00
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1559. @rattati AV Spreadsheet error - in Feedback/Requests [original thread]
Spkr4theDead wrote: A guy that doesn't play the game getting this much say... What say, numbnuts? I can make suggestions and if rattati finds them reasonable he might use them. OMG AVspiracy to ruin DUST just for you. I don't *have* any sa...
- by Breakin Stuff - at 2015.02.14 14:42:00
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1560. [IDEA: REQUEST] Simple renaming of Daily Missions - in Feedback/Requests [original thread]
Please remove kill assists while in a vehicle. Replace with the following: Kills with vehicles. Vehicle kills.
- by Breakin Stuff - at 2015.02.14 12:43:00
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