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Takahiro Kashuken
Red Star.
4143
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Posted - 2015.03.13 14:05:00 -
[1] - Quote
I use a module for 10seconds and its cooldown is 40seconds so i have to wait 30seconds before i can use it again even though its active cycle is 20seconds but i turn it off because i don't need it.
Now if it was a cloak it would get turned off then start recharging back to full so that when i next turn it on it is either at full capacity or near it so the cloak lasts longer, but also i am able to switch it back on unless i have gone past the point where it needs to recharge.
So again for a vehicle hardener in which we say it lasts for 30seconds and 30seconds cooldown for an example to keep it simple.
I put it on for 10seconds and then turn it off, instead of it taking 30seconds to recharge it would only take 10seconds to recharge what i have used.
Or i put it on for 15seconds then turn it off and 5 seconds later i turn it back on again because i need it and i leave it on so the duration would have been 15seconds on, 5second recharge time and 20seconds active until it depleats.
Finally i put it on for 25seconds and then turn it off but i am unable to turn it back on until it has recharged to at least 10seconds of active cycle time.
So is there any way to bring this mechanic to vehicles active modules?
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Takahiro Kashuken
Red Star.
4171
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Posted - 2015.03.13 18:05:00 -
[2] - Quote
So no one wants this?
Can anyone find a hole in this propsal?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Nocturnal Soul
Primordial Threat
5907
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Posted - 2015.03.13 18:07:00 -
[3] - Quote
I'm for it.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Takahiro Kashuken
Red Star.
4196
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Posted - 2015.03.14 13:02:00 -
[4] - Quote
It would greatly benefit all active modules for vehicles.
I suppose that is why it falls to the bottom of the page, it is actually something good for vehicles instead of a nerf.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Harpyja
Legio DXIV
2346
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Posted - 2015.03.14 13:48:00 -
[5] - Quote
Takahiro Kashuken wrote:It would greatly benefit all active modules for vehicles.
I suppose that is why it falls to the bottom of the page, it is actually something good for vehicles instead of a nerf.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 Good ideas get lost because there's nothing to QQ about.
"By His light, and His will"- The Scriptures, 12:32
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pegasis prime
BIG BAD W0LVES
2029
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Posted - 2015.03.14 13:59:00 -
[6] - Quote
You make an absolutely spot on point . As I often just turn off a hardner when it's no longer needed I.e. when the tank I'm hunting is dead or the av dude that was trying to pop me got ****** .
This idea make compleat sence .+1 good show.
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
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shaman oga
Dead Man's Game
4150
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Posted - 2015.03.14 15:04:00 -
[7] - Quote
Seems fair.
Pimp my Barge
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Takahiro Kashuken
Red Star.
4216
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Posted - 2015.03.15 11:55:00 -
[8] - Quote
Gonna have to keep this idea alive.
Could even add a skill with it, no idea what it would be.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Text Grant
PIanet Express Smart Deploy
387
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Posted - 2015.03.15 12:24:00 -
[9] - Quote
The only problem I see with this is that currently vehicles have too many "waves of opportunity" and this would be a giant nerf to AV because it would allow you to recharge more often without a downside. The current way it is done requires some strategy when you activate the module.
If you really want the cloak mechanic then you should ask for it. Also ask for the inability to fire your large turret when your hardeners are up though. |
Takahiro Kashuken
Red Star.
4217
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Posted - 2015.03.15 13:10:00 -
[10] - Quote
Text Grant wrote:The only problem I see with this is that currently vehicles have too many "waves of opportunity" and this would be a giant nerf to AV because it would allow you to recharge more often without a downside. The current way it is done requires some strategy when you activate the module.
If you really want the cloak mechanic then you should ask for it. Also ask for the inability to fire your large turret when your hardeners are up though.
If we had capacitors it would still be the same thing.
This is essentially the same thing except without capacitors.
Also your cloak means you cannot fire or you would be invisible and killing people which would be OP. If it worked your way on vehicles then what is the point since your turret is useless and hardeners are also made useless. The recharge mechanism is perfect for vehicles and modules, offers alot more freedom like capacitors would.
How does this make vehicles OP? Generally after a battle with a vehicle or AV your mods could carry on for another 20seconds which you do not need them for so you turn them off until you need them again except it wouldn't take 20seconds plus the 30seconds cooldown time, it would only take 10seconds if you used them for that long. So really what it means is that AV would have to actively chase you instead of camping on a roof with a SL or FG which turns out to be a good thing really because that is lazy AV or they need enough firepower to hammer you dead, what is even better is that another vehicle is better at chasing so the vehicle would be used more to chase each other around and fight.
All i am seeing is bonuses with no negatives.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
515
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Posted - 2015.03.15 13:33:00 -
[11] - Quote
I woulod like this but.........
it would allow you top explolit complex module's to no extent.
complex damage mods and heat sinks at max skills last for 30 secs and cooldown in 20.
with the way you propose it would basically be never ending damage modded.
hardners arnt too bad but when you include complex module times it can be abused.
it's not so bad for basic and some adv mods.
but complex would be abused.
Elite Gallenten Soldier
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Takahiro Kashuken
Red Star.
4217
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Posted - 2015.03.15 13:45:00 -
[12] - Quote
Racro 01 Arifistan wrote:I woulod like this but.........
it would allow you top explolit complex module's to no extent.
complex damage mods and heat sinks at max skills last for 30 secs and cooldown in 20.
with the way you propose it would basically be never ending damage modded.
hardners arnt too bad but when you include complex module times it can be abused.
it's not so bad for basic and some adv mods.
but complex would be abused.
If we had capacitors it would be exactly the same except we would have a capacitor pool for all modules and when drained you cannot run anything.
Essentially this idea gives each module a capacitor pool of sorts, when a module is active it drains it, when it is off it recharges but this can be for 6 active modules, active management doesn't come easy to alot of players and that weapon circle thingy is awful to use, i need hotkeys for that really.
I wouldn't call module management an exploit, i would call it good piloting, using something when you need it and knock it off when you dont but also you would have to pay attention i would say alot more. You can get lazy when you know a module has 20seconds left and you leave it on when nothing is happening only to need it when something does happen, the door swings both ways.
As for complex modules currently can only be put on basic++ vehicles but also think of the benefits for DS/ADS, there are other vehicles apart from HAVs in which this can benefit.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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DarthJT5
Random Gunz RISE of LEGION
318
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Posted - 2015.03.15 17:01:00 -
[13] - Quote
I say yes to the idea, but I don't see it ever happening. This was brought up several times in all the HAV rebalance threads, and Rat never responded to it, so it's not happening.
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2712
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Posted - 2015.03.15 17:09:00 -
[14] - Quote
I likey.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Takahiro Kashuken
Red Star.
4228
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Posted - 2015.03.16 13:10:00 -
[15] - Quote
DarthJT5 wrote:I say yes to the idea, but I don't see it ever happening. This was brought up several times in all the HAV rebalance threads, and Rat never responded to it, so it's not happening.
TBH i never saw it.
Only reason i clicked is when i used the cloak on my LP scout suit and thought about it.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Spkr4theDead
Red Star.
3071
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Posted - 2015.03.16 16:39:00 -
[16] - Quote
Text Grant wrote:this would be a giant nerf to AV because it would allow you to recharge more often without a downside. A 'nerf' constitutes fiddling with the numbers. Plasma cannon received a buff, so that's AV that received a buff. AV damage was normalized; swarms do 100% damage to shield, so that's a nerf towards shield, not a buff for swarms.
What is the problem with a tank being its own best counter?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Takahiro Kashuken
Red Star.
4247
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Posted - 2015.03.17 13:59:00 -
[17] - Quote
If it can work with a cloak which is an infantry module on a meatbag suit then i can't see why it wouldn't work on a 100ton vehicle which requires an engine to move and a powerplant to power it.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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shaman oga
Dead Man's Game
4182
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Posted - 2015.03.19 10:52:00 -
[18] - Quote
This thread need a bump.
Pimp my Barge
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MarasdF Loron
Fatal Absolution Negative-Feedback
1069
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Posted - 2015.03.19 11:06:00 -
[19] - Quote
Text Grant wrote:The only problem I see with this is that currently vehicles have too many "waves of opportunity" and this would be a giant nerf to AV because it would allow you to recharge more often without a downside. The current way it is done requires some strategy when you activate the module.
If you really want the cloak mechanic then you should ask for it. Also ask for the inability to fire your large turret when your hardeners are up though. I do agree that it would make life as an AV player harder, so I would be ok with 25-50% higher cooldown for all modules if this mechanic gets implemented. However I cannot speak for others.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7662
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Posted - 2015.03.19 11:38:00 -
[20] - Quote
Text Grant wrote: giant nerf to AV because it would allow you to recharge more often without a downside
Not as much as you would think. A couple months ago I would have agreed with you. Having severely crunched the actual numbers and wanting to balance AV to battle hardener-active HAVs?
This is not an unreasonable proposal. Because of the way cooldowns work in DUST it can be a little too easy to catch an HAV with pants down. And if they just got done weathering fire it's more or less a two shot job to kill them outright (slight exaggeration, but valid).
HAVs do need to feel like a threat at all times. This idea has been proposed by pokey before and I objected before I actually did the math and considered just how easy it is to put the screws on a vehicle for their active duration. I'm not the only person who can pressure an HAV for well over a minute at a time.
This proposal would also cure a lot of the stupidity around dropship mechanics if they ever get more than, what, 5 slots?
It would also provide a better avenue of regen for shield boosters (which are currently buggy and have the worst cost/benefit ratio of any module in the game) If we applied the method to them.
It would also re-establish resource management on vehicles as an actual skill. It would also allow adjusting AV guns without having to worry about getting randomly instagibbed by anything other than a high-alpha direct hit to the weak spot.
And even then with proper fitting management accomplishing THAT is actually fairly difficult without a breach forge and a perfect storm of circumstance.
Yes I actually agree with takahiro on something. Fk off.
This is a good idea.
No it is not "a huge nerf" to AV
Everything I'm pushing for on AV assumes properly used and available hardeners. This helps that goal Without allowing the utility of HAVs to be negated.
Also please reverse the fitting nerfs on shield modules. They were where they needed to be for parity with the madrugar/marduk once the marduk turret issue is fixed.
AV
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Kallas Hallytyr
Skullbreakers
1428
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Posted - 2015.03.19 11:48:00 -
[21] - Quote
I would very much like to see this implemented.
If it would be too effective, there is always the possibility of playing around with uptime/cooldown numbers anyway.
Breakin Stuff wrote: Yes I actually agree with takahiro on something. Fk off.
This is a good idea.
I have found myself agreeing with Takahiro a lot recently. It's both scary and welcome at the same time
Alt of Halla Murr. Sentinel.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7668
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Posted - 2015.03.19 14:08:00 -
[22] - Quote
Constructive posting makes it difficult for me to muster the urge to be antagonistic.
AV
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Takahiro Kashuken
Red Star.
4370
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Posted - 2015.03.21 13:15:00 -
[23] - Quote
Back to the top
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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shaman oga
Dead Man's Game
4242
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Posted - 2015.03.30 09:18:00 -
[24] - Quote
up
Pimp my Barge
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Takahiro Kashuken
Red Star.
4421
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Posted - 2015.03.31 12:21:00 -
[25] - Quote
Give it another bump
Don't expect it to be even remotely looked at nevermind implemented, i have no hope left.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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anaboop
Ahrendee Inc. Negative-Feedback
165
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Posted - 2015.03.31 12:37:00 -
[26] - Quote
I would say yes
as it goes now
See tank , engage See hardener disengage wait for hardener downtime Rengage
With this it would look more like
See Tank engage see hardener disengage wait for hardener downtime reNgage (tanker turned them off his self) see hardener disengage rinse repeat
I rather see a longer ttk.
Fully sick Anaboop trading card
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Adipem Nothi
Nos Nothi
8411
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Posted - 2015.03.31 12:47:00 -
[27] - Quote
Takahiro Kashuken wrote: Now if it was a cloak it would get turned off then start recharging ...
If it was a cloak, it'd grant you a change of appearance. Not a wave of impunity.
Shoot scout with yes.
- Ripley Riley
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Takahiro Kashuken
Red Star.
4422
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Posted - 2015.03.31 15:53:00 -
[28] - Quote
Adipem Nothi wrote:Takahiro Kashuken wrote: Now if it was a cloak it would get turned off then start recharging ...
If it was a cloak, clicking it off/on would grant you a change of appearance. Fortunately, cloak doesn't grant the Scout damage resistance. If it did, its cooldown and availability would have to be limited in such a way that it could only be used every-once-in-a-while. Otherwise, it'd be OP.
Works in EVE
If DUST had capacitors it would work just like in EVE
It is a vehicle with a powerplant to do all the things that a meatbag suit can't do yet the meatbag suit can actually control when the cloak goes on and can then turn it off and doesn't have to worry about a 30second forced cooldown on it and can turn if off and on when they want to.
Funny that.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Avallo Kantor
585
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Posted - 2015.03.31 19:48:00 -
[29] - Quote
I like the idea, a few suggestions though:
1) Make it 50% of full charge for min activation. Your post (unless I am reading it wrong) indicates only 10 / 30 seconds min or 33%.
2) Reactivation delay: Turning off a module prevents you from turning it back on for 2-3 seconds. Not a major difference, but it prevents modules from being turned on and off again constantly. (Performance concern, basically same idea as a GCD in most games)
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Takahiro Kashuken
Red Star.
4436
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Posted - 2015.04.01 15:24:00 -
[30] - Quote
Avallo Kantor wrote:I like the idea, a few suggestions though:
1) Make it 50% of full charge for min activation. Your post (unless I am reading it wrong) indicates only 10 / 30 seconds min or 33%.
2) Reactivation delay: Turning off a module prevents you from turning it back on for 2-3 seconds. Not a major difference, but it prevents modules from being turned on and off again constantly. (Performance concern, basically same idea as a GCD in most games)
1. It is not 50% for the cloak or modules in EVE
2. No reactivation delay for the cloak
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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