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861. Tanks - Double rep solution - in Feedback/Requests [original thread]
Tebu Gan wrote: Breakin Stuff wrote: wiki swarms could *slightly* but they lose all the headway the instant you have to reload. the problem isn't inherently the reps. Giving leeway for reload is exactly what longer cycles does. I thin...
- by Breakin Stuff - at 2015.03.30 18:06:00
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862. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: Spkr4theDead wrote: Lady MDK wrote: Mass driver should be made viable AV in my opinion. No You would have to make mass drivers 140% damage to vehicles for it to have a prayer of killing an H...
- by Breakin Stuff - at 2015.03.30 17:11:00
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863. Tanks - Double rep solution - in Feedback/Requests [original thread]
Tebu Gan wrote: Breakin Stuff wrote: Tebu Gan wrote: Breakin Stuff wrote: I find the idea of simply taking the gun without any consideration as the sole point of balance to be the worst possible way. There's a reason why I included a...
- by Breakin Stuff - at 2015.03.30 17:01:00
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864. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Ripley Riley wrote: Wanting evidence that supports the claim that the ScR is overperforming is not a crime, Breakin. I'm also having a hard time believing that a ScR nerf is necessary. Could it have been stated better? Maybe. Also, seeing CR...
- by Breakin Stuff - at 2015.03.30 15:39:00
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865. Update the daily missions - in Feedback/Requests [original thread]
nicholas73 wrote: Here are a few points; Bring in new missions, I was pretty sure there was a huge discussion about this
No same type of missions per day, i.e, no two missions that say "kill x enemies"
Removal of activate instant booste...
- by Breakin Stuff - at 2015.03.30 11:56:00
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866. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Fizzer XCIV wrote: I demand evidence and comparisons to all the other rifles. I want to see K/S, usage, market data, ect. Also I want to see what suit the ScR is most equipped to. Not that I need the evidence to know that it is the Amassault b...
- by Breakin Stuff - at 2015.03.30 11:50:00
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867. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Francois Sanchez wrote: . ScR has more DPS than HMG whatever crack you're smoking has to be awesome. You need to share.
- by Breakin Stuff - at 2015.03.30 11:46:00
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868. Assault swarms - in Feedback/Requests [original thread]
Text Grant wrote: Breakin Stuff wrote: Increasing the impact of any AV WEAPONS will badly screw vvehicles. Period. I have bounced dropships off of buildings (routinely) and if you shoot the nose or aft end of a dropshop mid-high-speed maneu...
- by Breakin Stuff - at 2015.03.30 11:42:00
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869. Weapon Slots - in Feedback/Requests [original thread]
This is a holdover of the idea that a ranged heavy is somehow inherently unfair. And it's dumb. A heavy rocking a light weapon is about equal to an assault. Tested this. While entertaining, putting a rail rife, combat rifle or assault rifle on a...
- by Breakin Stuff - at 2015.03.30 09:58:00
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870. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Spkr4theDead wrote: Lady MDK wrote: Mass driver should be made viable AV in my opinion. No You would have to make mass drivers 140% damage to vehicles for it to have a prayer of killing an HAV who sits still. If you mass fire them. Utt...
- by Breakin Stuff - at 2015.03.30 09:52:00
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871. Tanks - Double rep solution - in Feedback/Requests [original thread]
Tebu Gan wrote: Breakin Stuff wrote: I find the idea of simply taking the gun without any consideration as the sole point of balance to be the worst possible way. There's a reason why I included asstons of tables for each weapon to show th...
- by Breakin Stuff - at 2015.03.30 08:16:00
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872. Assault swarms - in Feedback/Requests [original thread]
Increasing the impact of any AV WEAPONS will badly screw vvehicles. Period. I have bounced dropships off of buildings (routinely) and if you shoot the nose or aft end of a dropshop mid-high-speed maneuver you can send them irreirrevocably oyt of ...
- by Breakin Stuff - at 2015.03.30 07:56:00
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873. Tanks - Double rep solution - in Feedback/Requests [original thread]
Tebu Gan wrote: Breakin Stuff wrote: Thaddeus Reynolds wrote: Tebu, Breakin never said that they should be expected to win a 1 on 1 engagement with their primary weapon, just that they should have a fighting chance...that with difficul...
- by Breakin Stuff - at 2015.03.29 10:24:00
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874. Assault swarms - in Feedback/Requests [original thread]
One Eyed King wrote: Breakin Stuff wrote: Let us read from the book of NO. Chapter NO. Verse NO. "And the voices concerned with keeping balanced and engaging game play looked down from on high, and thus did they sayeth: NO." So you th...
- by Breakin Stuff - at 2015.03.29 03:46:00
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875. Tanks - Double rep solution - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Tebu, Breakin never said that they should be expected to win a 1 on 1 engagement with their primary weapon, just that they should have a fighting chance...that with difficulty they should be able to triumph...supple...
- by Breakin Stuff - at 2015.03.29 03:45:00
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876. Medium weapons with numbers - in Feedback/Requests [original thread]
Pokey Dravon wrote: reason I'm pretty sure there is none here.
- by Breakin Stuff - at 2015.03.29 01:13:00
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877. Tanks - Double rep solution - in Feedback/Requests [original thread]
I'm trying to understand why the weapon should be, at it's core, utterly ineffective. You basically said a tank reducing it's damage to zero was ok. So what is it? The weapon has a use, or it should be rendered moot? Because all these extra st...
- by Breakin Stuff - at 2015.03.29 00:53:00
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878. dual tank (bricktanking) solution - in Feedback/Requests [original thread]
Ahkhomi Cypher wrote: Alot of Amarr and Gal assaults/sents already stack damage mods. Putting the speed penalty trigger on shield extenders they already dont use seems like a really big buff to me. Some even use the variant plates to avoid the ...
- by Breakin Stuff - at 2015.03.28 23:15:00
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879. Tanks - Double rep solution - in Feedback/Requests [original thread]
Tebu Gan wrote: In my honest opinion, AV shouldn't just rely on their main weapon alone when there are other option that augment your effectiveness at your role. Damage mods, nades, proxies, and remotes all should be used as that is what the...
- by Breakin Stuff - at 2015.03.28 23:12:00
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880. dual tank (bricktanking) solution - in Feedback/Requests [original thread]
One Eyed King wrote: So people can just stack as many Armor Plates as they want and not have to worry about speed penalties? No thanks. This would kill Shield tanking suits. Why would they even bother to have 66 at Complex when Basic Armor Pl...
- by Breakin Stuff - at 2015.03.28 23:03:00
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