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Cynical Driver
Isuuaya Tactical Caldari State
19
|
Posted - 2013.01.25 04:34:00 -
[1] - Quote
First, I want to say that I have been looking forward to Dust for some time. I have a few friends who play EVE, and I did try to get into it, but it's just not my kind of game. The big draw for me is the integration between the shooter-aspect of Dust (which IS my type of game) and the persistent EVE world that my friends play in. Bravo on trying something new and pushing innovation!
I love the concept, and know that this is just a beta, so please do not misinterpret this as a bash-post... Here goes.
Some background on my gaming "style," so you know where I am coming from.
- I haven't found an MMO that I have truley liked since SWG: Pre-NGE. The social aspect of that game was phenomenal, and the character customization was second to none (both appearance AND skills/profession/class.)
- I tried EVE, and while I respected it's level of customization (skills,) I found it to be far too tedious. Getting started is a daunting task, and it kind of puts you off when you are looking at years of play-time and subscription fees before you can really start to enjoy the game. I feel that this is something of a barrier to new players, but I am NOT asking that it be changed. EVE is EVE, and I don't expect it to change just for me.
- I love FPS games. Call me whatever derogatory term you like, but it will not change the fact that this is where my current gaming focus is at. Sniper Elite (1 & 2) were amazing for sniping, but left one wanting for anything else. BF3 has the most reliable online experience of any current FPS with multiplayer, but has some issues with regards to controller response and excess graphics effects which make you wonder if they were making a game or a movie. COD has the most precise controller response of any current FPS game, and AAA graphics that don't take things too far; however, they have serious problems with their connectivity and hit-detection.
I am ok with being called a "Dust Bunny" and find it to be a pretty fitting term for players like myself, who are looking to ONLY participate with the EVE universe through Dust. You will not get a rise out of me by using this term to describe me.
Now, on to my observations and suggestions for Dust 514.
Technical Game-play Mechanics:
Hit detection is something that I know you will be working on, because it is required for any FPS. The main concern I have with the actual combat is not hit detection though... My biggest frustration is the delay between when I tell the avatar to do something, and when the avatar actually does that action. For instance, I would turn right, and the avatar would continue moving forward for something like 500 ms before actually beginning to turn. This problem is exacerbated while aiming, because FPS's require such quick reactions in order to stay alive. This creates a situation where sniping is unnecessarily dificult, and aiming down the sights at anyone closer than "mid-range" nearly pointless. You basically HAVE to catch the opponent off-guard in order to kill them. Please consider that I am playing with a controller, and have not yet tested if the game performs better with a mouse and keyboard.
Now, some of this can be mitigated with a tighter "hip-fire" spread, but then you would run into issues with everyone claiming SMGs are overpowered, Sniper Rifles shouldn't be able to kill at close range, and etc... I think the better solution is to optimize the engine to favor response over fancy effects. I am one of those people (and I think I'm in the majority) would rather play a more precise game with less graphics than a fancy game with sluggish control (COD vs. BF3.) Please make the control response more "tight."
Skill Progression:
I know that you are trying to model things after EVE, which is great. I just think that you could make things more friendly for people starting out. Now, I know that fine-tuning the controls and minimizing lag (I know that lag can never be eliminated from an online game) will automatically make the game more friendly for newcomers, but there are a few things with regards to skills that could make the "starting" experience more positive. Again, I am not asking for COD.
What I think could be done is: offer a couple more things at the start. Not a major hand-out, but some extras to make it possible to start the process of upgrading go a little faster on day one...
- Provide each character with the skill-book (used, but as of yet untrained) to use their chosen class's first level of dropsuit upgrade.
This will allow players to use the earnings from their first few missions right away. They can buy a new suit to accommodate the weapons their starting weapon skills already allow them to buy and use.
- Allow further customization of dropsuit loadouts by allowing players to remove things (side-arms) to free up the resources needed to install better equipment. You can provide all the skills/equipment in the world, but if players can't make use of them right away, they will get bored/frustrated and move on.
I may have just missed it, but I never did find a way to remove secondary weapons from the starting drop-suits. If it is possible to remove them, can someone tell me what I missed? I would appreciate it.
I get it. EVE people are used to the idea of always being able to noob-stomp the people just starting out, and that they can pretty much never stop doing so... The inherent problem with this philosophy is that that you immediately limit your audience. While this is a good thing for EVE, it will ultimately be a toxic attitude within Dust 514. Everyone must remember the cardinal rule of FPS games...
"You will never keep people more than a year, and you have to rely on new tricks to bring them back and generate replacement customers."
Continued below. |
Cynical Driver
Isuuaya Tactical Caldari State
19
|
Posted - 2013.01.25 04:34:00 -
[2] - Quote
One thing that everyone is going to have to accept (including the developers) is that FPS games bring immature, whiney, complaining kids. The reason is that FPS games are relatively easy to pick up and play, and the basics simply can't change.
Now, because this is a F2P game (or "pay-to-win" if you like) you will get even MORE complaining kids. That's just how it works. The ones who can't get Battlefield 3, Black Ops 2, or another "AAA" FPS will come here because it's free. They will come from facebook FPS games (all crap) and expect to get their way here, no matter what. The nice thing about Dust's complex skill system is that it will chase most of those kids off before they get a real chance to do any damage.
The reason why I still advocate making the "starting experience" more accessible is; you will also be chasing away a lot of potentially wonderful adult players who would otherwise bring a lot to the community, and maybe even become full EVE players.
I can tell you, with absolute certainty, that no adult FPS player wants to join a game that they have no chance in. If you make it so that the "noobs" don't have a fighting chance, they will quit within 4 matches. That is the truth. So PLEASE make sure the skill system is robust, but balanced. If you go too far towards EVE progression you will cost yourself a lot of potential customers.
KEEP the skill system, because it adds a lot to the FPS genre, but make sure "starters" can still compete. |
Cynical Driver
Isuuaya Tactical Caldari State
19
|
Posted - 2013.01.25 04:34:00 -
[3] - Quote
reserved for future additions |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2013.01.25 04:53:00 -
[4] - Quote
the starter suits you cannot remove things from because they are the starter suits you can put different stuff in them but not remove them.
I do agree with providing the skill book for their classes suits hell make that part of the tutorial to use the skill book and to upgrade it.
they are working on streamlineing the tutorial. and btw facebook has FPS game??????? |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2013.01.25 05:12:00 -
[5] - Quote
This is such a bs bit of posting.....
It's actually a good bit of good detail you did throw into there. I can't say I disagree with any of it. It would be nice for the rookie mercs to have that book out of the way and bought. It will at least save them grinding through what may be 2 or 3 fights to even get up enough isk to afford that and other things. The isk granted upon character creation really isn't enough to buy more then maybe one skill book and some other stuff. |
Cynical Driver
Isuuaya Tactical Caldari State
19
|
Posted - 2013.01.25 05:13:00 -
[6] - Quote
Thor Thunder Fist wrote:the starter suits you cannot remove things from because they are the starter suits you can put different stuff in them but not remove them.
I do agree with providing the skill book for their classes suits hell make that part of the tutorial to use the skill book and to upgrade it.
they are working on streamlineing the tutorial. and btw facebook has FPS game???????
The problem with not allowing players to remove stuff from the starter suits is that just about any weapon upgrade will not "fit" in it then. This happened to me, lol. I leveled my sniping skill, because I chose the sniper class, and bought a new rifle... Went to put it in the suit and couldn't get it to fit. So, I went to buy a new suit... The problem? I am a sniper who doesn't even know how to use level 1 scout armor from my own race, lol. So, I have to wait until I get enough skill points to learn it before I can buy the suit, which will finally allow me to use a sniper rifle that makes use of my level 3 sniping. I can deal with this, because I actually expected small issues such as these after playing EVE... Most newcomers won't though.
Yeah, Facebook has a few of them now... They are all cheesy, but they draw a lot of kids who can't get the real ones for whatever reason (parents, cost, no console, etc...)
Uberstrike, Brave Arms, Red Crucible, and a number of others. |
Cynical Driver
Isuuaya Tactical Caldari State
19
|
Posted - 2013.01.25 05:18:00 -
[7] - Quote
Octavian Vetiver wrote:This is such a bs bit of posting..... It's actually a good bit of good detail you did throw into there. I can't say I disagree with any of it. It would be nice for the rookie mercs to have that book out of the way and bought. It will at least save them grinding through what may be 2 or 3 fights to even get up enough isk to afford that and other things. The isk granted upon character creation really isn't enough to buy more then maybe one skill book and some other stuff.
I agree. The starting isk would be more than adequate for most players... IF they granted a couple books, that are required, for free. They can still make sure that you have to earn the skill points (because one has to actually learn "level 1" of any book before actually getting any benefit.)
Like Thor said, make it a part of the tutorial... use the books, and upgrade the skills on the suits and pistols.
Which reminds me... Why do we not get the skill to use pistols right away? That seems odd to me, lol. |
Kaathe
Osmon Surveillance Caldari State
41
|
Posted - 2013.01.25 05:56:00 -
[8] - Quote
So far what you have been suggesting seems like the right path for CCP to work on. However, the only problem I see is the pressure from the community of gamers that come from games such as CoD and BF3. I know it's something that we have to deal with, but this area is something that CCP isn't use to.
Frankly I think its our job, as beta testers and longtime EVE fans and players alike, to detter and bottleneck the incoming pressure from "normal" FPS players for CCP |
Cynical Driver
Isuuaya Tactical Caldari State
19
|
Posted - 2013.01.25 06:11:00 -
[9] - Quote
Kaathe wrote:So far what you have been suggesting seems like the right path for CCP to work on. However, the only problem I see is the pressure from the community of gamers that come from games such as CoD and BF3. I know it's something that we have to deal with, but this area is something that CCP isn't use to.
Frankly I think its our job, as beta testers and longtime EVE fans and players alike, to detter and bottleneck the imcoming pressure from "normal" FPS players for CCP
The thing is, this is a FPS game. The pressure is going to be there and if CCP wasn't expecting that then they were being very shot-sighted, IMO. Keep in mind that while I "come from COD" I also understand that this is a beta, and has a long way to go before "completion." I am also not asking for this to be a "COD clone."
Graphics are not so important (at least not right now,) gameplay mechanics have to be the most important thing. The pressure is there, and will remain, because those of us who play games like COD and BF3 are screaming for a decent alternative. My expectations aren't so high, but my standards are at a place where at least the basics must be met in order for me to stick around. Maybe it's different with me, because I am willing to give it the time before I make a final judgement, but the gameplay standards are the same. If the final version of this game feels like a cheap Facebook shooter, then I will move on. I will still respect CCP for trying, and encourage them to continue innovating, but I will spend my time on games that provide a less frustrating experience.
I hope you can see where I am coming from. I'm not trying to flame you, the game, or CCP or anything like that. |
Kaathe
Osmon Surveillance Caldari State
41
|
Posted - 2013.01.25 06:22:00 -
[10] - Quote
We're on the same page here.
I just feel like CCP could of done things a bit more differently. But, I'm pretty sure this is normal.
Like my other threat about the pending and long awaited contracts, there's something that CCP isn't doing smoothly on or something that CCP is too focused on. |
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Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2013.01.25 06:37:00 -
[11] - Quote
Cynical Driver wrote:Thor Thunder Fist wrote:the starter suits you cannot remove things from because they are the starter suits you can put different stuff in them but not remove them.
I do agree with providing the skill book for their classes suits hell make that part of the tutorial to use the skill book and to upgrade it.
they are working on streamlineing the tutorial. and btw facebook has FPS game??????? The problem with not allowing players to remove stuff from the starter suits is that just about any weapon upgrade will not "fit" in it then. This happened to me, lol. I leveled my sniping skill, because I chose the sniper class, and bought a new rifle... Went to put it in the suit and couldn't get it to fit. So, I went to buy a new suit... The problem? I am a sniper who doesn't even know how to use level 1 scout armor from my own race, lol. So, I have to wait until I get enough skill points to learn it before I can buy the suit, which will finally allow me to use a sniper rifle that makes use of my level 3 sniping. I can deal with this, because I actually expected small issues such as these after playing EVE... Most newcomers won't though. Yeah, Facebook has a few of them now... They are all cheesy, but they draw a lot of kids who can't get the real ones for whatever reason (parents, cost, no console, etc...) Uberstrike, Brave Arms, Red Crucible, and a number of others.
ahhh your trying to put upgrade gear on a militia suit..... found the problem..... yeah needs to be a big tutorial about that explaining the different teirs of equipment. I was one of those players who had never been in a beta came from MAG and a few other first and third person shooters knowing nothing about EVE's fitting system and picked up on it right away. if it doesn't fit in the suit need a better suit got it.....so yeah I think all they need to do is make aura come on and talk to you if you made an overloaded suit and give a breif explenation of that stuff. |
Cynical Driver
Isuuaya Tactical Caldari State
19
|
Posted - 2013.01.25 08:03:00 -
[12] - Quote
Thor Thunder Fist wrote:ahhh your trying to put upgrade gear on a militia suit..... found the problem..... yeah needs to be a big tutorial about that explaining the different teirs of equipment. I was one of those players who had never been in a beta came from MAG and a few other first and third person shooters knowing nothing about EVE's fitting system and picked up on it right away. if it doesn't fit in the suit need a better suit got it.....so yeah I think all they need to do is make aura come on and talk to you if you made an overloaded suit and give a breif explenation of that stuff.
Yeah, I figured it out right away, except that it was after I had already spent all my SP, lol. Not a big deal for me, because I know I will get more, but a lot of people will get so annoyed by something like this that they may just quit before ever giving the game a real chance. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.25 08:37:00 -
[13] - Quote
Amazing, a post about first impressions that doesn't make me want to troll you... Much.
Cynical Driver wrote:
I tried EVE, and while I respected it's level of customization (skills,) I found it to be far too tedious. Getting started is a daunting task, and it kind of puts you off when you are looking at years of play-time and subscription fees before you can really start to enjoy the game. I feel that this is something of a barrier to new players, but I am NOT asking that it be changed. EVE is EVE, and I don't expect it to change just for me.
It taks a truly special person to play EVE. You know, OCD or wearing a helmet and licking the windows. or like me, Spaceships, spaceguns, **** blowing up and ragemail sent to you.
Quote:Hit detection is something that I know you will be working on, buncha other stuff i cropped for sanity's sake
Hit detection is always going to be a little wonky in dust because there is no client-side detection. it's all server-side so the little aimbots and such that skill-less choads put in so they can look hardcore won't work. The price we pay is that the lag burps are absolutely nightmarish to cope with.
Quote:Now, some of this can be mitigated with a tighter "hip-fire" spread, but then you would run into issues with everyone claiming SMGs are overpowered, Sniper Rifles shouldn't be able to kill at close range, and etc... I think the better solution is to optimize the engine to favor response over fancy effects. I am one of those people (and I think I'm in the majority) would rather play a more precise game with less graphics than a fancy game with sluggish control (COD vs. BF3.) Please make the control response more "tight." Control responses have improved over time and are still being tightened up. SMGs are only overpowered versus stupid people who can't figure out that the best way to engage a target will usually be outside punching range. And to whit, so far CCP has been primarily making core gameplay the priority in the builds and fixes, so expect the situation to improve, if not quickly.
Quote: this has been truncated.
- Provide each character with the skill-book (used, but as of yet untrained) to use their chosen class's first level of dropsuit upgrade.
- Allow further customization of dropsuit loadouts by allowing players to remove things (side-arms) to free up the resources needed to install better equipment. You can provide all the skills/equipment in the world, but if players can't make use of them right away, they will get bored/frustrated and move on.
I may have just missed it, but I never did find a way to remove secondary weapons from the starting drop-suits. If it is possible to remove them, can someone tell me what I missed? I would appreciate it.
this suggestion will meet opposition just because some people like to rage. it's not a bad idea at all. newbs need lovin' too. Like fat girls.
Until you buy your first real dropsuit as opposed to newberry suit, you cannot remove anything. You may only add/replace. Also the two primary skills to upgrade in order to make fitting with PG/CPU easier are circuitry and Combat engineering. I highly recommend all newberries train them to 3 ASAP. Militia suits suck. abandon them as fast as ye can.
Quote:I get it. EVE people are used to the idea of always being able to noob-stomp the people just starting out, and that they can pretty much never stop doing so... The inherent problem with this philosophy is that that you immediately limit your audience. While this is a good thing for EVE, it will ultimately be a toxic attitude within Dust 514. Everyone must remember the cardinal rule of FPS games...
"You will never keep people more than a year, and you have to rely on new tricks to bring them back and generate replacement customers."
EVE and DUST will have things in common. the attitude will not change, but if someone wants to merrily spend all their time doing pubmatches there's really no one to suicide gank them. We have that in EVE. There's no safe place in EVE. but the Newberries have a merc quarters and a battle finder.
You all are not NEARLY as exposed to hostile action as us EVE monkeys make it out to be unless you get out and take the risk (when CCP implements planetary control crap) of gaining a profit that we might gank you for. Make no mistake. we will gank you.
But that doesn't stop you from potentially having a VERY profitable time exploiting what you find until we do. Those who take risks will find rewards in CCP games. Most of EVE's population is huddled in hisec thinking they should be safe, while trying to pretend the wolves aren't all around them picking off the weak and slow. At this time, all a DUST toon needs to do to keep from getting facehammered for the LULz is stick in his merc quarters and spam battle finder.
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Cynical Driver
Isuuaya Tactical Caldari State
19
|
Posted - 2013.01.25 10:13:00 -
[14] - Quote
Breakin Stuff wrote:Amazing, a post about first impressions that doesn't make me want to troll you... Much. It taks a truly special person to play EVE. You know, OCD or wearing a helmet and licking the windows. or like me, Spaceships, spaceguns, **** blowing up and ragemail sent to you.
Thanks, I try not to out-right **** people off when I make my theads. It's a good thing to voice opinions, but that doesn't mean that we have to offend the world when we do it. Tact is something that is necessary, especially when talking through text, because it can be hard to detect sarcasm in a forum post.
Also, my friends who play EVE are all kind of OCD... And maybe a bit helmet-worthy...
Breakin Stuff wrote:Hit detection is always going to be a little wonky in dust because there is no client-side detection. it's all server-side so the little aimbots and such that skill-less choads put in so they can look hardcore won't work. The price we pay is that the lag burps are absolutely nightmarish to cope with.
Control responses have improved over time and are still being tightened up. SMGs are only overpowered versus stupid people who can't figure out that the best way to engage a target will usually be outside punching range. And to whit, so far CCP has been primarily making core gameplay the priority in the builds and fixes, so expect the situation to improve, if not quickly.
I did not know that about the hit-detection. I will keep that in mind when I have those "WTF" moments and try not to be too judgemental about it, because I can deal with some "bad" if it keeps the cheaters/hackers from having a field-day with this game. That said, I still think it can improve a lot, and it never hurts to remind the devs of things evry now and then.
Control response is the bigger problem, because hit-detection doesn't matter if your gun doesn't fire when you want it to. I'll give it time to be tuned and become more responsive; but if it never feels precise, then I will eventually move on to a better FPS.
Breakin Stuff wrote:this suggestion will meet opposition just because some people like to rage. it's not a bad idea at all. newbs need lovin' too. Like fat girls.
Until you buy your first real dropsuit as opposed to newberry suit, you cannot remove anything. You may only add/replace. Also the two primary skills to upgrade in order to make fitting with PG/CPU easier are circuitry and Combat engineering. I highly recommend all newberries train them to 3 ASAP. Militia suits suck. abandon them as fast as ye can.
I already bought Circuitry and trained it for level 1, and my Combat Engineering is at level 3 already. I was able to get over my initial confusion pretty easily (because I know that I will get more SP, and that it will just take some time) but other "newberries" may not have my patience or understanding. If the tutorial gives new players the book required to use their "class" dropsuit and explains leveling up (like Thor suggested,) then a lot more players will "get it" faster. It's all about getting people to stay, and this is what beta periods are for, figuring out what may have been overlooked.
Breakin Stuff wrote:EVE and DUST will have things in common. the attitude will not change, but if someone wants to merrily spend all their time doing pubmatches there's really no one to suicide gank them. We have that in EVE. There's no safe place in EVE. but the Newberries have a merc quarters and a battle finder.
You all are not NEARLY as exposed to hostile action as us EVE monkeys make it out to be unless you get out and take the risk (when CCP implements planetary control crap) of gaining a profit that we might gank you for. Make no mistake. we will gank you.
But that doesn't stop you from potentially having a VERY profitable time exploiting what you find until we do. Those who take risks will find rewards in CCP games. Most of EVE's population is huddled in hisec thinking they should be safe, while trying to pretend the wolves aren't all around them picking off the weak and slow. At this time, all a DUST toon needs to do to keep from getting facehammered for the LULz is stick in his merc quarters and spam battle finder.
I know, but the entire community (Capsuleers and Dust Bunnies) has to understand that these two game-styles have completely different mentalities. Some FPS concerns aren't even a thought in MMOs, and vice versa. FPS players expect that they can come in on day one (for them) and stomp the experienced players, provided they are good enough to do it. In an MMO that isn't the case because of the leveling system, higher gear, etc... If you eliminate the ability for a noob to come into the game and compete against "elites" then you sign away the vast majority of your customer base.
FPS players are very... ADD. There are "noob-stompers" in every FPS game, but even they don't have the patience to wait a couple months before they can hope to go "positive." It has to be something they can (not will) realistically accomplish on day one or two. This is why in COD the starter weapons are very balanced and capable of awesome performance, while some of the later choices are sometimes lop-sided. It allows the better players to fine-tune their performance, while still making it possible for the new guy to have a shot at winning.
I'm not trying to "undo" EVE, or shape Dust into COD, just make CCP and the community aware of what FPS games require, because so far (despite the potential) there seems to be an aire of... "EVEitis" surrounding the development of this game, which could doom it to failure. If the FPS community feels ignored, they will ignore Dust in return. It's going to require compromise from EVE based thinking. No offense.
Dust 514 is a grand experiment, and I hope it works; so I will always be willing to voice my opinions on the game. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2013.01.25 11:34:00 -
[15] - Quote
EvE has an option to disable a fit item. The item is still in the slot but uses no pg/cpu and gives no benefit. This would serve function of removing from starter fits, and it comes in handy sometimes when optimizing a fit.
The skill book idea sounds good. The scout needs dropsuit command 3 to train skill, so it would need some more sp added to starter packages. This sounds fine to me, if new players get 750k instead of 500k next build.
For that matter eve has a tutorial for each starting package that gives skill books and items, and you can do the tutorial for the other packages and races to get their books too. New players learning the difference between the classes like this, and that they are not locked into the one they first picked would be good. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.25 13:20:00 -
[16] - Quote
Well the nice thing about this game is how different you can upgrade your character from the beginning. I see some people running around with ADV suits already but they cant have everything so they sacrificed the weapon or the shield upgrades to get it. I am still running militia suits and I am doing just fine with them. I cant wait to move onto the standard suits but it will still be a bit before that happens. |
Kaathe
Osmon Surveillance Caldari State
41
|
Posted - 2013.01.25 16:57:00 -
[17] - Quote
There are Certificates in EVE that lay out the skills you need to gain that certificate. The certificate itself doesn't do anything nor provide any bonus what so ever; it does show up on your info when ever someone wants information about you. To someone that is lost and confused about skill points and what skills to train, looking at those usually helps the easily confused. Back in the 1st build, they had a tab for certificates (along with "bio" and "employment history"). They could be working on it or not, but think they already had the idea in place that certifcates will help those "new" players who get confused and side tracked easily. |
Cynical Driver
Isuuaya Tactical Caldari State
19
|
Posted - 2013.01.25 18:43:00 -
[18] - Quote
Kaathe wrote:There are Certificates in EVE that lay out the skills you need to gain that certificate. The certificate itself doesn't do anything nor provide any bonus what so ever; it does show up on your info when ever someone wants information about you. To someone that is lost and confused about skill points and what skills to train, looking at those usually helps the easily confused. Back in the 1st build, they had a tab for certificates (along with "bio" and "employment history"). They could be working on it or not, but think they already had the idea in place that certifcates will help those "new" players who get confused and side tracked easily.
I remember the certificates from EVE... That would be a nice addition to Dust, because it would give some additional guidance without forcing a player to go through a lengthy tutorial. Simply point out the certificates and how they can help during the tutorial and players can just move on from there.
Let's hope they are planning on having these come into play at some point.
Ten-Sidhe wrote:EvE has an option to disable a fit item. The item is still in the slot but uses no pg/cpu and gives no benefit. This would serve function of removing from starter fits, and it comes in handy sometimes when optimizing a fit.
The skill book idea sounds good. The scout needs dropsuit command 3 to train skill, so it would need some more sp added to starter packages. This sounds fine to me, if new players get 750k instead of 500k next build.
For that matter eve has a tutorial for each starting package that gives skill books and items, and you can do the tutorial for the other packages and races to get their books too. New players learning the difference between the classes like this, and that they are not locked into the one they first picked would be good.
I'll have to go take a look in the tutorials for this and see if they do in fact have something like that for Dust. I think at least one (the default class tutorial) should be mandatory and leave the others optional. |
Cynical Driver
Isuuaya Tactical Caldari State
19
|
Posted - 2013.01.28 02:37:00 -
[19] - Quote
Bringing this back up so others can see/discuss. |
Sun Bro
Isuuaya Tactical Caldari State
0
|
Posted - 2013.01.28 04:18:00 -
[20] - Quote
This is Sun Bro of Isuuaya Tactical, ready to get my paycheck while helping my buddies out.
PRAISE THE SUN! |
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