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4241. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
so what would my .99 KDR, and right around 98 WP/Death say to you? I did the math on WP/Death early last week. too lazy to do it again. Hint: I run AV primary/HMG secondary/all else tertiary so my results are skewed off the norm.
- by Breakin Stuff - at 2014.08.29 15:27:00
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4242. reactive plates question. - in Feedback/Requests [original thread]
CCP Rattati wrote: Pokey Dravon wrote: Zatara Rought wrote: People have been asking since forever why not run a plate and a repper vs running 2 reactives. I always assumed the purpose of the reactive plate was for fits that were low o...
- by Breakin Stuff - at 2014.08.29 02:44:00
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4243. Redline - in Feedback/Requests [original thread]
Lets be clear. I only posted to point out that the OP was poorly thought out. OP still refuses to engage brain. Nothing to see here.
- by Breakin Stuff - at 2014.08.29 02:41:00
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4244. Redline - in Feedback/Requests [original thread]
You can't even RUN any of the fatsuits out of a starter area fast enough to adhere to this deadline.
- by Breakin Stuff - at 2014.08.28 21:33:00
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4245. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Breakin Stuff wrote: Ghost Kaisar wrote: Get what I'm saying? Yup. Dilemma: Scouts. Given the slow fire I find it difficult to catch the little turds in the blast radius much less land a direct hit on them. Any su...
- by Breakin Stuff - at 2014.08.28 21:29:00
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4246. Logis and commandos being iterated on in Delta?? - in Feedback/Requests [original thread]
Adipem Nothi wrote: Breakin Stuff wrote: Adipem Nothi wrote: Do Commandos need help? I ask because I see Nyain San using them. Also, do we want another wave of HP creep? HP buffing commandos is actually not something I'm advocating. T...
- by Breakin Stuff - at 2014.08.28 21:19:00
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4247. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Get what I'm saying? Yup. Dilemma: Scouts. Given the slow fire I find it difficult to catch the little turds in the blast radius much less land a direct hit on them. Any suggestions on how to make the sidearm not utterl...
- by Breakin Stuff - at 2014.08.28 20:35:00
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4248. New armor tanking module... - in Feedback/Requests [original thread]
Ripley Riley wrote: Critical Armor Repairer Critical Armor Repairers (CAR) behave in much the same way as an armor repairer with one exception: they stop repping once the subject's armor hits 50% of their maximum. Once the subject has rea...
- by Breakin Stuff - at 2014.08.28 20:05:00
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4249. Logis and commandos being iterated on in Delta?? - in Feedback/Requests [original thread]
Adipem Nothi wrote: Do Commandos need help? I ask because I see Nyain San using them. Also, do we want another wave of HP creep? HP buffing commandos is actually not something I'm advocating. There are other things you can buff to make a su...
- by Breakin Stuff - at 2014.08.28 20:04:00
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4250. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Breakin Stuff wrote: Ghost Kaisar wrote: Breakin Stuff wrote: Ghost Kaisar wrote: I approve of Blackstar's Core Flaylock buff. Mobius' on the other hand? NO. I wouldn't touch the ROF on the Flaylock with a 10ft...
- by Breakin Stuff - at 2014.08.28 20:02:00
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4251. Aim Assist - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: When you say better, do you mean it is more present? Or less over bearing? less noticable. Most of the people who start screaming about AA nowadays utter stupid things, like "AA on the HMG makes it OP!" Never mind the a...
- by Breakin Stuff - at 2014.08.28 18:50:00
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4252. Logis and commandos being iterated on in Delta?? - in Feedback/Requests [original thread]
Bluntly the only way to run dual proto weapons + ANY equipment whatsoever is the proto suits. The commando is so resource tight you couldn't pull a needle out of it's ass with a tractor.
- by Breakin Stuff - at 2014.08.28 18:49:00
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4253. reactive plates question. - in Feedback/Requests [original thread]
This last post more or less confirms my suspicions on the matter. Thanks. Behold: the power of math.
- by Breakin Stuff - at 2014.08.28 17:05:00
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4254. Sticky:[Feedback] Ambush vs Ambush OMS - in Feedback/Requests [original thread]
Voting for oms with vehicles to thwart gutless wonders who think its unfair to have to spawn a swarm or forge gun.
- by Breakin Stuff - at 2014.08.28 16:31:00
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4255. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Breakin Stuff wrote: Ghost Kaisar wrote: I approve of Blackstar's Core Flaylock buff. Mobius' on the other hand? NO. I wouldn't touch the ROF on the Flaylock with a 10ft. pole. That is the MAIN reason why it got nerf...
- by Breakin Stuff - at 2014.08.28 16:22:00
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4256. Snipers have 0% risk on most maps. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Breakin Stuff wrote: Apothecary Za'ki wrote: i always make sure its 175% and red for a HS. but thank you for informing me i can report them if they are not takeign damage even if the conditions are right for them ...
- by Breakin Stuff - at 2014.08.28 16:19:00
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4257. reactive plates question. - in Feedback/Requests [original thread]
Has anyone found using reactives as a primary tank option to be competitive? If so, what fit and why? Im brainstorming ideas to see if they can be more useful than "stopgaps"
- by Breakin Stuff - at 2014.08.28 16:11:00
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4258. Logis and commandos being iterated on in Delta?? - in Feedback/Requests [original thread]
zzZaXxx wrote: The scan buff is for two things: to always be able to see sentinals coming, and, more importantly, to have precision equal to assaults profile. That's it. I don't think that's asking too much. Assaults will always see commandos ...
- by Breakin Stuff - at 2014.08.28 16:07:00
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4259. Logis and commandos being iterated on in Delta?? - in Feedback/Requests [original thread]
zzZaXxx wrote: Breakin Stuff wrote: Giving a fatsuit an EWAR buff is about as useful as a football bat unless CCP sees fit to allow them passive scanning just behind scouts. I think fatties of all types should remain easily scanned regardles...
- by Breakin Stuff - at 2014.08.28 15:58:00
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4260. Snipers have 0% risk on most maps. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: i always make sure its 175% and red for a HS. but thank you for informing me i can report them if they are not takeign damage even if the conditions are right for them to take damage Just bear in mind that is a map e...
- by Breakin Stuff - at 2014.08.28 15:52:00
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