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321. Trace With Eve and Vice Versa - in Feedback/Requests [original thread]
Krias Thracian wrote: benandjerrys wrote: Some doom and gloom people say never. Dust caused alot of people to lose their jobs. But if both communities rallied together it could change big CCPs mind and things like this could happen. How d...
- by Breakin Stuff - at 2015.07.11 15:19:00
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322. Rate of fire module discussion. - in Feedback/Requests [original thread]
I'm on the fence here. I like RoF adjusting mods. I'm on the fence until I know how this stuff is going to work.
- by Breakin Stuff - at 2015.07.11 11:50:00
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323. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Sequal's Back wrote: Looks great and balanced. Where's the blue tag ? I never bank on blue tags
- by Breakin Stuff - at 2015.07.11 10:42:00
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324. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Any further comments? If you like the idea, please go click the trello card link and vote.
- by Breakin Stuff - at 2015.07.11 07:49:00
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325. [SUGGESTION:] Power Cores and the Tiericide: more balanced powercore... - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Ahem. Would like some one to at least read this suggestion. I did. I think that it's creating a penalty arbitrarily on top of the needlessly high ISK costs already in place. I don't find that premise particularly com...
- by Breakin Stuff - at 2015.07.11 07:46:00
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326. Better Maps For Shorter Range Weapons - in Feedback/Requests [original thread]
Summa Militum wrote: I know where the prime CQC zones are on the maps; nothing guarantees the redberries will be in those areas though. we're sorry, but our new eden mercenary polls indicate that hanging out in places where they know they w...
- by Breakin Stuff - at 2015.07.11 07:41:00
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327. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
In the stacking penalty calculator, since the bonus to regulation reduces the final number, you enter 8 modules in like so: -35, -35, -35, -15, -15, -15, -15, -15 don't add a comma to the end. Bonuses that ADD to a number do not use the -
- by Breakin Stuff - at 2015.07.10 23:08:00
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328. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
that's not how it works. They are multiplicative, not additive. the equation is not 35% + 30.415% + 19.985% + 4.245% + 1.59% it is (4 or 6 depending which delay) 1.35 * 1.30415 * 1.19985 * 1.04245 * 1.0159
- by Breakin Stuff - at 2015.07.10 22:54:00
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329. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
DeathwindRising wrote: 3 energizers 2 flux extenders 3 shield regulators 381 shield HP 123.37 HP/s 1.6 delay depleted delay would be under 1.92 seconds squishy as hell, but that regen would be too funny that's not how it works you...
- by Breakin Stuff - at 2015.07.10 22:37:00
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330. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
This is how CCP set up stacking penalties. They are copied over to DUST. Module 6+ provide no benefit whatsoever.
- by Breakin Stuff - at 2015.07.10 22:27:00
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331. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
DeathwindRising wrote: Breakin Stuff wrote: 3 regs, 2 flux is 48.68% 3 regs, 5 flux is 37.14% After 5 modules on the same attribute, you literally start accruing penalties for each additional mod. are you sure? those mods have different...
- by Breakin Stuff - at 2015.07.10 22:13:00
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332. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
3 regs, 2 flux is 48.68% 3 regs, 5 flux is 37.14% After 5 modules on the same attribute, you literally start accruing penalties for each additional mod.
- by Breakin Stuff - at 2015.07.10 22:04:00
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333. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
DeathwindRising wrote: i cant find stacking penalties for 8 mods... past 5, you're damn near going negative if not going negative
- by Breakin Stuff - at 2015.07.10 22:00:00
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334. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
DeathwindRising wrote: Breakin Stuff wrote: DeathwindRising wrote: but how would they work? the flux one does what exactly compared to a shield regulator? the heavy extender is interesting. how much of a nerf to shield recharge and dela...
- by Breakin Stuff - at 2015.07.10 21:53:00
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335. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Ripley Riley wrote: Cat Merc wrote: Breakin Stuff wrote: Cat Merc wrote: 5 hours of arguing over 2% changes. Kill me now. Gladly. RIPLEEEEEYYYY! BREAKIN IS PICKING ON ME AGAIN! MAKE HIM STOP! Goddamn it you pieces of genetic fil...
- by Breakin Stuff - at 2015.07.10 21:48:00
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336. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
DeathwindRising wrote: but how would they work? the flux one does what exactly compared to a shield regulator? the heavy extender is interesting. how much of a nerf to shield recharge and delays would it give? does it effect shield delay, or ...
- by Breakin Stuff - at 2015.07.10 21:45:00
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337. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Cat Merc wrote: 5 hours of arguing over 2% changes. Kill me now. Gladly.
- by Breakin Stuff - at 2015.07.10 21:41:00
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338. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Shield Module Expansion Pack DLC (999.99$) By Breakin Stuff, Cat Merc and Ripley Riley This is another short and sweet proposal addressing the lack of module variety offered by the shield tanking side of DUST 514. We believe the current imbala...
- by Breakin Stuff - at 2015.07.10 21:38:00
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339. Equipment: Webifier - in Feedback/Requests [original thread]
Terry Webber wrote: ust give them the same visual style of the current grenades but different color scheme. what DUST fiend is saying that a handheld rep tool style thing will be easier to code. Further a grenade cannot be used on a dropshi...
- by Breakin Stuff - at 2015.07.10 07:54:00
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340. Suit Progression Feature - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: I just leveled into the 'Lorem ipsum' Amarr Assault earlier today I'd enslave your people if I didn't like you so much Pokey. Ahhh, scruples. I'd enslave YOUR people for a klondike bar.
- by Breakin Stuff - at 2015.07.10 05:54:00
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