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2981. Requesting KBM users help - in Feedback/Requests [original thread]
Now run KBM and try to pick the spawn point you actually WANT. I just grab the DS3. Orbital strike calls as well.
- by Breakin Stuff - at 2014.11.17 12:58:00
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2982. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Because you get proportionally more benefit by having the same amount of rep on a tinier HP pool. Self regen is supposed to be the strength of shield fits over HP. Providing a greater benefit to a smaller HP Pool will simply change the most favo...
- by Breakin Stuff - at 2014.11.17 12:42:00
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2983. Sentinel spam request - in Feedback/Requests [original thread]
Still have to take the range into account. Since heavies cannot perform at midrange vs. Infantry with any level of efficiency whatsoever that must remain a factor of consideration.
- by Breakin Stuff - at 2014.11.17 12:15:00
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2984. Requesting KBM users help - in Feedback/Requests [original thread]
bolsh lee wrote: Breakin Stuff wrote: Customization and sensitivity are badly needed. Further , the controls are absolutely sluggish, hard to use and detract from the game play experience. I actually tried a buddy's Xim 4 emulator to run th...
- by Breakin Stuff - at 2014.11.17 11:07:00
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2985. Sentinel spam request - in Feedback/Requests [original thread]
After having finally perused the patch notes of 1.8 and done the math I would like to request the following changes be cosidered: Either a reversion of the rifle damage nerfs in 1.8. Not to include the changes to damage mods. OR Reduction of th...
- by Breakin Stuff - at 2014.11.17 11:03:00
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2986. Move spawn points away from "hack" points. - in Feedback/Requests [original thread]
Zatara Rought wrote: DeadlyAztec11 wrote: No. This actually gives a reason to use hacking modules. Just one enhanced hacking mod is extremely noticeable. Wat. Hacking mods are only useful because of objective spawning mechanics? Reall...
- by Breakin Stuff - at 2014.11.17 10:54:00
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2987. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Just make shield transporters and armor rep exclusive. Cannot lock a target that is being repped or having shields repped. Since native regen is powerful all shield transporters should do is keep regen going and add +15/+20/+25 shields regenerat...
- by Breakin Stuff - at 2014.11.17 10:47:00
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2988. Requesting KBM users help - in Feedback/Requests [original thread]
Im also going to add that both control schemes are too jerky as well as sluggish Smooth motion transitions don't happen which leads to a lot of overcorrection. As I said before DS3/4 has to be addressed as we address KB/M Both controls are eq...
- by Breakin Stuff - at 2014.11.17 09:31:00
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2989. The Gallente Assault skill should reduce the hipfire box - in Feedback/Requests [original thread]
AR is hitscan, thus instant application of damage. The delay is a combination of lag and your client arguing with the server about where everything actually is.
- by Breakin Stuff - at 2014.11.17 08:54:00
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2990. [EVE Side Issue with FW LP system] - in Feedback/Requests [original thread]
Valid concern. However this is entirely controlled by eveside devs I believe. If they don't want it in, odds are it will never go in.
- by Breakin Stuff - at 2014.11.17 08:50:00
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2991. Regarding officer suits: - in Feedback/Requests [original thread]
I believe the OP is wanting more variety, not easy acquisition.
- by Breakin Stuff - at 2014.11.17 08:48:00
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2992. Requesting KBM users help - in Feedback/Requests [original thread]
Customization and sensitivity are badly needed. Further , the controls are absolutely sluggish, hard to use and detract from the game play experience. I actually tried a buddy's Xim 4 emulator to run the KBM and IMHO the performance was still hor...
- by Breakin Stuff - at 2014.11.17 08:44:00
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2993. Tank BPO - in Feedback/Requests [original thread]
True Adamance wrote: While I'd love one I think its better for the health of the game if this never comes to pass. Why? Seriously, I can run infinite fits to gain ISK. Why shouldn't you?
- by Breakin Stuff - at 2014.11.16 12:15:00
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2994. @rattati Forge Guns - in Feedback/Requests [original thread]
Any further comments?
- by Breakin Stuff - at 2014.11.16 12:11:00
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2995. Remote Explosives - in Feedback/Requests [original thread]
This post needs to be buffed... +4% more cowbell per level
- by Breakin Stuff - at 2014.11.16 02:54:00
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2996. I just read the 1.8 patch notes for the first time. - in Feedback/Requests [original thread]
My Ps3 broke right before the notes dropped so I never bothered. Let the mocking laughter out so we can get it over with. No wonder we have sentinel spam. Assault defensive bonuses removed in favor of lackluster weapon buffs (except amarr, who h...
- by Breakin Stuff - at 2014.11.15 21:13:00
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2997. Tank BPO - in Feedback/Requests [original thread]
Crimson ShieId wrote: There actually is a Sica BPO floating around, if you check the variants on the tanks, you can see it. How you get that is something I don't know, but it's interesting to know it exists. Granted, it was there when militia t...
- by Breakin Stuff - at 2014.11.15 18:57:00
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2998. Tank BPO - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: That would encourage tank spam, and believe me, you DON'T want that to happen. The hell you say. I'd never put the forge gun back down.
- by Breakin Stuff - at 2014.11.15 16:30:00
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2999. PSA: How to kill fatties - in Feedback/Requests [original thread]
Love how no one seems to think that a CR shooting a fatty in the head won't be effective.
- by Breakin Stuff - at 2014.11.15 16:26:00
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3000. PSA: How to kill fatties - in Feedback/Requests [original thread]
Gotta love the plasma cannon. Instagibbery at it's most hilarious. The militia version is particularly lulzy
- by Breakin Stuff - at 2014.11.15 15:14:00
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