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2621. HMG & IWS - in Feedback/Requests [original thread]
GLOBAL fils'de RAGE wrote: True Adamance wrote: Breakin Stuff wrote: Thaddeus Reynolds wrote: I would rather it have a set-up time to attain its full firepower...like the heavy bolter in space marine, and when setup the sentinel suit w...
- by Breakin Stuff - at 2014.12.21 21:40:00
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2622. Have unlimited ammo for HAV turrets - in Feedback/Requests [original thread]
True Adamance wrote: Bojo The Mighty wrote: Captain Tibsen wrote: I had my tank out and I was destroying other tanks and drop ships and I ran out of ammo and had no way of refilling it! Boo hoo I fuckin hate HAV drivers We hate you ...
- by Breakin Stuff - at 2014.12.21 21:37:00
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2623. Have unlimited ammo for HAV turrets - in Feedback/Requests [original thread]
infinite ammo means infinite stupidity I'll pass on supporting this troll thread.
- by Breakin Stuff - at 2014.12.21 20:31:00
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2624. an idea for resistance mods. - in Feedback/Requests [original thread]
resist only fits don't work in anything resembling PvP. You need to have a buffer and some form of reps to back the resists or the fits wind up being deceptively squishy. Especially in a combat environment like DUST where there is literally no p...
- by Breakin Stuff - at 2014.12.21 20:28:00
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2625. Subscriptions - in Feedback/Requests [original thread]
Meee One wrote: Aeon Amadi wrote: Hector Carson wrote: Breakin Stuff wrote: Hector Carson wrote: Then the game wouldn't be free anymore and it would also give people who pay an unfair advantage, I would have to vote no to this. I ...
- by Breakin Stuff - at 2014.12.21 09:03:00
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2626. Heavy turn speed [request] - in Feedback/Requests [original thread]
You are uncomprehending. Heavy turn speed penalty was removed because it made heavies trivial to kill. 30 meter max range. Could be circle strafe killed with ease at 15m. Left the HMG with a grand total of 15m operating range. It was the most...
- by Breakin Stuff - at 2014.12.21 05:35:00
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2627. Heavy turn speed [request] - in Feedback/Requests [original thread]
You cannot have a turn speed penalty on a CQC combatant. No. You can have the turn speed in exchange for making the HMG long range.
- by Breakin Stuff - at 2014.12.21 04:16:00
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2628. Amarr and gall heavy - in Feedback/Requests [original thread]
Confirming that cal and min sentinels are utterly UP. I find it hilarious that the OP fails to realize that galsent has higher average EHP than the amarr because of where the resistance bonuses are placed. Both of the gallente resists are on a...
- by Breakin Stuff - at 2014.12.21 01:48:00
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2629. [Requestatti] Heat Sinks. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Breakin Stuff wrote: Fizzer XCIV wrote: Breakin Stuff wrote: Please consider the ramifications of heat sinks on an HMG. Then realize this isn't a good idea. Please consider that these modules wouldn't even be as ...
- by Breakin Stuff - at 2014.12.21 01:45:00
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2630. HMG & IWS - in Feedback/Requests [original thread]
Jacques Cayton II wrote: Breakin Stuff wrote: This is not a solution that adds to fun gameplay. It creates a chore. Further modern machinegun teams are three man due to a variety of reasons, not the least of which is a soldier would be ver...
- by Breakin Stuff - at 2014.12.21 01:37:00
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2631. Subscriptions - in Feedback/Requests [original thread]
People will fight monetization tooth and nail because they don't want to pay and they don't want anyone else to do it either. It's really not their choice or their business
- by Breakin Stuff - at 2014.12.21 01:35:00
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2632. Subscriptions - in Feedback/Requests [original thread]
Hector Carson wrote: Then the game wouldn't be free anymore and it would also give people who pay an unfair advantage, I would have to vote no to this. I think the sub would be optional if I read the way he talks correctly.
- by Breakin Stuff - at 2014.12.20 17:11:00
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2633. [Requestatti] Heat Sinks. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Breakin Stuff wrote: Please consider the ramifications of heat sinks on an HMG. Then realize this isn't a good idea. Please consider that these modules wouldn't even be as effective on an HMG as a Damage Mod already is...
- by Breakin Stuff - at 2014.12.20 12:48:00
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2634. HMG & IWS - in Feedback/Requests [original thread]
Mad Syringe wrote: Breakin Stuff wrote: We will never be alloweed to board EVE ships that are not NPC controlled. And that's why Star Citizen becomes more and more interesting... There are very good reasons for this. But if we get a s...
- by Breakin Stuff - at 2014.12.20 12:45:00
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2635. HMG & IWS - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: I would rather it have a set-up time to attain its full firepower...like the heavy bolter in space marine, and when setup the sentinel suit would be stationary and devastating to things in front of it, but it would need...
- by Breakin Stuff - at 2014.12.20 11:20:00
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2636. [Idea] Concerning ADS - in Feedback/Requests [original thread]
Bad idea from the outset. What you want is a fighter jet. Not a glorified blackhawk with a gun jimmied onto the nose.
- by Breakin Stuff - at 2014.12.20 11:18:00
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2637. CCP Rattati - Meta Levels of Gameplay - why it won't work - how ... - in Feedback/Requests [original thread]
I find it hilarious how many people are COMPLETELY MISSING THE POINT of the OP. It's a good idea because it would put the excited 15m SP newbie in his shiniest proto against me, my quafe suits and maxed out core skills. More even odds for him. ...
- by Breakin Stuff - at 2014.12.20 11:11:00
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2638. [Requestatti] Heat Sinks. - in Feedback/Requests [original thread]
Please consider the ramifications of heat sinks on an HMG. Then realize this isn't a good idea.
- by Breakin Stuff - at 2014.12.20 08:53:00
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2639. HMG & IWS - in Feedback/Requests [original thread]
This is not a solution that adds to fun gameplay. It creates a chore. Further modern machinegun teams are three man due to a variety of reasons, not the least of which is a soldier would be very hard pressed to carry the weight of four hundred r...
- by Breakin Stuff - at 2014.12.20 08:51:00
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2640. No Death Until Clone Termination - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Breakin Stuff wrote: If it gets people to actually call for revives? Sure. Otherwise I see no value to this. It appears you've answered your own question You are familiar with the term "rhetorical question?" Wik...
- by Breakin Stuff - at 2014.12.20 08:43:00
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