Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
2341. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: leave the splash alone, I don't think Rattati's going to give you back the infantry bashing potency without some serious begging. Let's not poke the hornet's nest immediately, there are better times ...
- by Breakin Stuff - at 2015.01.10 22:36:00
|
2342. Railguns need splash damage - in Feedback/Requests [original thread]
Rain Da Pain wrote: So if I sit on a roof and forge gun someone that's not the same thing? They are not 'meant' to kill infantry! It's not a slaying turret anyway but it would give tankers a hand against op av if I can hit a scout with an as...
- by Breakin Stuff - at 2015.01.10 21:34:00
|
2343. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Fox Gaden wrote: Edited the District Bonuses in post #6 . Still room for other Facility options. market district: bonus to corp member purchase prices on market Military-industrial complex: Increase to arms and equipment manufacture Financ...
- by Breakin Stuff - at 2015.01.10 21:22:00
|
2344. Change the way extenders and plates function... - in Feedback/Requests [original thread]
One Eyed King wrote: DeadlyAztec11 wrote: Actually the Shield and armor skills do change your health by percentage. By twenty-five percent I believe. The skills themselves do. The modules however are both fixed numbers. CCP has stated th...
- by Breakin Stuff - at 2015.01.10 20:50:00
|
2345. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
leave the splash alone, I don't think Rattati's going to give you back the infantry bashing potency without some serious begging. Let's not poke the hornet's nest immediately, there are better times for that, and all of the splash values in chrom...
- by Breakin Stuff - at 2015.01.10 20:48:00
|
2346. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I just found more modules. Will update the sheet later tonight
- by Breakin Stuff - at 2015.01.10 20:39:00
|
2347. Change the way extenders and plates function... - in Feedback/Requests [original thread]
All Gucci wrote: Breakin Stuff wrote: All Gucci wrote: Make them based off of percentages like all the other modules.....the reason this game is unbalanced is some stats are affected by percentages Movement speed,sprint, strafe, shield de...
- by Breakin Stuff - at 2015.01.10 20:34:00
|
2348. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
2. Noticed missing alot of other modules like nanofibres and overdrives etc, take it you couldnt find them Nope 3. We should just bring this back and tweek it which i am going to do what are you intending to tweak?
- by Breakin Stuff - at 2015.01.10 20:30:00
|
2349. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
So. I have consolidated the data I found for chrome as promised. I suck at spreadsheets, everything I know (which you couldn't fill a thimble with) I learned over the last two hours by myself. Copy/paste is my friend. I didn't include the AV na...
- by Breakin Stuff - at 2015.01.10 19:52:00
|
2350. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: I'd also like to reiterate that HAV's will still need a role to have. Even if they are balanced, they will still only have a single job already done by infantry, and that is shoot at people and other vehicles, mostly HAV'...
- by Breakin Stuff - at 2015.01.10 19:38:00
|
2351. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: Spkr4theDead wrote: Thaddeus Reynolds wrote: Bonus to fitting is a good generalist bonus that is both offensive and defensive (PG/CPU per level) If 5% PG, CPU, shield and armor is good for inf...
- by Breakin Stuff - at 2015.01.10 19:01:00
|
2352. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: BWAHAHAHAHAHAHAHAHAHAHAHAHAHAH! I f*cking found it. Skill list located. So post it so we can work from it. I'm consolidating all of the spreadsheets together after I clean them up. Then I will...
- by Breakin Stuff - at 2015.01.10 18:47:00
|
2353. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Breakin Stuff wrote: Meta lock would be a neat way to keep proto AV from casually rolling new HAV and dropship pilots for their lunch money. I'd rather have tiercide than meta lock, but that's just me....... Want...
- by Breakin Stuff - at 2015.01.10 18:46:00
|
2354. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Thaddeus Reynolds wrote: Bonus to fitting is a good generalist bonus that is both offensive and defensive (PG/CPU per level) If 5% PG, CPU, shield and armor is good for infantry, then it's good for vehicles too. it ...
- by Breakin Stuff - at 2015.01.10 18:41:00
|
2355. Change the way extenders and plates function... - in Feedback/Requests [original thread]
All Gucci wrote: Make them based off of percentages like all the other modules.....the reason this game is unbalanced is some stats are affected by percentages Movement speed,sprint, strafe, shield delays....etc while others are a static number...
- by Breakin Stuff - at 2015.01.10 18:40:00
|
2356. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
1. Its easier if you just put up the spreadsheet with the chrome numbers up Going to. combining the spreadsheets and cleaning them up, to include all vehicle, module (that I could find) and AV values. I'm redoing the layout so it's all in one pl...
- by Breakin Stuff - at 2015.01.10 18:31:00
|
2357. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Good lord you guys weren't kidding about the compressed blaster in chrome. In exchange for a gain/loss of 2-7 damage per MINUTE they are tacked with a 70% heat increase. My brain just broke.
- by Breakin Stuff - at 2015.01.10 17:18:00
|
2358. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
BWAHAHAHAHAHAHAHAHAHAHAHAHAHAH! I f*cking found it. Skill list located.
- by Breakin Stuff - at 2015.01.10 15:47:00
|
2359. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
pegasis prime wrote: Breakin Stuff wrote: pegasis prime wrote: If you guys are working on what sort of fits both shield and armour tankers used to run before the changes made through uprising then I'd recommend searching uo void echos old...
- by Breakin Stuff - at 2015.01.10 15:43:00
|
2360. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
pegasis prime wrote: If you guys are working on what sort of fits both shield and armour tankers used to run before the changes made through uprising then I'd recommend searching uo void echos old tank guides in the rookie training grounds void...
- by Breakin Stuff - at 2015.01.10 15:35:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |