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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Thaddeus Reynolds
Facepunch Security
144
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Posted - 2015.01.10 18:32:00 -
[841] - Quote
Bonus to fitting is a good generalist bonus that is both offensive and defensive (PG/CPU per level)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4344
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Posted - 2015.01.10 18:32:00 -
[842] - Quote
Lazer Fo Cused wrote: 1. 3 main slots is still bad
Pokey Dravon wrote:Assume 3 Main slots (Will be increased later, values adjusted accordingly)
Do you actually read? Or do you just go straight for the numbered list button?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Spkr4theDead
Red Star.
2707
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Posted - 2015.01.10 18:39:00 -
[843] - Quote
Thaddeus Reynolds wrote:Bonus to fitting is a good generalist bonus that is both offensive and defensive (PG/CPU per level) If 5% PG, CPU, shield and armor is good for infantry, then it's good for vehicles too.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2707
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Posted - 2015.01.10 18:41:00 -
[844] - Quote
pegasis prime wrote:Breakin Stuff wrote:pegasis prime wrote:If you guys are working on what sort of fits both shield and armour tankers used to run before the changes made through uprising then I'd recommend searching uo void echos old tank guides in the rookie training grounds void had posted quitea bit about armour tanks and I had posted several fits and tactics for shielded hav's . Just so you guys have some examples of what was viable /fun to use .
I miss being able to talk for ages about different fits for different purposes . I have a hull, module and turret list for chromosome with basic statistics. I'm trying to compile them together into something coherent. I also have the old AV weapon stats as well. If someone can miracle up the propulsion and miscellaneous mod stats or the chromosome vehicle skill tree you'll be my heroes for at least five minutes, or until I stop caring, whichever comes sooner. The problem you will have with the chrome skill trees is the drop suit ones like armour upgrades not only applied to drop suits but vehicles as well . They didn'tsseparate the skill tress properly till uprising At least all the skills worked properly. I didn't mind Uprising 1.0, but what I know killed it for all pilots was the PG skill nerf.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Breakin Stuff
Internal Error. Negative-Feedback
6264
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Posted - 2015.01.10 18:41:00 -
[845] - Quote
Spkr4theDead wrote:Thaddeus Reynolds wrote:Bonus to fitting is a good generalist bonus that is both offensive and defensive (PG/CPU per level) If 5% PG, CPU, shield and armor is good for infantry, then it's good for vehicles too.
it originally was one skill for both dropsuits and vehicles. It's amazing the things newer players don't know.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Godin Thekiller
The Corporate Raiders Top Men.
2690
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Posted - 2015.01.10 18:43:00 -
[846] - Quote
Breakin Stuff wrote:Meta lock would be a neat way to keep proto AV from casually rolling new HAV and dropship pilots for their lunch money.
I'd rather have tiercide than meta lock, but that's just me.......
click me
Blup Blub Bloop. Translation: Die -_-
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Spkr4theDead
Red Star.
2707
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Posted - 2015.01.10 18:45:00 -
[847] - Quote
Breakin Stuff wrote:BWAHAHAHAHAHAHAHAHAHAHAHAHAHAH!
I f*cking found it.
Skill list located. So post it so we can work from it.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Breakin Stuff
Internal Error. Negative-Feedback
6264
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Posted - 2015.01.10 18:46:00 -
[848] - Quote
Godin Thekiller wrote:Breakin Stuff wrote:Meta lock would be a neat way to keep proto AV from casually rolling new HAV and dropship pilots for their lunch money. I'd rather have tiercide than meta lock, but that's just me.......
Want in one had, sh*t in the other. Tell me which one fills first.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Thaddeus Reynolds
Facepunch Security
144
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Posted - 2015.01.10 18:47:00 -
[849] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Thaddeus Reynolds wrote:Bonus to fitting is a good generalist bonus that is both offensive and defensive (PG/CPU per level) If 5% PG, CPU, shield and armor is good for infantry, then it's good for vehicles too. it originally was one skill for both dropsuits and vehicles. It's amazing the things newer players don't know.
Oh, I was suggesting an additional bonus for the MBTS (something like 3% in addition to the 5% s from vehicle upgrades)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Breakin Stuff
Internal Error. Negative-Feedback
6264
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Posted - 2015.01.10 18:47:00 -
[850] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:BWAHAHAHAHAHAHAHAHAHAHAHAHAHAH!
I f*cking found it.
Skill list located. So post it so we can work from it.
I'm consolidating all of the spreadsheets together after I clean them up. Then I will post them.
As I said to Laser, I will be including all of the hulls, turrets, armor, shield and skill values as well as the AV values.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Godin Thekiller
The Corporate Raiders Top Men.
2690
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Posted - 2015.01.10 18:48:00 -
[851] - Quote
Lazer Fo Cused wrote:Pokey Dravon wrote:Random scribbles, just doing this **** in passes. Assume 3 Main slots (Will be increased later, values adjusted accordingly) Assume Passive Armor Reps (Will be changed later, values adjusted accordingly) Assume Shield and Armor Hardeners are both 30% reduction Assume 180mm Plate is 50% more HP than 120mm Plate General Goals for this pass: -Maintain Gunnlogi eHP -Require Gunnlogi to fit Shield Recharger to reach same levels of shield regen -Maintain Madrugar Armor Repair rate -Match Base HP of Gunnlogi and Madrugar -Significantly increase Madrugar eHP so that it has ~20% more eHP than Gunnlogi, and Gunnlogi has ~20% regen rate. https://docs.google.com/spreadsheets/d/1J2n_K-I5tvkghAG6Hvjygy51YZuOCP50PAdKT_LoS-k/edit?usp=sharingResult is that Gunnlogi for the most part performs as it currently is, Madrugar has similar regen to before, but a lot more HP. Feel free to spaz out as per usual. 1. 3 main slots is still bad 2. 180plate used to offer 3200 armor or around that i believe 3. Heavy shield extender isnt even half of the plat in HP 4. When and if more AV shield weapons are added Gunlogi will be worse off
Read the entire spreadsheet before posting.
click me
Blup Blub Bloop. Translation: Die -_-
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Spkr4theDead
Red Star.
2707
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Posted - 2015.01.10 18:54:00 -
[852] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Thaddeus Reynolds wrote:Bonus to fitting is a good generalist bonus that is both offensive and defensive (PG/CPU per level) If 5% PG, CPU, shield and armor is good for infantry, then it's good for vehicles too. it originally was one skill for both dropsuits and vehicles. It's amazing the things newer players don't know. lol assuming I'm new
I had a code to get in the closed beta whenever it was available. I'm not new to Dust by any stretch of the imagination.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Godin Thekiller
The Corporate Raiders Top Men.
2690
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Posted - 2015.01.10 18:54:00 -
[853] - Quote
Breakin Stuff wrote:Let's work both angles. I'll work on resurrecting the chrome stuff you guys run the other angle.
Multiple reasonable proposals are always better than all eggs in one basket. So while I may disagree with your approach, don't think I'm going to try and roadblock you.
The reason I prefer reverting back towards chrome is because vehicle fits used to be dynamic and unpredictable. There were niche fits that one pilot would use to great effect that others just couldn't make work to save their lives.
The HAVs varied greatly between SP levels and playstyles and provided a dynamic and fluid engagement where it wasn't written in absolutes.
I couldn't predict if the old maddies would pop in 3 shots or 5.
I couldn't guess if the old sagaris would eat six or even seven before vaporizing.
When I said that I found it reasonable to kill a sagaris in six shots that glosses over that rarely was I able to drop a mad on the first attack. Usually it took between three and six separate attempts to pin down the pilot, his tactics and his fit to finally rip off that six shot attack string.
There was no margin for error. Four shots, reload, two more shots before he can escape or get to cover. I usually arranged attacks where I could killbox the target to keep them from having an easy out.
Now it's easy to say that here in the forums but it's much harder to put a paper abstraction to achieve the same effect. I want to use the chrome hull and module stats vs. The old AV stats because they WORKED.
The turrets are a lot more negotiable for my project proposal. If HAV drivers want longer HAV vs. HAV battles I'm hardly going to complain.
Just this.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders Top Men.
2690
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Posted - 2015.01.10 18:57:00 -
[854] - Quote
Breakin Stuff wrote:Bright Cloud wrote:I would like to know why LLAV's and MAV are beeing noted in the spreadsheet. Is this a sign that we are going to get our 3rd ground vehicle category? basically a dropship with wheels on the ground. Rattati's been interested in reintroducing logistics vehicles for a while. Honestly I'm hoping he chooses to transfer the repair functions to the turret rather than the ungodly weird target-lock-proximity thing.
I've actually talked to Pokey about this. Remote repairs are fine, and the special infantry rep needs to be a bubble. Remote repairs although sometimes a little buggy (sometimes they would shut off), and had kind of a short range (It was like 10m iirc), locking was really easy.However, the special infantry rep wasn't so easy, but a bubble rep would solve that.
click me
Blup Blub Bloop. Translation: Die -_-
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Breakin Stuff
Internal Error. Negative-Feedback
6266
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Posted - 2015.01.10 19:01:00 -
[855] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:Spkr4theDead wrote:Thaddeus Reynolds wrote:Bonus to fitting is a good generalist bonus that is both offensive and defensive (PG/CPU per level) If 5% PG, CPU, shield and armor is good for infantry, then it's good for vehicles too. it originally was one skill for both dropsuits and vehicles. It's amazing the things newer players don't know. lol assuming I'm newI had a code to get in the closed beta whenever it was available. I'm not new to Dust by any stretch of the imagination.
Believe it or not, very little of what I say actually pertains directly to you. You assuming otherwise usually leads to hilarity on my part, but I'll give it a pass today. I'm working on stuff.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Godin Thekiller
The Corporate Raiders Top Men.
2690
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Posted - 2015.01.10 19:15:00 -
[856] - Quote
Breakin Stuff wrote:
I think we can come up with better values than that. My thought on viable enforcers would be to scale the models down 25% to give them a lower profile and make them harder to hit, and make them the fast ones.
4b. If they are too fragile then they are useless aka the old enforcers which lost to basic HAVs
To the first thing, I don't necessarily think that they should be the "Fast ones". Faster than say Marauders or maybe T I HAV's, sure. But Fastest should go to BO HAV's (yes, I still want those things to come back, and fixed.).
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders Top Men.
2690
|
Posted - 2015.01.10 19:22:00 -
[857] - Quote
I'd also like to reiterate that HAV's will still need a role to have. Even if they are balanced, they will still only have a single job already done by infantry, and that is shoot at people and other vehicles, mostly HAV's. We need more structures that could be destroyed (or defended) by HAV's, and ones that really matter at that (SD's can partly be replaced by nanohives, CRU's by mCRU's or DU's, turrets by HAV's).
click me
Blup Blub Bloop. Translation: Die -_-
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Breakin Stuff
Internal Error. Negative-Feedback
6268
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Posted - 2015.01.10 19:38:00 -
[858] - Quote
Godin Thekiller wrote:I'd also like to reiterate that HAV's will still need a role to have. Even if they are balanced, they will still only have a single job already done by infantry, and that is shoot at people and other vehicles, mostly HAV's. We need more structures that could be destroyed (or defended) by HAV's, and ones that really matter at that (SD's can partly be replaced by nanohives, CRU's by mCRU's or DU's, turrets by HAV's).
This sounds like maybe something if we ask nicely Rattati might include in his PC revamp.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Lazer Fo Cused
Shining Flame Amarr Empire
409
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Posted - 2015.01.10 19:39:00 -
[859] - Quote
Godin Thekiller wrote:Lazer Fo Cused wrote:Pokey Dravon wrote:Random scribbles, just doing this **** in passes. Assume 3 Main slots (Will be increased later, values adjusted accordingly) Assume Passive Armor Reps (Will be changed later, values adjusted accordingly) Assume Shield and Armor Hardeners are both 30% reduction Assume 180mm Plate is 50% more HP than 120mm Plate General Goals for this pass: -Maintain Gunnlogi eHP -Require Gunnlogi to fit Shield Recharger to reach same levels of shield regen -Maintain Madrugar Armor Repair rate -Match Base HP of Gunnlogi and Madrugar -Significantly increase Madrugar eHP so that it has ~20% more eHP than Gunnlogi, and Gunnlogi has ~20% regen rate. https://docs.google.com/spreadsheets/d/1J2n_K-I5tvkghAG6Hvjygy51YZuOCP50PAdKT_LoS-k/edit?usp=sharingResult is that Gunnlogi for the most part performs as it currently is, Madrugar has similar regen to before, but a lot more HP. Feel free to spaz out as per usual. 1. 3 main slots is still bad 2. 180plate used to offer 3200 armor or around that i believe 3. Heavy shield extender isnt even half of the plat in HP 4. When and if more AV shield weapons are added Gunlogi will be worse off Read the entire spreadsheet before posting.
1. Already did and he complained that i complained about working on the 3 tank slot layout, rattati has it in his spreadsheet so until its updated its working with 3 which is still bad no matter what angle you look at it from
2. I still dont like the docu |
Thaddeus Reynolds
Facepunch Security
144
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Posted - 2015.01.10 19:50:00 -
[860] - Quote
Breakin Stuff wrote:Godin Thekiller wrote:I'd also like to reiterate that HAV's will still need a role to have. Even if they are balanced, they will still only have a single job already done by infantry, and that is shoot at people and other vehicles, mostly HAV's. We need more structures that could be destroyed (or defended) by HAV's, and ones that really matter at that (SD's can partly be replaced by nanohives, CRU's by mCRU's or DU's, turrets by HAV's). This sounds like maybe something if we ask nicely Rattati might include in his PC revamp.
I had an idea (based on something that Adamance had said) where we give NULL Cannons HP Values like Supply Depots, when it's depleted they go into lock-down for a short time (During which they cannot fire). If the possessing team Reps them back up to a certain % of Armor, the NULL Cannon comes back online, if they don't it defaults to neutral with full armor(Something along those lines to make them relevant in objective modes)...
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
|
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Breakin Stuff
Internal Error. Negative-Feedback
6268
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Posted - 2015.01.10 19:52:00 -
[861] - Quote
So. I have consolidated the data I found for chrome as promised.
I suck at spreadsheets, everything I know (which you couldn't fill a thimble with) I learned over the last two hours by myself.
Copy/paste is my friend.
I didn't include the AV nade values because whoever copied the values down didn't bother posting the direct damage, and had dandelion fluff like 6m blast radius crap written in, so I'll leave that to Rattati to figure out.
So, in short, to everyone who has ever driven, or shot at a tank,
No One Loves You
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Godin Thekiller
The Corporate Raiders Top Men.
2690
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Posted - 2015.01.10 19:58:00 -
[862] - Quote
Lazer Fo Cused wrote:Godin Thekiller wrote:Lazer Fo Cused wrote:Pokey Dravon wrote:Random scribbles, just doing this **** in passes. Assume 3 Main slots (Will be increased later, values adjusted accordingly) Assume Passive Armor Reps (Will be changed later, values adjusted accordingly) Assume Shield and Armor Hardeners are both 30% reduction Assume 180mm Plate is 50% more HP than 120mm Plate General Goals for this pass: -Maintain Gunnlogi eHP -Require Gunnlogi to fit Shield Recharger to reach same levels of shield regen -Maintain Madrugar Armor Repair rate -Match Base HP of Gunnlogi and Madrugar -Significantly increase Madrugar eHP so that it has ~20% more eHP than Gunnlogi, and Gunnlogi has ~20% regen rate. https://docs.google.com/spreadsheets/d/1J2n_K-I5tvkghAG6Hvjygy51YZuOCP50PAdKT_LoS-k/edit?usp=sharingResult is that Gunnlogi for the most part performs as it currently is, Madrugar has similar regen to before, but a lot more HP. Feel free to spaz out as per usual. 1. 3 main slots is still bad 2. 180plate used to offer 3200 armor or around that i believe 3. Heavy shield extender isnt even half of the plat in HP 4. When and if more AV shield weapons are added Gunlogi will be worse off Read the entire spreadsheet before posting. 1. Already did and he complained that i complained about working on the 3 tank slot layout, rattati has it in his spreadsheet so until its updated its working with 3 which is still bad no matter what angle you look at it from 2. I still dont like the docu
So you're complaining that he isn't going fast enough? wtf?
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders Top Men.
2690
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Posted - 2015.01.10 19:59:00 -
[863] - Quote
Thaddeus Reynolds wrote:Breakin Stuff wrote:Godin Thekiller wrote:I'd also like to reiterate that HAV's will still need a role to have. Even if they are balanced, they will still only have a single job already done by infantry, and that is shoot at people and other vehicles, mostly HAV's. We need more structures that could be destroyed (or defended) by HAV's, and ones that really matter at that (SD's can partly be replaced by nanohives, CRU's by mCRU's or DU's, turrets by HAV's). This sounds like maybe something if we ask nicely Rattati might include in his PC revamp. I had an idea (based on something that Adamance had said) where we give NULL Cannons HP Values like Supply Depots, when it's depleted they go into lock-down for a short time (During which they cannot fire). If the possessing team Reps them back up to a certain % of Armor, the NULL Cannon comes back online, if they don't it defaults to neutral with full armor(Something along those lines to make them relevant in objective modes)...
This kind of **** would be amazing.
click me
Blup Blub Bloop. Translation: Die -_-
|
Lazer Fo Cused
Shining Flame Amarr Empire
409
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Posted - 2015.01.10 20:25:00 -
[864] - Quote
Godin Thekiller wrote:
So you're complaining that he isn't going fast enough? wtf?
1. Please point to the part where i said that |
Lazer Fo Cused
Shining Flame Amarr Empire
409
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Posted - 2015.01.10 20:28:00 -
[865] - Quote
Breakin Stuff wrote:So. I have consolidated the data I found for chrome as promised. I suck at spreadsheets, everything I know (which you couldn't fill a thimble with) I learned over the last two hours by myself. Copy/paste is my friend. I didn't include the AV nade values because whoever copied the values down didn't bother posting the direct damage, and had dandelion fluff like 6m blast radius crap written in, so I'll leave that to Rattati to figure out. So, in short, to everyone who has ever driven, or shot at a tank, No One Loves YouIt's the spreadsheet. Click it.
1. Chrome was beast
2. Noticed missing alot of other modules like nanofibres and overdrives etc, take it you couldnt find them
3. We should just bring this back and tweek it which i am going to do |
Breakin Stuff
Internal Error. Negative-Feedback
6273
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Posted - 2015.01.10 20:30:00 -
[866] - Quote
2. Noticed missing alot of other modules like nanofibres and overdrives etc, take it you couldnt find them
Nope
3. We should just bring this back and tweek it which i am going to do
what are you intending to tweak?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Internal Error. Negative-Feedback
6280
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Posted - 2015.01.10 20:39:00 -
[867] - Quote
I just found more modules.
Will update the sheet later tonight
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Lazer Fo Cused
Shining Flame Amarr Empire
410
|
Posted - 2015.01.10 20:45:00 -
[868] - Quote
Breakin Stuff wrote:
2. Noticed missing alot of other modules like nanofibres and overdrives etc, take it you couldnt find them
Nope
3. We should just bring this back and tweek it which i am going to do
what are you intending to tweak?
1. Possibly modules and maybe a few turrets 1a. Stuff like % which are odd but we can keep those which are a lower % and have lower CPU/PG values 1b. With turrets maybe general more splash because its a 6ft missile and in comparision to a core locus grenade it does less damage in a smaller radius 1c. Skills and skill bonuses and i mean skills for everything and every module 1d. Hulls will stay roughly the same
2. I will wait till the spreadsheet is updated |
Breakin Stuff
Internal Error. Negative-Feedback
6280
|
Posted - 2015.01.10 20:48:00 -
[869] - Quote
leave the splash alone, I don't think Rattati's going to give you back the infantry bashing potency without some serious begging.
Let's not poke the hornet's nest immediately, there are better times for that, and all of the splash values in chrome are much higher than what we have now. all of them. on every weapon. I doubt getting those back is negotiable
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Spkr4theDead
Red Star.
2710
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Posted - 2015.01.10 22:31:00 -
[870] - Quote
Breakin Stuff wrote:leave the splash alone, I don't think Rattati's going to give you back the infantry bashing potency without some serious begging.
Let's not poke the hornet's nest immediately, there are better times for that, and all of the splash values in chrome are much higher than what we have now. all of them. on every weapon. I doubt getting those back is negotiable My spreadsheet
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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