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2321. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I'm still amazed that swarms have DPS values that would have been considered viable against chromosome marauders in TODAY's build. This explains a lot. Still waiting on feedback from anyone on dropships or *other things* To put this into perspe...
- by Breakin Stuff - at 2015.01.12 19:08:00
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2322. HAVs: Roles, Gains, and Sacrifices - in Feedback/Requests [original thread]
Soraya Xel wrote: I am actually not opposed to vehicles being good at anti-infantry. But they need to be able to die to infantry as well. There's a reason I push for a reversion to Chrome. Most of the screaming in closed beta came from "Eli...
- by Breakin Stuff - at 2015.01.12 18:23:00
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2323. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Breakin Stuff wrote: Recommending no change from current on swarm launchers. the theorycraft tab is a carbon copy of the current values, as those numbers are viable vs. Chromosome marauders. I would like to add a ...
- by Breakin Stuff - at 2015.01.12 17:57:00
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2324. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Recommending no change from current on swarm launchers. the theorycraft tab is a carbon copy of the current values, as those numbers are viable vs. Chromosome marauders.
- by Breakin Stuff - at 2015.01.12 17:42:00
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2325. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I will address this at each point: Just as an FYI, Gallente Commando with max reload and commando skills will break 900 DPS with an Allotek Plasma Cannon given your stats (No proficiency) time to change the commando bonus. 2.5 Reload +15% Rap...
- by Breakin Stuff - at 2015.01.12 17:33:00
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2326. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Screw it, ain't changing a damn thing involving loss of weaponry or damage mod modifications. I think I'd rather see how the numbers I have play out. The following has been done in the theorycrafting tab: adjusted forge guns to conform to chrome...
- by Breakin Stuff - at 2015.01.12 17:10:00
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2327. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I changed my mind. After looking at the baseline DPS numbers after modifying a couple things I'm not going to uptick base values based on weaponry skills and loss of damage mod efficacy. I think I'd rather let this stand and see if it is viable, ...
- by Breakin Stuff - at 2015.01.12 17:03:00
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2328. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I'm not worried about the officer variants of anything. those are Rattati's problem, not mine. Additionally, I have no idea what the original numbers were on AV nades, so I'm not gonna touch 'em. Again, I'm going to let Rattati figure that out...
- by Breakin Stuff - at 2015.01.12 16:50:00
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2329. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
only the stats in the theorycraft tab are modified, and amended with notes. Everything else is straight chrome crap. Only the stats in theorycrafting WILL be modified. Hey thaddeus I'm stealing your template. automatic DPS calculation based on ...
- by Breakin Stuff - at 2015.01.12 16:41:00
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2330. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Breakin Stuff wrote: thanks thaddeus I'll add you to the list of people I'm plagiarizing from. By the way I edited my last post to clarify a few things. Would my proposed naming changes be considered reasonable? ...
- by Breakin Stuff - at 2015.01.12 16:12:00
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2331. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
nicely done with the DPS setup there Thaddeus. Ok someone click my link and please verify whether or not my updates took. You should see an asston of new tabs representing vehicle modules and the theorycrafting tab, which I am working on. My r...
- by Breakin Stuff - at 2015.01.12 16:10:00
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2332. Friendly Fire causing framerate drop? - in Feedback/Requests [original thread]
believe it or not it actually requires more server resources to mark out and exclude individual targets (to prevent teamkilling) than it does to simply have the firing mechanics apply to anyone and everyone, because all of the targets are treated ...
- by Breakin Stuff - at 2015.01.12 15:26:00
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2333. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
I am talking about skills that provide no bonus or benefit beyond being there for :reasons: I'm also talking about skills that have no benefit past level 3. Things like dropsuit command, frame skills and most of the vehicle tree. Kane Spero sai...
- by Breakin Stuff - at 2015.01.12 15:18:00
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2334. To ccp: please do something about kills and assists. - in Feedback/Requests [original thread]
a simple solution would be to allow kill credit to apply to all persons focusing fire within x number of seconds. that way the warpoint reward might be less, but for mission completion and for the people stat tracking you're not getting screwed o...
- by Breakin Stuff - at 2015.01.12 15:04:00
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2335. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
thanks thaddeus I'll add you to the list of people I'm plagiarizing from. By the way I edited my last post to clarify a few things.
- by Breakin Stuff - at 2015.01.12 15:02:00
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2336. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
alright monkeys, I'm just now editing the missing modules into the chromosome spreadsheet. I'll also be working on a tab called theorycrafting for recommended adjustments for various things, such as the plasma canno, which looking at the numbers ...
- by Breakin Stuff - at 2015.01.12 14:55:00
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2337. Change the way extenders and plates function... - in Feedback/Requests [original thread]
All Gucci wrote: One Eyed King wrote: You guys do realize they can play with Logi numbers, Assault bonuses, and even Heavy numbers etc to balance this out right? Assaults could get an efficacy bonus. Logis could have their base HP increase...
- by Breakin Stuff - at 2015.01.12 08:57:00
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2338. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
even if the Chrome Vehicles and AV were introduced tomorrow, and rattati decided to nerf something next week, Marauders would retain intense killing power. I intend to adjust proposed AV stats to make up for a couple nerfs since chrome we ain't ge...
- by Breakin Stuff - at 2015.01.11 14:07:00
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2339. Skill Tree Update Compilation - in Feedback/Requests [original thread]
I want a sh*tposting skill
- by Breakin Stuff - at 2015.01.10 23:42:00
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2340. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: Spkr4theDead wrote: Breakin Stuff wrote: leave the splash alone, I don't think Rattati's going to give you back the infantry bashing potency without some serious begging. Let's not poke the hor...
- by Breakin Stuff - at 2015.01.10 22:51:00
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