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2181. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
killertojo42 wrote: My core I maxed out minus the last level in the drop suit core upgrades which it's benefit is so low I wouldn't get any more PG, I've been playing since closed beta when ended dude, I know my stuff down to the last percent ...
- by Breakin Stuff - at 2015.01.16 20:28:00
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2182. CCP, we need you to settle a dispute. Numbers stuff. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Breakin Stuff wrote: Fizzer XCIV wrote: Breakin Stuff wrote: delay is back to back bullet delay bullet delay bullet delay. However there is a REFIRE delay limiting trigger pulls. so you cannot pull the trigger fas...
- by Breakin Stuff - at 2015.01.16 20:20:00
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2183. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Missiles don't have enough velocity, at least currently to be half reliable at any range. The only chance you have is if the other tank stays completely still, which goes completely against the first rule of tanking. th...
- by Breakin Stuff - at 2015.01.16 20:13:00
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2184. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
the reasons I want missiles in the middle is because their status as near-automatic win button versus armor HAVs. I want it to be so if the blaster gets into optimal it has the advantage, if the blaster CANNOT get into optimal the other two screw...
- by Breakin Stuff - at 2015.01.16 19:46:00
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2185. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
killertojo42 wrote: I am working on getting all minmataar suits up to level 5 operation and have fully skilled out CRs and SMGs, I'm one level from level 5 on my logi and 2 on my scout and made my minmataar assault a working killing machine w...
- by Breakin Stuff - at 2015.01.16 19:42:00
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2186. CCP, we need you to settle a dispute. Numbers stuff. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Breakin Stuff wrote: delay is back to back bullet delay bullet delay bullet delay. However there is a REFIRE delay limiting trigger pulls. so you cannot pull the trigger fast enough to mimic autofire, which causes the R...
- by Breakin Stuff - at 2015.01.16 19:37:00
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2187. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
killertojo42 wrote: Breakin Stuff wrote: As someone who primarily runs shield fits I must say the OP has lost his rabid-ass mind. When one armor plate out performs 2 shield extenders, ferroscale plates give more HP with no movement penalty...
- by Breakin Stuff - at 2015.01.16 19:28:00
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2188. CCP, we need you to settle a dispute. Numbers stuff. - in Feedback/Requests [original thread]
delay is back to back bullet delay bullet delay bullet delay. However there is a REFIRE delay limiting trigger pulls. so you cannot pull the trigger fast enough to mimic autofire, which causes the RoF of a combat rifle to stutter instead of run...
- by Breakin Stuff - at 2015.01.16 19:23:00
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2189. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Like I said , he NEEDS it . ZOMG gaiz Interwebz badazz here! Maek wai, maek wai! You do realize that all the posturing in the world isn't going to change the fact that you contribute nothing useful ...
- by Breakin Stuff - at 2015.01.16 19:18:00
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2190. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Breakin Stuff wrote: Shinobi MumyoSakanagare ZaShigurui wrote: More QQ because Breakin called me on not bothering to read Please cry directly into the bucket. I'll take lessons from you in pl...
- by Breakin Stuff - at 2015.01.16 18:51:00
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2191. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: You can't kill them because YOU are a scrub . Now move on scrub . You keep talking. And nothing useful is heard. Ever. I run HMG sent without the aim assist handicap. what's YOUR excuse?
- by Breakin Stuff - at 2015.01.16 18:50:00
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2192. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Fox Gaden wrote: Shinobi MumyoSakanagare ZaShigurui wrote: There is just no way that a dedicated heavy can look at this post and not think " nerf " . I hate to break it to you, but a nerf is coming . It is up to the dedicated Sentinel co...
- by Breakin Stuff - at 2015.01.16 18:48:00
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2193. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
actual lock warning is impossible. they apparently tried it. My suggestion was giving swarms a 200 Db profile so you can see fast movers coming in to whack you.
- by Breakin Stuff - at 2015.01.16 18:45:00
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2194. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Soraya Xel wrote: How does swarms have less warning than forge guns? Swarms have to be locked out in the open, take longer than a forge charge, and move about ten times slower than a forge blast. I don't get a nifty warning light before a shot...
- by Breakin Stuff - at 2015.01.16 18:34:00
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2195. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: More QQ because Breakin called me on not bothering to read Please cry directly into the bucket. I'll take lessons from you in playing sentinel when hell freezes over you stinking newbie.
- by Breakin Stuff - at 2015.01.16 17:54:00
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2196. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
wiseguy12 wrote: Swarms hard to evade an nd everyone has them. A single minmando can kill any vehicle easily. It takes 3swarms to down any shield dropship. And look at how long it takes to shoot them, not long huh. Add a counter measure slot th...
- by Breakin Stuff - at 2015.01.16 17:52:00
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2197. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
I don't think soraya understands that a warning isn't going to mean squat if the swarm launcher is directly below you. If you ever see atiim in the killfeed and you're in a dropship? He's underneath you to the aft, locking your belly.
- by Breakin Stuff - at 2015.01.16 17:51:00
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2198. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
unless someone has a very compelling reason to do otherwise, I'm going to run as follows: Blasters: High DPS, High RoF, Low Alpha (700-ish DPS proto) Missiles: Mid DPS, Mid RoF, Mid Alpha (600 DPS-ish Proto) Rails: Low DPS, Low RoF, High Alpha....
- by Breakin Stuff - at 2015.01.16 16:41:00
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2199. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Fox Gaden wrote: I like it, but for that last part we might want to consider what happens if Lizard Squad takes down the PSN again, or Tranquility gets hit with a DDOS attack, or the Battle-servers go down and no one can queue up. I think t...
- by Breakin Stuff - at 2015.01.16 16:23:00
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2200. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
DarthJT5 wrote: Breakin Stuff wrote: I think I figured out how to do the heavy turrets so the Rails and Missiles aren't the clearly superior option. this will require me to clean up the turret trees and dump all of the redundant variants. M...
- by Breakin Stuff - at 2015.01.16 16:19:00
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