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2121. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Breakin Stuff wrote: Yeah, I'm not going to push TTK upwards of half a minute to a minute. There's absolutely no point engaging when your opponent can always escape to the safety of the redline before you can destroy h...
- by Breakin Stuff - at 2015.01.19 17:14:00
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2122. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Yeah, I'm not going to push TTK upwards of half a minute to a minute. There's absolutely no point engaging when your opponent can always escape to the safety of the redline before you can destroy him. The fights will be a bit longer than chrome. ...
- by Breakin Stuff - at 2015.01.19 16:48:00
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2123. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Stefan Stahl wrote: Hey, some questions here without having read more than two pages (I'm sorry, it's a really long thread): - What happens when you bring a STD HAV and someone brings proto AV? I'm asking this because the typical response to s...
- by Breakin Stuff - at 2015.01.19 13:05:00
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2124. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Stefan the answers to your questions depend entirely on which of the proposals you are looking at. There is mine, which will be very close to chromosome balance with a few egregiosly easy exploits being smothered with a pillow gently. There is t...
- by Breakin Stuff - at 2015.01.19 12:51:00
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2125. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
pegasis prime wrote: I really do hope your proposals bring about the game play you speak of but I can still fore see armies of wiki swarms strapped to min commando's. I would have loved to see the Iintroduction of dammage profiles to hav's s...
- by Breakin Stuff - at 2015.01.19 12:46:00
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2126. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Should be with swarms. I'm not changing them from what we have now because they will have the lowest alpha/refire ratio by a wide margin. Wiyrkomi swarms DPS is just shy of 400 higher than the IAFG today. 250-300 when compared to my AV tabes With...
- by Breakin Stuff - at 2015.01.19 10:54:00
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2127. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
CCP Rattati wrote: True Adamance wrote: killian178 wrote: Already get those, there called starter fits. Why is everyone griefing over new content, intangible content mind you. I just wanna roll around in my space fortress in peace. Wo...
- by Breakin Stuff - at 2015.01.19 09:10:00
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2128. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
Speak of the devil...
- by Breakin Stuff - at 2015.01.19 09:02:00
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2129. NON SQUAD WARBARGE USE - in Feedback/Requests [original thread]
No. You can. It's matchmaking doesn't put a multiplier on the mu score of a solo man squad.
- by Breakin Stuff - at 2015.01.19 09:01:00
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2130. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
CCP Rattati wrote: I'm in the market for Basic Dropsuit skills and other good ideas, I too think that there are too few unlocks at level 5, and that the level 2 and 4 gaps should have something. even if just half a % or something. When I am...
- by Breakin Stuff - at 2015.01.19 09:00:00
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2131. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I think you are misunderstanding me. Turret TTK should increase 20-30%. So if the fights lasted 8 seconds before, they will now last 10-11 between vehicles. ONLY between vehicles. All heavy turrets will maintain higher overall DPS values than i...
- by Breakin Stuff - at 2015.01.19 08:47:00
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2132. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Between 20-30% reduction in TTK from chrome. AV TTK will remain the same but we shouldn't see anymoye two shot kills or instablaps on the AV side.
- by Breakin Stuff - at 2015.01.19 06:57:00
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2133. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Breakin Stuff wrote: Thaddeus' setup is interesting and ambitious. This has it's advantages and drawbacks. Mine is based on tested fundamentals. This has it's advantages and it's drawbacks. And yes Godin I fully agre...
- by Breakin Stuff - at 2015.01.19 06:48:00
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2134. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
Maken Tosch wrote: things I agree with However after having talked to various humans, the skill system would need to be entirely rebuilt and the dropsuits reconfigured as well. If we had a large dev team, then yeah it'd probably be doable.
- by Breakin Stuff - at 2015.01.19 06:33:00
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2135. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus' setup is interesting and ambitious. This has it's advantages and drawbacks. Mine is based on tested fundamentals. This has it's advantages and it's drawbacks. And yes Godin I fully agree that you are an opinionated ****.
- by Breakin Stuff - at 2015.01.19 06:11:00
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2136. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I think Thaddeus said it best. Who gives a crap which/if any proposal gets picked as long as it gives rattati ideas for successfully rebalancing vehicles? Giving ideas is the sum total of the objective.
- by Breakin Stuff - at 2015.01.19 05:36:00
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2137. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Its the exorcist. I misspoke. The seraph is the ADS
- by Breakin Stuff - at 2015.01.18 22:44:00
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2138. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I kinda figured the Amarr for the types to consider the marauders to be main battle tanks, and what everyone ELSE thought as MBTs to be "scout tanks" and then get butthurt when CONCORD reclassifies the Seraphim a "Marauder." Penitent tanks might...
- by Breakin Stuff - at 2015.01.18 21:47:00
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2139. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Breakin Stuff wrote: fixed. Now the only question is are those base values sans the SP investments and why dem numbers odd and not even? Even Numbers > Odd Numbers. If say you operated at 800 Shields (Standard ...
- by Breakin Stuff - at 2015.01.18 21:38:00
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2140. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Breakin Stuff wrote: fixed. Now the only question is are those base values sans the SP investments and why dem numbers odd and not even? Even Numbers > Odd Numbers. If say you operated at 800 Shields (Standard ...
- by Breakin Stuff - at 2015.01.18 21:35:00
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