Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
681. MAVs? - in General Discussions [original thread]
Isnt there going to be mobile CRUs? These could easily fill the role of a MAV. Heavily armored, little or likely zero offensive capabilites. Hell mobile supply depots would be awesome too. These two vehicles would make the game way more dynamic an...
- by Bones McGavins - at 2013.04.12 16:38:00
|
682. New player with real problems. - in Rookie Training Grounds [original thread]
To be fair, this game has some mechanical issues which make aiming a bit annoying. For example, ever be sniping, and be like a centimeter off of the enemies head, so you nudge up a bit, but then nothing happens, so you nudge a bit more, and then y...
- by Bones McGavins - at 2013.04.12 14:25:00
|
683. Bad Furry breaks Manus Peak (video) - in General Discussions [original thread]
I love all the silly posts explaining how to overcome it... Yes, because something not being 100% unbeatable means it is good gameplay and balanced properly. Look, if I in theory had a gun that fires as fast as an HMG and deals sniper damage wit...
- by Bones McGavins - at 2013.04.11 19:43:00
|
684. What about the Tactical AR needs fixing? - in General Discussions [original thread]
It needs far less kick back. Firing it is way more jarring and disorienting than the other ARs, it makes it useless.
- by Bones McGavins - at 2013.04.11 18:43:00
|
685. Will SP inflation mean harder time for newberries? - in General Discussions [original thread]
The advantage one has in SP is curved. After getting a build maxed out, that build is as competitive as any other player no matter how much SP they have. After that point, SP becomes more about multi-specing and versatility rather than having an a...
- by Bones McGavins - at 2013.04.11 18:41:00
|
686. New player with real problems. - in Rookie Training Grounds [original thread]
I find the key to success in DUST and almost all FPS is to not fight a fair fight. Never fight someone who knows where you are, at least not without an advantage. Guys who go like 30-2 as infantry arent doing so in a series of 1on1 fair fights. Th...
- by Bones McGavins - at 2013.04.11 17:58:00
|
687. Determining enemy shield/armor - in Rookie Training Grounds [original thread]
Hey guys, on these forums, and in game, ive noticed people commenting on the amount of shield/armor enemy units have. Is it possible to determine this in the middle of battle? I can see how full their bars are, but i have no idea if that bar repre...
- by Bones McGavins - at 2013.04.11 17:47:00
|
688. An Image for the Dust community to think about... - in General Discussions [original thread]
Right but "artillery" pieces arent fun in any video game. Unit that sits out of range of battle, killing people without them having any chance to kill it back is like the most boring, terrible concept for a video game ever. It works in real life...
- by Bones McGavins - at 2013.04.11 14:30:00
|
689. This is how DUST will be once its metagame evolves to EVE like levels.... - in General Discussions [original thread]
Coleman Gray wrote: I'm hoping for battles that literally last days where players can jump in and out, constantly replacing each other as the battle changes and unfolds Nah. This type of thing is what would ruin the fun of DUST. The game you...
- by Bones McGavins - at 2013.04.08 21:09:00
|
690. This is how DUST will be once its metagame evolves to EVE like levels.... - in General Discussions [original thread]
Well first youd need a much better system to coordinate intra-squad than we currently have. But beyond that, GOD YES. That is what I am looking for. However, I think you over-estimate the logistical side of DUST versus the individual play when yo...
- by Bones McGavins - at 2013.04.08 20:38:00
|
691. Viziam With x4 DMG Mods - in General Discussions [original thread]
The only real downside to lazers, that ive seen, is that (at lease on tier 3 without damage mods) the time it takes to eat through armor tanked folks, combined with the fact you have a giant lazer pointing to the enemy, from you, means 2 things: ...
- by Bones McGavins - at 2013.04.08 15:43:00
|
692. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
jamstar saa187 wrote: Bones, you've moved from 'Last Concern' to 'Last Question(s)'....... i suspect we should expect a 'Last Musing' and 'Last Query' next right? lol (just messing with you dude! ) Hey im no longer concerned! Just inquisi...
- by Bones McGavins - at 2013.04.05 19:10:00
|
693. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
So its "soon" but not part of the upcoming PC with the caveat of being able to bring friends into PC via the squad system. Cool. Last question(s): Clones are sold for 100K. Is this done manually or automatically when you have more clones than the...
- by Bones McGavins - at 2013.04.05 18:54:00
|
694. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
My last concern is this: I thought DUST was going to allow for merc corporations to have a role in PC without the desire to actually own districts. Basically the ability to be contracted out for defense or attacks to gain or protect distrcits for ...
- by Bones McGavins - at 2013.04.05 18:08:00
|
695. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Goric Rumis wrote: I'm still concerned about larger corps with lots of resources being able to beat down a district by simple attrition. In other words, fighting a series of losing battles strictly for the purpose of reducing the number of clon...
- by Bones McGavins - at 2013.04.05 17:33:00
|
696. Why is there no hull/suit integerity meter? - in General Discussions [original thread]
You technically can survive with 0 armor and 0 shields. So you have a tiny sliver of "hull" damage.
- by Bones McGavins - at 2013.04.05 17:28:00
|
697. Clone costs versus equipment costs... - in General Discussions [original thread]
Skihids wrote: I brought this up back when clones were "only" 200k each. Keep in mind the defender is unable to purchase more clones so they will be quite literally priceless. PC is most definitely going to be absolute top of the line gear an...
- by Bones McGavins - at 2013.04.05 17:25:00
|
698. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
KEROSIINI-TERO wrote: Bones McGavins wrote: I made this post in the general forum, but I'll make it here too since its in response to the dev blog. My concern is, the cost of individual clones makes the difference between gear costs negliab...
- by Bones McGavins - at 2013.04.05 17:17:00
|
699. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Basically, the cost between various gear levels is marginalized by the cost of clones. Look at it this way: Currently lets say a typical starter fit costs 20k. A typical proto fit costs 400k (these numbers may be wrong, i dont use proto yet). S...
- by Bones McGavins - at 2013.04.05 16:08:00
|
700. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
I made this post in the general forum, but I'll make it here too since its in response to the dev blog. My concern is, the cost of individual clones makes the difference between gear costs negliable. A starter clone costs over 500k ISK. So this m...
- by Bones McGavins - at 2013.04.05 15:49:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |