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lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 15:07:00 -
[31] - Quote
Goon ReGnUM wrote:This game play was beyond boredom. However, it did point out a few major flaws in the game.
1. It showed how broken the Laser Rifle is.
2. It showed how broken map control is, when a camping squad is able to have a vantage points into two main spawns.
3. It showed how slow gameplay gets, when a dominating force decides to camp it.
Overall, this video pretty much shows what is wrong with most of the game. Abuse of a broken weapon with the abuse of a broken map design.
Hopefully, CCP is watching this video.
And I see you are new to Dust,welcome aboard! |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
334
|
Posted - 2013.04.08 15:09:00 -
[32] - Quote
Cat Merc wrote: The AR range as far as I know isn't dropping, just the sharphooter skill won't increase the range anymore. And just to make you understand, a laser touched me for a millisecond (It moved across my view, didn't even target me but the heavy near me) and it just removed 550hp in that moment. The AR can't do that, you have to aim properly and put down around 10 bullets.
I don't want the AR to be like that, I want lasers to stop have ridiculous amounts of DPS. OR make it so that you have to actually hold the laser on the enemy and only then the damage increases, instead of just the weapon builds up heat hence its now more powerful.
My only point about sharpshooter is that users will 'experience' a range decrease if they are expecting their AR to feel like it did after Uprising hits. Yes range wont be decreased, but those with sharpshooter trained now won't have the same range.
I really like how CCP makes each weapon's tactical use very different. The damage distribution potential for laser weapons is back end loaded with a whole clip. My guess is that that 550 hp wasn't on the front end of the laser's cycle, also I'm going to continue to reserve judgement until they say that whatever viziam issue there currently is is claimed to be fixed.
As far as 10 bullets from an AR, 750 RPM means 12.5 rounds per second which adds up to around 400 damage each second. My guess is that the laser rifle can't do that kind of damage until the 3rd or 4th second of firing, and then the user enters the tradeoff of 'do I want to risk overheating in exchange for massive damage or not'.
What I'm hearing from you is that you want the laser rifle to work a tad more like the assault rifle in that the damage distribution cycle should be flatter and require the user to have to have significantly increased tracking skills. It seems to have been designed to be less of a tracking weapon and and a more forgiving 'sweeper'.
Also what do you think should be the trade off in damage increase of a weapon if they have more mechanics overheating/seizing/scaling damage to worry/think about? Is it fair for them to get a little more potential damage? |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 15:11:00 -
[33] - Quote
Cat Merc wrote:Beren Hurin wrote:Cat Merc wrote:Yup, totally not broken. And when they take sharpshooter away from AR users you all will be crying more. I'm telling you, the player-base is going to have to spread out in terms of its weapons use. If 70% of users' optimal damage range is under 30m then YES the laser will be OP, but you shouldn't nerf the laser so that you can cater to the vanilla weapon choices of people. I'm thinking about a sort of tactical-weapon use 101 for every weapon out there. David Cross' AR strafing video was quite helpful for AR users, but really not too valid for much else out there. There are equally great tactics for a lot of other weapons out there that people should know and will help to balance out what seems to be unfair advantages of these combinations. Actually no, I could not care less about the sharpshooter thing. I have sharpshooter level III and I'm doing just fine. The weapon is broken, if you are watching this and think otherwise you probably want to check your eyes.
Why is the spawn system not broke? I killed at least 20 ppl before they even came out pf the respawn daze. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2375
|
Posted - 2013.04.08 15:13:00 -
[34] - Quote
I really hope they fix the LR in Uprising so that it requires skill to use |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 15:14:00 -
[35] - Quote
Ynned Ivanova wrote:lowratehitman wrote:I apologize for the foul mouth. I am heavily medicated and have a loose tongue in the video.I have had a few players ask me how well it works with x4 complex dmg mods so I thought I would share my experience.Do any of you use x4 or do you try and stray from it due to penalties? http://www.youtube.com/watch?v=JHr_mJn17xY&feature=youtu.be And? Replace Viziam with any Proto level weapon + 4 complex mods and the results would be the same against that opposition.
In my hands with light wepon sharpshooter prof x3 perhaps...what is your point? |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 15:15:00 -
[36] - Quote
DUST Fiend wrote:I really hope they fix the LR in Uprising so that it requires skill to use
If it was do easy friend,you would be using it 100% of the time. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2375
|
Posted - 2013.04.08 15:18:00 -
[37] - Quote
lowratehitman wrote:If it was do easy friend,you would be using it 100% of the time.
Not at all, I have yet to put a single point into ARs for the exact same reason.
The laser is also the opposite of my "rush 'n' crush" playstyle.
|
ladwar
Dead Six Initiative
100
|
Posted - 2013.04.08 15:19:00 -
[38] - Quote
DUST Fiend wrote:I really hope they fix the LR in Uprising so that it requires skill to use its soo hard for me to find you sarcastic.. u need to be sooo much better at it. |
Cat Merc
BetaMax. CRONOS.
456
|
Posted - 2013.04.08 15:19:00 -
[39] - Quote
Beren Hurin wrote:Cat Merc wrote: The AR range as far as I know isn't dropping, just the sharphooter skill won't increase the range anymore. And just to make you understand, a laser touched me for a millisecond (It moved across my view, didn't even target me but the heavy near me) and it just removed 550hp in that moment. The AR can't do that, you have to aim properly and put down around 10 bullets.
I don't want the AR to be like that, I want lasers to stop have ridiculous amounts of DPS. OR make it so that you have to actually hold the laser on the enemy and only then the damage increases, instead of just the weapon builds up heat hence its now more powerful.
My only point about sharpshooter is that users will 'experience' a range decrease if they are expecting their AR to feel like it did after Uprising hits. Yes range wont be decreased, but those with sharpshooter trained now won't have the same range. I really like how CCP makes each weapon's tactical use very different. The damage distribution potential for laser weapons is back end loaded with a whole clip. My guess is that that 550 hp wasn't on the front end of the laser's cycle, also I'm going to continue to reserve judgement until they say that whatever viziam issue there currently is is claimed to be fixed. As far as 10 bullets from an AR, 750 RPM means 12.5 rounds per second which adds up to around 400 damage each second. My guess is that the laser rifle can't do that kind of damage until the 3rd or 4th second of firing, and then the user enters the tradeoff of 'do I want to risk overheating in exchange for massive damage or not'. What I'm hearing from you is that you want the laser rifle to work a tad more like the assault rifle in that the damage distribution cycle should be flatter and require the user to have to have significantly increased tracking skills. It seems to have been designed to be less of a tracking weapon and and a more forgiving 'sweeper'. Also what do you think should be the trade off in damage increase of a weapon if they have more mechanics overheating/seizing/scaling damage to worry/think about? Is it fair for them to get a little more potential damage? You make some good points. Keep the damage the same, but the max damage should be much lower than it is right now. Also, you can't swipe with the AR, so the whole "400dps" point is moot. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
334
|
Posted - 2013.04.08 15:21:00 -
[40] - Quote
DUST Fiend wrote:I really hope they fix the LR in Uprising so that it requires skill to use
If by 'skill' you mean 'the same tactics that an AR user has to use to be effective'. Emotionally I don't want this to be a valid argument. If you want laser rifle (or all weapon users) to have to track-strafe their way to effective damage, then IMO you are arguing for a more vanilla game.
I hypothesize on a per clip basis, the AR can still deal out more damage although, I'd like to see someone do that math/experiment. AR damage is static and laser really isn't. The scrambler rifle is going to be yet another iteration on all of this and I'm anxious to see how it factors in. I'm guessing its going to be between the AR and laser (in damage/range) and therefore even out this seeming inbalance. |
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lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 15:24:00 -
[41] - Quote
DUST Fiend wrote:lowratehitman wrote:If it was do easy friend,you would be using it 100% of the time. Not at all, I have yet to put a single point into ARs for the exact same reason. The laser is also the opposite of my "rush 'n' crush" playstyle. Lasers and ARs are more "camp 'n' stamp", way too boring for me, personally.
We are talking skill as you mentioned previously,if it was easy and required little skill such as the sniper rifle than yes,people would be using it all the time. I think the AR is broken so I use the LR. I am heavily skilled and proficent with both wepons. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2375
|
Posted - 2013.04.08 15:26:00 -
[42] - Quote
lowratehitman wrote:We are talking skill as you mentioned previously,if it was easy and required little skill such as the sniper rifle than yes,people would be using it all the time. I think the AR is broken so I use the LR. I am heavily skilled and proficent with both wepons.
All I see from "top" players these days is Viziams with stacked damage mods. Seriously, it's a laser show every game I go into that has a squad of halfway descent people. Lasers are quickly becoming the staple weapon over ARs because of their ease of use and extreme efficiency at range. |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 15:30:00 -
[43] - Quote
DUST Fiend wrote:lowratehitman wrote:We are talking skill as you mentioned previously,if it was easy and required little skill such as the sniper rifle than yes,people would be using it all the time. I think the AR is broken so I use the LR. I am heavily skilled and proficent with both wepons. All I see from "top" players these days is Viziams with stacked damage mods. Seriously, it's a laser show every game I go into that has a squad of halfway descent people. Lasers are quickly becoming the staple weapon over ARs because of their ease of use and extreme efficiency at range.
I will agree with effective range,but I have spent near 2 million sp just on range to get where I am at. If it was easy, trust me that EVERYBODY would use them.
Perhaps not near 2 million,but do the math...light wepon sharpshooter prof x3 |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
334
|
Posted - 2013.04.08 15:31:00 -
[44] - Quote
Cat Merc wrote:[quote=Beren Hurin] You make some good points. Keep the damage the same, but the max damage should be much lower than it is right now. Also, you can't swipe with the AR, so the whole "400dps" point is moot.
My whole unclear point on swiping vs RPM on AR was more that the average dps of a laser rifle over the life of a clip is probably pretty comparative, especially if you are burst firing the laser. Also, I never said that you could swipe the AR. I said the opposite, that it was more of a tracking weapon. Anyway, If you spend the entire clip without letting up you could probably exceep the DPS on an AR at the same level, but you are risking other things. On top of this lasers seem to eat ammo faster than ARs.
If you look at the video, its annoyingly difficult to see the HP of suits due the the laser's sights, but if we assume most suits you were killing had around 350+ HP I was counting about 2.5 to 3 seconds to kill most of them. That really isn't THAT amazing as far as DPS. I still think the main problem here was that people had their shields mostly gone before they could move. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2375
|
Posted - 2013.04.08 15:33:00 -
[45] - Quote
All I have to say is that the laser is the ONLY weapon that rewards you for MISSING.
Mull that one over.
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Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
334
|
Posted - 2013.04.08 15:34:00 -
[46] - Quote
DUST Fiend wrote:All I have to say is that the laser is the ONLY weapon that rewards you for MISSING. Mull that one over.
Disagree. You do more damage to a player if you don't miss. our damage does not increase if you miss. I still maintain that the power of laser rifles is primarily that there aren't enough skilled players with weapons that can threaten laser users at their range.
Mobile shields will also more or less indirectly 'nerf' long range weapons. Until then, learn to love mass driver and sniper users. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2378
|
Posted - 2013.04.08 15:38:00 -
[47] - Quote
Beren Hurin wrote:Disagree. You do more damage to a player if you don't miss. our damage does not increase if you miss.
I'm almost positive that the LR builds up heat damage if you shoot the ground. That's why you see people camping on top of nano hives, never burst firing, because the DPS builds to maximum and they just swipe back and forth cutting everything in half. |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 15:41:00 -
[48] - Quote
DUST Fiend wrote:All I have to say is that the laser is the ONLY weapon that rewards you for MISSING. Mull that one over.
Im not going to argue over ones personal dislikes going from one "point" to another. War is about finding unfair advantages,and if it was easy and required no skill,than as I said,everyone would be using it. |
Cat Merc
BetaMax. CRONOS.
456
|
Posted - 2013.04.08 15:43:00 -
[49] - Quote
Beren Hurin wrote:Cat Merc wrote:[quote=Beren Hurin] You make some good points. Keep the damage the same, but the max damage should be much lower than it is right now. Also, you can't swipe with the AR, so the whole "400dps" point is moot. My whole unclear point on swiping vs RPM on AR was more that the average dps of a laser rifle over the life of a clip is probably pretty comparative, especially if you are burst firing the laser. Also, I never said that you could swipe the AR. I said the opposite, that it was more of a tracking weapon. Anyway, If you spend the entire clip without letting up you could probably exceep the DPS on an AR at the same level, but you are risking other things. On top of this lasers seem to eat ammo faster than ARs. If you look at the video, its annoyingly difficult to see the HP of suits due the the laser's sights, but if we assume most suits you were killing had around 350+ HP I was counting about 2.5 to 3 seconds to kill most of them. That really isn't THAT amazing as far as DPS. I still think the main problem here was that people had their shields mostly gone before they could move. By the time you go to another target your laser DPS is high enough to melt everyone in less than half a second. |
Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
51
|
Posted - 2013.04.08 15:43:00 -
[50] - Quote
The only real downside to lazers, that ive seen, is that (at lease on tier 3 without damage mods) the time it takes to eat through armor tanked folks, combined with the fact you have a giant lazer pointing to the enemy, from you, means 2 things:
Other enemy soldiers will key in on you.
Allies will key in on your target.
Neither are inherently bad. Taking the attention of the enemy allows your team to flank them. Your allies helpiing you kill faster is nice, but since other guns damage armor faster, youll likely end up with an assist rather than a kill. Which could be a bit annoying and make you want to switch guns after a while.
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DUST Fiend
OSG Planetary Operations Covert Intervention
2378
|
Posted - 2013.04.08 15:44:00 -
[51] - Quote
lowratehitman wrote:Im not going to argue over ones personal dislikes going from one "point" to another. War is about finding unfair advantages,and if it was easy and required no skill,than as I said,everyone would be using it.
Lmfao. You justify it that way, have a blast. A weapon with extreme range, no recoil, barely non existent overheat, and insanely high DPS at range....yea.....have fun with that.
You guys enjoy your thread on the king of camps, I for one will hold out that CCP fixes the weapon in Uprising.
Good day. |
Cat Merc
BetaMax. CRONOS.
456
|
Posted - 2013.04.08 15:44:00 -
[52] - Quote
Bones McGavins wrote:The only real downside to lazers, that ive seen, is that (at lease on tier 3 without damage mods) the time it takes to eat through armor tanked folks, combined with the fact you have a giant lazer pointing to the enemy, from you, means 2 things:
Other enemy soldiers will key in on you.
Allies will key in on your target.
Neither are inherently bad. Taking the attention of the enemy allows your team to flank them. Your allies helpiing you kill faster is nice, but since other guns damage armor faster, youll likely end up with an assist rather than a kill. Which could be a bit annoying and make you want to switch guns after a while.
Watch the video. A heavy was taken down faster than an AR could. |
Skihids
The Tritan Industries RISE of LEGION
1157
|
Posted - 2013.04.08 15:52:00 -
[53] - Quote
DUST Fiend wrote:lowratehitman wrote:Im not going to argue over ones personal dislikes going from one "point" to another. War is about finding unfair advantages,and if it was easy and required no skill,than as I said,everyone would be using it. Lmfao. You justify it that way, have a blast. A weapon with extreme range, no recoil, barely non existent overheat, and insanely high DPS at range....yea.....have fun with that. You guys enjoy your thread on the king of camps, I for one will hold out that CCP fixes the weapon in Uprising. Good day.
Yeah, they will give me my Laser turret, but then change it to time-on-target instead of time-on-trigger. Or rather they will let me skill into it first and nerf it a week later. |
Ynned Ivanova
Legion of Eden
0
|
Posted - 2013.04.08 15:54:00 -
[54] - Quote
Badly set up heavy then. Its a good weapon , useless in cqb really, good players know how to deal with them, as Ive found out.
Pros n cons but then all weapons do...
If theres anything I remotely understand its the base over heat, reduce the limit but keep the damage ratio. |
Goon ReGnUM
Immobile Infantry
16
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Posted - 2013.04.08 16:09:00 -
[55] - Quote
lowratehitman wrote:Goon ReGnUM wrote:This game play was beyond boredom. However, it did point out a few major flaws in the game.
1. It showed how broken the Laser Rifle is.
2. It showed how broken map control is, when a camping squad is able to have a vantage points into two main spawns.
3. It showed how slow gameplay gets, when a dominating force decides to camp it.
Overall, this video pretty much shows what is wrong with most of the game. Abuse of a broken weapon with the abuse of a broken map design.
Hopefully, CCP is watching this video. And I see you are new to Dust,welcome aboard!
And you must be new to Youtube for posting that video |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
334
|
Posted - 2013.04.08 16:22:00 -
[56] - Quote
Goon ReGnUM wrote:And you must be new to Youtube for posting that video
Is Goon Regnum Regnum_Dei reborn? |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 16:31:00 -
[57] - Quote
DUST Fiend wrote:lowratehitman wrote:Im not going to argue over ones personal dislikes going from one "point" to another. War is about finding unfair advantages,and if it was easy and required no skill,than as I said,everyone would be using it. Lmfao. You justify it that way, have a blast. A weapon with extreme range, no recoil, barely non existent overheat, and insanely high DPS at range....yea.....have fun with that. You guys enjoy your thread on the king of camps, I for one will hold out that CCP fixes the weapon in Uprising. Good day.
You clearly have PERSONAL problems with the LR. Perhaps it is too hard for you to be effictive with it,I am not sure. What I am sure of is you have not put on thing into consideration that I have said in this one sided "debate". I am skilled into this wepon in various areas,skills that are required for effictive range,dmg,etc. I am a glass cannon in this suit which btw costs right around 240,000 isk per death. So please think about everything involved before attempting a debate such as this. Btw,how much is a cheap tank? Prob around the price of the suit. Have a good day and I anticipate seeing you on the battlefield. |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 16:33:00 -
[58] - Quote
Goon ReGnUM wrote:lowratehitman wrote:Goon ReGnUM wrote:This game play was beyond boredom. However, it did point out a few major flaws in the game.
1. It showed how broken the Laser Rifle is.
2. It showed how broken map control is, when a camping squad is able to have a vantage points into two main spawns.
3. It showed how slow gameplay gets, when a dominating force decides to camp it.
Overall, this video pretty much shows what is wrong with most of the game. Abuse of a broken weapon with the abuse of a broken map design.
Hopefully, CCP is watching this video. And I see you are new to Dust,welcome aboard! And you must be new to Youtube for posting that video
Dont hate the player...hate the game. |
JETSTORM1090
Against All Oddz
25
|
Posted - 2013.04.08 16:36:00 -
[59] - Quote
DUST Fiend wrote:lowratehitman wrote:Im not going to argue over ones personal dislikes going from one "point" to another. War is about finding unfair advantages,and if it was easy and required no skill,than as I said,everyone would be using it. Lmfao. You justify it that way, have a blast. A weapon with extreme range, no recoil, barely non existent overheat, and insanely high DPS at range....yea.....have fun with that. You guys enjoy your thread on the king of camps, I for one will hold out that CCP fixes the weapon in Uprising. Good day. I will have to agree with you a 100% on this one Dust Fiend, I used just the normal laser rifle for a while and it kills extremely fast and with ease. I can't even imagine using the viziam, instant killing... |
DUST Fiend
OSG Planetary Operations Covert Intervention
2378
|
Posted - 2013.04.08 16:36:00 -
[60] - Quote
lowratehitman wrote:You clearly have PERSONAL problems with the LR. You're right. I PERSONALLY have a problem with a weapon doing insane damage just by swiping past an enemy halfway across the field. I thought in a FPS one is required to aim
And now I'll leave you be, sorry for the response |
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