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701. Clone costs versus equipment costs... - in General Discussions [original thread]
Well I was under the assumption "arms races" would make corp battles epic. Youd be busting out your best stuff anyway. Youd be seeing armies of prototype versus prototype. The difference is, a standard or advanced would still have a role, and cou...
- by Bones McGavins - at 2013.04.05 15:25:00
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702. Clone costs versus equipment costs... - in General Discussions [original thread]
So we have seen a couple of dev blogs outlying the PC model. The newest one goes into some of the pricing info on clones, moving clones etc. My concern is, the cost of individual clones makes the difference between gear costs negliable. A start...
- by Bones McGavins - at 2013.04.05 15:13:00
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703. CCP DON'T ADD IN TRADING - in General Discussions [original thread]
I dont get the point of this thread. But an interesting point has come out of it, but one everyone should have been mentally prepared for. ISK in EVE is a lot more plentiful then it is in DUST. It would be pretty trivial to set up your DUST mercs ...
- by Bones McGavins - at 2013.04.03 20:15:00
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704. No Casual Player... - in General Discussions [original thread]
Spawn killing is a must. If you dont want to get spawn killed, spawn somewhere safer. Just yesterday I played with a buddy in my squad, he is new. I dropped a few uplinks near B. We then took the CRU at B. A massive fight occured for B, every time...
- by Bones McGavins - at 2013.04.03 18:11:00
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705. Will The Respec Equal more Protos? - in General Discussions [original thread]
Im conflicted. Ive ran a jack of all trades style so far, which works great as long as tankers dont blow supply depots and I can switch loadouts. Great to set up some guage uplinks around bases as a low profile scout, then hack a supply and switc...
- by Bones McGavins - at 2013.04.03 14:57:00
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706. Nano Injector - Kills and Deaths - in General Discussions [original thread]
Yes, but for all the reasons ive already gone through, a death that is rezzed is in no way the same as a death that is not. If I am looking at someone's k/d, i dont care how many times they died and then got rezzed, I care about how many suits the...
- by Bones McGavins - at 2013.04.02 22:10:00
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707. Nano Injector - Kills and Deaths - in General Discussions [original thread]
Declining solves the problem of racking up tons of deaths, which is cool to fix the issue personally. But it doesnt change the fact its still skewed. A rezzed death does not hurt the player or the team the way an actual death does, so when looking...
- by Bones McGavins - at 2013.04.02 21:16:00
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708. Nano Injector - Kills and Deaths - in General Discussions [original thread]
Awesome opinions on K/D man, but it sort of has nothing to do with the topic. Whether or not k/d matters or is important, or should be cared about, there is no reason to count a death to it when revived. I can both hold the opinion K/D doesnt mat...
- by Bones McGavins - at 2013.04.02 20:46:00
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709. Nano Injector - Kills and Deaths - in General Discussions [original thread]
gbghg wrote: this dead horse has been beaten so much its too scared to crawl out of the ground as a zombie. It's fine as it and you can decline being rezzed, its the o to respawn button, if you want to lose a suit its your choice. Well the p...
- by Bones McGavins - at 2013.04.02 20:24:00
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710. Nano Injector - Kills and Deaths - in General Discussions [original thread]
In most games that allow for rezing a team mate in an FPS (Battlefield for example) doing so saves a "death" from a team mate. Right now in DUST, if you die, and someone uses the injector to revive you, you still get a death on your stats. This in...
- by Bones McGavins - at 2013.04.02 19:36:00
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711. Remote explosives? - in Rookie Training Grounds [original thread]
Quick question... How come I sometimes randomly get kills with my remote explosives without detonating them? Ill throw some down at "C" and Im half way across the map at B looking for a potential hack of C to detonate, when suddenly I just get a...
- by Bones McGavins - at 2013.04.02 18:48:00
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712. AV nade damage? - in General Discussions [original thread]
Im curious to know the exact amount to determine if it makes sense to have an AV squad member use flux nades to quickly drain the shields of a tank (probably all of the shields on most shield tanks) before the rest of us launch our AV nades. But i...
- by Bones McGavins - at 2013.04.02 17:00:00
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713. Tips for Laser Rifles - in Rookie Training Grounds [original thread]
I've only just started using the LR. But ive noticed if the target is stationary(another LR user, sniper, or AV unit), taking an extra split second to aim for the head makes a big difference. I usually preheat behind them, line up a headshot and t...
- by Bones McGavins - at 2013.04.02 16:55:00
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714. AV nade damage? - in General Discussions [original thread]
I am a bit confused as to how much damage AV nades actually do. For example, packed AV nades say 232.0 HP splash damage. Is that the entire damage amount? 232? Seems low. Would take a ton to even touch a militia tank, so obviously that isn't true...
- by Bones McGavins - at 2013.04.02 16:43:00
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715. Tanks are not OP - in General Discussions [original thread]
Takahiro Kashuken wrote: Laheon wrote: It's really not - only a couple of metres. And that's why you have infantry support. Tanks aren't meant to lone wolf it. Infantry supports the tanks, and tanks support the infantry. Your infantry should...
- by Bones McGavins - at 2013.04.01 17:02:00
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716. Sprint/Profile/Scan Comparisons - With DFT Results - in General Discussions [original thread]
Ah, so the logi is currently even better right now? Crazy.
- by Bones McGavins - at 2013.04.01 16:42:00
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717. Tanks are not OP - in General Discussions [original thread]
Laheon wrote: It's really not - only a couple of metres. And that's why you have infantry support. Tanks aren't meant to lone wolf it. Infantry supports the tanks, and tanks support the infantry. Your infantry should have run in and either flus...
- by Bones McGavins - at 2013.04.01 16:38:00
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718. Sprint/Profile/Scan Comparisons - With DFT Results - in General Discussions [original thread]
This does not take into account the eventual stacking penalties on complex mods does it? If so, its probable the scout will eventually overtake logi in most these tests since its natural stats are better and thus the lack slots wont hurt as bad si...
- by Bones McGavins - at 2013.04.01 16:26:00
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719. Tanks are not OP - in General Discussions [original thread]
Tanks need their range reduced so they can't just act as invincible redline snipers. Also if folks are getting up to your tank to throw av nades maybe you need to work better with your squad to get infantry support to keep you safe? Right now it'...
- by Bones McGavins - at 2013.03.31 22:08:00
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720. How Do you guys remain ISK positive? - in General Discussions [original thread]
Remaining ISK positive just requires putting away the fancy toys after you lose them. No, you cant lose two protos in a game and get money, but you CAN lose one, maybe 2-3 mid level fits and then a bunch of low level stuff and break even. Since my...
- by Bones McGavins - at 2013.03.22 21:50:00
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