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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
trollsroyce
Seraphim Initiative. CRONOS.
280
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Posted - 2013.04.11 08:35:00 -
[61] - Quote
Lance 2ballzStrong wrote:DUST Fiend wrote:You can't really blame it on map design though, since DUST isn't a traditional FPS, and will have damn near infinite maps as time goes on. It's annoying, but terrain is used against your enemy in warfare. Having a big mountain overlooking the WHOLE map, every objective, and can only be reached by ONE road easily, and it's even possible to look into spawning areas from there seems ok to you? It's a FPS first and foremost, and what makes ANY FPS good is its map design. I hear what you're saying, but as it is, the map is not balanced, and it's hands down the most boring map in the game.
Its a rail tank and sniper map, spreaden your point of view from the assault rifle range and deal with it. |
BlG MAMA
PLAYSTATION4
47
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Posted - 2013.04.11 08:36:00 -
[62] - Quote
when i get stuff like this i go into AFK mode
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Deadeyes Anterie
Ill Omens EoN.
401
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Posted - 2013.04.11 08:47:00 -
[63] - Quote
This two month old thread is still alive!?!
Haha it's not really a problem, I've learned quite a few good ways to counter this in the last 2 months. |
trollsroyce
Seraphim Initiative. CRONOS.
280
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Posted - 2013.04.11 08:51:00 -
[64] - Quote
There's a rival necromancer at work here... Page 200 calls |
Nod Keras
SyNergy Gaming EoN.
65
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Posted - 2013.04.11 09:49:00 -
[65] - Quote
Deadeyes Anterie wrote:I've never experienced a tank camp from the mountain before, but it proved to be match breaking. I'm wondering what the general thoughts are on what could have been done to counter him? I still can't believe how badly screwed we got at the end. https://www.youtube.com/watch?v=Oar8vxI7V7w&feature=youtu.be
dont use lav. get more closer with patience and sneaky. and then throw av nade.
http://youtu.be/NGa_FzVSiGI?t=5m4s |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
48
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Posted - 2013.04.11 10:28:00 -
[66] - Quote
I think the map is bad, tanks are fine.
Is this an exploit? No.
Is this a bad map? Yes.
fix the map and you wont have these weird rock climbing tank shenanigans.
Sometimes I really wonder how it is that all dust maps are inside these Mountain valleys, is there no flat land in dust were there are no ridges?
Were I live I can drive for an hour without seeing a single hill ^_^ |
Takahiro Kashuken
Red Star. EoN.
203
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Posted - 2013.04.11 10:39:00 -
[67] - Quote
A sica lol
1 AV guy should have roasted him, nanohive launch nades at him at least or eve an FG ontop of B
If desperate get a rail tank at the back in your spawn where the buildings are and hit him from around ther job done |
Soozu
5o1st
53
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Posted - 2013.04.11 11:35:00 -
[68] - Quote
C6 won't be accessible in the next build. |
Alldin Kan
Imperfects Negative-Feedback
178
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Posted - 2013.04.11 14:47:00 -
[69] - Quote
Simple, either bring out another tank with a Compressed Particle Cannon with 2+damage mods or go behind the tank and hit it hard with a Proto Forge/Lai Dai AV. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1067
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Posted - 2013.04.11 19:06:00 -
[70] - Quote
trollsroyce wrote:Lance 2ballzStrong wrote:DUST Fiend wrote:You can't really blame it on map design though, since DUST isn't a traditional FPS, and will have damn near infinite maps as time goes on. It's annoying, but terrain is used against your enemy in warfare. Having a big mountain overlooking the WHOLE map, every objective, and can only be reached by ONE road easily, and it's even possible to look into spawning areas from there seems ok to you? It's a FPS first and foremost, and what makes ANY FPS good is its map design. I hear what you're saying, but as it is, the map is not balanced, and it's hands down the most boring map in the game. Its a rail tank and sniper map, spreaden your point of view from the assault rifle range and deal with it.
... I don't even use an AR...
But your point of view as a sniper. I guess you love slow games, and boring ones since all you do is mountain snipe huh...
Yeeeaah I'm not gonna take any advice from you regarding how I should play. Mountain goats don't know anything but how to scale a mountain and hide there. |
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Bones McGavins
Sanmatar Kelkoons Minmatar Republic
54
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Posted - 2013.04.11 19:43:00 -
[71] - Quote
I love all the silly posts explaining how to overcome it...
Yes, because something not being 100% unbeatable means it is good gameplay and balanced properly.
Look, if I in theory had a gun that fires as fast as an HMG and deals sniper damage with sniper range, it would be stupid. But you COULD still kill me. "Sneak up on me and shoot me in the head, throw a cooked nade" But it doesnt make it not stupid. Some of the mechanics of tanks, redlines and hills in this game are down right bad. They arent fun, and they arent balanced. It doesn't matter if its "possible" for the other team to overcome them. They are still terrible mechanics that will turn off 99% of potential players.
Can you, with a super coordinated squad, overcome it? Maybe. But probably not if they ALSO have a quality, coordinated squad on the ground, or in other tanks, specifically trying to stop you.
All the defense of tanks always involve a 1 tank versus 1 or 2 squad scenario. But once you factor in the tankers squad, or allied squads in the game, suddenly all the ways to overcome the cheap tactic don't work. Because while you try to sneak around with AV gear, setting up a nano to throw a bunch of nades at him, he has a sniper picking you off from a distance, or two proto assaults waiting near by to shoot your face. |
Spkr4theDead
Namtar Elite Gallente Federation
45
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Posted - 2013.04.11 22:40:00 -
[72] - Quote
Yagihige wrote:You sure there's no chance to hit him with a forge gun? You obviously don't use forge guns. |
Baal Omniscient
L.O.T.I.S.
445
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Posted - 2013.04.11 23:22:00 -
[73] - Quote
SCAT mania wrote:Richard Sebire wrote:What map is this red line exploit on? Which corner? would this be called an exploit or just good strategy? its not like it was impossible for both teams to get up there. It's a hill with only a single approach and no cover going up. It's exploitable, but not really an exploit. With the right squad set up you could hold that hill for hours as long as you had the ammo to do so. They have no choice but to run up that single narrow path with no cover if they plan to take the hill.
I'd personally like to see that section adjusted so that it a) isn't above the flight ceiling, and b) has at least one additional approach. |
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