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201. The dominance of long-range weapons. - in General Discussions [original thread]
Cr is balanced by its low clip. Not quite enough, maybe, but its still a huge factor. Taking on groups or even a single heavy requires headshots or not missing more do than any other gun. And not every gun needs to be balanced. What's the harm in ...
- by Bones McGavins - at 2014.02.04 04:34:00
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202. Shouldn't commandos be the only heavies who can use light weapon... - in General Discussions [original thread]
I admit it is a little cheap and an auto win 1v1 straight up. But heavies will always be scanned can't scan back, are super easy to shoot, can't run dodge or flank or retreat, thier delay for regen is huge and they are super easy to nade. Carry f...
- by Bones McGavins - at 2014.02.03 15:21:00
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203. Fix for rail rifle CQC - without nerfing DPS - in General Discussions [original thread]
The Rr IS the worst gun CQ. I'd rather have a gek than a RR when I turn a corner. The ROF and tight spread makes it easy to dodge up close. People want it to be an auto lose button up close similar to the LR. The only needed change would be to low...
- by Bones McGavins - at 2014.01.29 23:22:00
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204. Active scanner must die - in General Discussions [original thread]
Scanners are fine. It takes ONE slot to counter advanced scanners. Thats it. If you are so bad at this game that you need to run your proto suit tanked to the max to do anything effectively than thats on you. Up until scanners, low slots had 3 use...
- by Bones McGavins - at 2014.01.29 18:49:00
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205. Large blaster turrets removal? - in General Discussions [original thread]
At first this seems silly to me. But thinking about it more, a buff to small blaster turrets and removal of large would be a pretty great way to balance tanks. Missiles and rails are decent AI, but it would require either seat hopping or TEAMWORK ...
- by Bones McGavins - at 2014.01.27 19:18:00
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206. RIP MD, FL, LR - in General Discussions [original thread]
LR could use a small range boost and def some tweaks to is fall off. But it still has a role as a way to alpha folks camping on rooftops by preheating. I think a lot of folks want every gun to b viable as main weapons in most situations but that...
- by Bones McGavins - at 2014.01.27 17:41:00
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207. Should shields have their Pg requirements reduced? - in General Discussions [original thread]
Back when folks would ***** about armor tanking I would pretty much say its stupid to comain because nobody should see themselves as an armor tanker or a shield. Same holds true here. Maybe whiles are inferior, but who cares? It's not like you can...
- by Bones McGavins - at 2014.01.26 16:59:00
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208. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
RR heavies are a bit of a pain because they have enough ehp to survive clips of cbr or cause a Scr to overheat. So unless you're rocking headshots it's tough to win 1v1 even inside CQ. That being said, it's easier to land those headshots and they ...
- by Bones McGavins - at 2014.01.26 16:49:00
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209. Remove KDR - in General Discussions [original thread]
Yeah and remove w/l and WP too. And guns and nades. Add balloons and horsies(or ponies but not unicorns those are op fotm)
- by Bones McGavins - at 2014.01.25 03:14:00
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210. Game cant handle popularity - in General Discussions [original thread]
Certain situations call for solid snipers. Anytime a team dropships somewhere I can't climb to and hides from me lie cowards!
- by Bones McGavins - at 2014.01.25 02:14:00
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211. RR vs AR/PR mega thread, with math and stuff - in General Discussions [original thread]
At cqc the accuracy shouldn't matter much and should hurt the RR. Especially when you factor in aim assist. The bigger retical of the AR gives you more area where the enemy can be and still register a hit. I personally can't use the Rr in cqc at...
- by Bones McGavins - at 2014.01.24 18:15:00
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212. To everybody reviving with nano injectors... - in General Discussions [original thread]
Aszazel wrote: Bones McGavins wrote: I love how in the same post we have mocking anyone who cares about kd then using your friends 0-8 as a way to complain about protos. Look reviving is a good concept, but implentation is bad. Every othe g...
- by Bones McGavins - at 2014.01.23 15:08:00
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213. To everybody reviving with nano injectors... - in General Discussions [original thread]
I love how in the same post we have mocking anyone who cares about kd then using your friends 0-8 as a way to complain about protos. Look reviving is a good concept, but implentation is bad. Every othe games allows for two things: rejecting a rev...
- by Bones McGavins - at 2014.01.23 14:38:00
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214. Tank Damage WP - in General Discussions [original thread]
Agrios Endendros wrote: Bones McGavins wrote: This solves very little. Most people might act like they are above k/d but still 90% of the fun of fps games is killing folks and not being killed. Pitty WP for failing to kill vehicles won't hel...
- by Bones McGavins - at 2014.01.23 14:19:00
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215. To everybody reviving with nano injectors... - in General Discussions [original thread]
You don't lose nothing. 90% of players care about k/d. They act like they don't but they do. fPS games are way more fun when you are going 20-2 instead of 20-10 cause folks kept reviving to in a bad spot. Plus if you have no ammo or the wrong fit,...
- by Bones McGavins - at 2014.01.23 14:11:00
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216. Tank Damage WP - in General Discussions [original thread]
This solves very little. Most people might act like they are above k/d but still 90% of the fun of fps games is killing folks and not being killed. Pitty WP for failing to kill vehicles won't help much. Sure ill end up higher on the score board, b...
- by Bones McGavins - at 2014.01.23 14:05:00
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217. Tanks are 100% balanced right now - in General Discussions [original thread]
So just to keep it straight When you first started tanking you'd lose a tank a match, usually to other tanks, and that seemed fair to you? Imagine if a noob with militia AV could go 5-2,7-1 and really only die to snipers. Pretty sure that's terri...
- by Bones McGavins - at 2014.01.20 23:30:00
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218. Butt Hurt - Heavies Using Light Weapons. - in General Discussions [original thread]
I'm sure heavies with ars are good for one on one or blob on blob fair fight engagements. But really if you are fighting fair you are doing it wrong. Heavies can't flank, scan, stay off radar or retreat from a losing fight. So the effectiveness is...
- by Bones McGavins - at 2014.01.20 18:55:00
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219. i worry for the new logi - in General Discussions [original thread]
Yep. Gal logi will be huge for any squad. The extended scan duration and more importantly percision is so huge. Also min logi repping at 200+ armor per sec? Yes please.
- by Bones McGavins - at 2014.01.20 00:08:00
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220. Prediction: Scouts are going to become FOTM (It feels weird as **** to type it) - in General Discussions [original thread]
Agreed. Even without cloak, unless assault fittings are drastically changed, the scout looks to be the next big thing. The inherent ability to slip under advanced scanners without ANY mods is huge. Plus smaller hitbox, speed, stamina and an extra ...
- by Bones McGavins - at 2014.01.19 16:20:00
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