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141. this is what DUST needs: - in Feedback/Requests [original thread]
night-times wrote: anyone that thinks 3 clip rounds for a battle sniper that is ment to take objectives makes me laugh anyone that thinks the snipers range in the beta is acceptable makes me laugh it's bet, i understand, but for many of the bui...
- by Bones1182 - at 2012.07.23 21:17:00
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142. this is what DUST needs: - in Feedback/Requests [original thread]
Shadoe Wolf wrote: By the way, 5 rounds in a sniper rifle is pretty average. Although my fps game list is limited, the ones I have played, it seems to be on par. Actually most true sniper rifles are single shot no mag. However there are marks...
- by Bones1182 - at 2012.07.23 17:35:00
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143. forge nerf - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: I get a fair number of kills on infantry with the forge gun. It's harder if they're up close, as you usually have just one shot, but at a distance it's fairly easy to kill infantry with it. So I agree, I think the forg...
- by Bones1182 - at 2012.07.23 16:51:00
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144. [Feedback/Request] Adjust the Assalt Rifles - in Feedback/Requests [original thread]
Well from the realism standpoint the AR range is really low already. Effective range of the AR today up to 500m. Gameplay greater than realism however. Also first rule of sniping don't miss a sniper who misses his target is a dead sniper. Maybe tr...
- by Bones1182 - at 2012.07.21 23:49:00
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145. The Down Fall of Dust 514 - in Feedback/Requests [original thread]
^^^ Like
- by Bones1182 - at 2012.07.21 04:12:00
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146. The Down Fall of Dust 514 - in Feedback/Requests [original thread]
^^^ Stop yelling at people, oh and good luck changing the developers minds on that. I feel fairly confident in saying SP is not going anywhere. Also maybe you can explain to me how it is really different the COD leveling because I play that as wel...
- by Bones1182 - at 2012.07.21 02:57:00
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147. Just how much of a Sandbox do we want? - in General Discussions [original thread]
^^^ Well said.
- by Bones1182 - at 2012.07.18 21:12:00
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148. Cost as a balancing factor. - in General Discussions [original thread]
@Armatsu They do decide the mineral cost build things which always plays a part in the equation. If it takes a million ISK worth of minerals to build it it is not likely to sell for less than that. You correct though once the market goes live and ...
- by Bones1182 - at 2012.07.18 19:14:00
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149. Just how much of a Sandbox do we want? - in General Discussions [original thread]
Crimson MoonV wrote: John Surratt wrote: Jarre Jardox wrote: Look ur little balanced game tht u want ccp will include it in hi-sec warfare and most likely even in corporate low sec warfare but if u want to play with the big boys of eve u ...
- by Bones1182 - at 2012.07.18 18:49:00
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150. max players - in General Discussions [original thread]
Now I lack any major knowledge on server architecture however it is my understanding that each district on any given planet will be on separate "shard". I assume that like in EVE the more resources a given district needs it will move more shards t...
- by Bones1182 - at 2012.07.18 14:13:00
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151. What is an MTAC? - in General Discussions [original thread]
Jax Saurian wrote: I'll name mine Gurren Lagann anyone who knows why deserves a cookie Awesome bro.
- by Bones1182 - at 2012.07.18 13:27:00
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152. The knife needs to be 1HK - in General Discussions [original thread]
All of those FPS games tht have OHK knives, first of they aren't DUST get over it. Second last time i looked in COD my little toon wears body armor depending on what "team" you are on at te time. I, me personally have worn the U.S. Army full armor...
- by Bones1182 - at 2012.07.17 21:22:00
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153. max players - in General Discussions [original thread]
Grant B1969 wrote: The limiting issue with the PS3 has always been RAM. Yes, MAG had 128 v. 128 players but they did that by controlling a few things: 1) they limited the number of weapons, armor, vehicles, etc. and generally any personalizati...
- by Bones1182 - at 2012.07.17 17:49:00
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154. max players - in General Discussions [original thread]
Garrett Blacknova wrote: 4447 wrote: i don't know much about pc but i know something called virtual ram and sony just brought a cloud like company could the ps3 have a small update for ram? The reason RAM exists is because it allows the sy...
- by Bones1182 - at 2012.07.17 16:24:00
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155. max players - in General Discussions [original thread]
^^^ Only after I can afford one. I am gonna guess release price at $800 for the top end or at least close to it.
- by Bones1182 - at 2012.07.17 14:03:00
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156. max players - in General Discussions [original thread]
As for the specs of a PC most basic gaming PCs are going to have 8cpu cores and at least 8 gigs of ram. Of course A PC has a lot of other stuff to where as a game console does not so it doesn't need quite as much to do the same things.
- by Bones1182 - at 2012.07.17 13:53:00
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157. max players - in General Discussions [original thread]
Yeah every system to come out before the PS3 or at least before the current generation is game systems.
- by Bones1182 - at 2012.07.17 13:49:00
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158. max players - in General Discussions [original thread]
CCP's server is fairly unique and very advanced they will find a way to push it as far as possible. I believe I found the answer to my question in another thread. It would seem that MAG holds the record at 128 v 128 I would imagine CCP can at leas...
- by Bones1182 - at 2012.07.17 13:33:00
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159. max players - in General Discussions [original thread]
^^^ True they will push the limits as much as possible. I still think the PS3 itself might be one of the biggest factors in the limits of battle size. What is the current record on PS3 for largest FPS match?
- by Bones1182 - at 2012.07.17 13:14:00
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160. max players - in General Discussions [original thread]
michael McG wrote: could anyone explain to me why there is a player max. If they are using the same server as in eve why cant we see a battles that are in the 1000's or atleast 500. Primarily at the moment because it is beta. Additionally an...
- by Bones1182 - at 2012.07.17 13:06:00
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