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21. New Update Thoughts. - in General Discussions [original thread]
Rorek IronBlood wrote: You know what I find funny -- if not a tad sad -- that has gone unmentioned, and unspoken? Accumalative skill point acquisition. Meaning CCP in the tuesday update did infact turn (back) on automatic stationary skilling. W...
- by Bones1182 - at 2012.08.16 13:15:00
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22. its as if CCP read my mind... - in Feedback/Requests [original thread]
Its just semantics dude get over it. missiles can be unguided and rockets can be guided it all depends on what exactly you are talking about. Besides perhaps later you will be to lock onto some things with those turrets.
- by Bones1182 - at 2012.08.15 21:59:00
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23. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Got raped by one last night ten deaths in just a few minutes and yes I was spawning at different places around the map. As soon as I entered his field of vision small missile turret pops up in the kill feed and I am respawning again. The reason yo...
- by Bones1182 - at 2012.08.15 21:55:00
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24. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Avenger 245 wrote: Sylwester Dziewiecki wrote: Bones1182 wrote: Well forge gun got nerfed if you die to it now it was almost pure luck on the part of the gunner. I would still recommend you test it out against tanks. Also don't stand stil...
- by Bones1182 - at 2012.08.15 21:18:00
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25. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Well forge gun got nerfed if you die to it now it was almost pure luck on the part of the gunner. I would still recommend you test it out against tanks. Also don't stand still and try to snipe the forge user not at any range he can easily see you ...
- by Bones1182 - at 2012.08.15 10:31:00
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26. New Update Thoughts. - in General Discussions [original thread]
Debacle Nano wrote: Bones1182 wrote: Debacle Nano wrote: Quote: We do need more options for anti vehicle warfare but the forge on a scout suit is just silly. No, we don't. Since when are options a bad thing. Note I have not yet h...
- by Bones1182 - at 2012.08.15 01:52:00
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27. New Update Thoughts. - in General Discussions [original thread]
Debacle Nano wrote: Quote: We do need more options for anti vehicle warfare but the forge on a scout suit is just silly. No, we don't. Since when are options a bad thing. Note I have not yet had time to log on and see the changes for m...
- by Bones1182 - at 2012.08.15 01:30:00
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28. New Update Thoughts. - in General Discussions [original thread]
Arramakaian Eka wrote: Much better gunplay now, didn't see any serious issues with hit detection, although I think auto-aim is still too aggressive (easy-mode). Got several kills with a scrambler gun, and finally had some success and tank kills...
- by Bones1182 - at 2012.08.15 01:28:00
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29. New Update Thoughts. - in General Discussions [original thread]
Arramakaian Eka wrote: Lurchasaurus wrote: Alright, this is about as simple of a reason as i can make.... CCP has a history of not simply forcing things on you as a developer, meaning everything they build has a reason behind it and isnt so...
- by Bones1182 - at 2012.08.15 00:07:00
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30. Creodron - Really CCP? - in General Discussions [original thread]
Abner Kalen wrote: Gauder Berwyck wrote: You nerfed it from 58 in damage to 48. The Duvolle already had the DPS advantage with 450 over 386. With your recent nerf, the DPS is even worse, 100 less than the Duvolle, clocking in at a measly 324...
- by Bones1182 - at 2012.08.14 22:05:00
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31. A discussion about balance. - in General Discussions [original thread]
As I said I have never had the chance to play MAG most games go one of two ways the flavor of the month is cried about until someone finds a way to beat it or as you said in MAG it never changed. Much like Unreal Tournament or Halo where one or tw...
- by Bones1182 - at 2012.08.14 14:06:00
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32. A discussion about balance. - in General Discussions [original thread]
Omnipotent lilmamaj wrote: Bones1182 wrote: Omnipotent lilmamaj wrote: 1. CCP does not have a style of balancing. This is perfectly well and dandy in EvE(on the computer side), but this is not okay where we are. First person shooters need...
- by Bones1182 - at 2012.08.14 05:19:00
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33. A discussion about balance. - in General Discussions [original thread]
Omnipotent lilmamaj wrote: 1. CCP does not have a style of balancing. This is perfectly well and dandy in EvE(on the computer side), but this is not okay where we are. First person shooters need a steady balance to be considered skillful. We ne...
- by Bones1182 - at 2012.08.14 04:08:00
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34. Shouldnt Dust Play more like Quake 3? - in Feedback/Requests [original thread]
buell buell wrote: I was thinking that the controls feel a bit too rigid for my liking. Other shooters seem to have greater fluidity with the aiming. Also, shouldnt the tech of the eve universe be evolved to the point where they can use crazy ...
- by Bones1182 - at 2012.08.14 00:32:00
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35. A discussion about balance. - in General Discussions [original thread]
Ender Storm wrote: Bones1182 wrote: Icy Tiger wrote: Sorry, I skipped a couple pages, but just getting in, my well fitted tank cost me about 18 000 000 SP to get all the parts. Consider the armor, shields, turrets, large turret, repairers...
- by Bones1182 - at 2012.08.13 16:49:00
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36. A discussion about balance. - in General Discussions [original thread]
Icy Tiger wrote: Sorry, I skipped a couple pages, but just getting in, my well fitted tank cost me about 18 000 000 SP to get all the parts. Consider the armor, shields, turrets, large turret, repairers, damage control units, nano shielding, ni...
- by Bones1182 - at 2012.08.13 15:50:00
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37. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
You realise that the forge guns accuracy rating is only around 65-70% right now right. That btw means that at max effective range 6-7 out of ten rounds will hit a stationery target, and your aim still has be dead on despite how much that thing sha...
- by Bones1182 - at 2012.08.13 15:39:00
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38. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Avenger 245 wrote: Bones1182 wrote: Chao Wolf wrote: Range is the only thing that can save a forge gun wielding heavy. The turn speed and movement speed are to low for up cqc, and at mid range its to easy to loss sight of your target. The...
- by Bones1182 - at 2012.08.13 06:14:00
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39. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Chao Wolf wrote: Range is the only thing that can save a forge gun wielding heavy. The turn speed and movement speed are to low for up cqc, and at mid range its to easy to loss sight of your target. The best way I have found to use the fg is to...
- by Bones1182 - at 2012.08.13 03:01:00
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40. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
And the tank can run away at 10m per second twice as fast as heavy can move. With distance and elevation the heavy can anticipate where that tank is going. If he has to be really close he will lose the tank.that much faster I have actually tried ...
- by Bones1182 - at 2012.08.13 02:32:00
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