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181. Large Missile Turret Recoil?! - in Feedback/Requests [original thread]
Lorebot wrote: Bones1182 wrote: There unguided missiles they are called ballistic missiles they function like an artillery round the arc determines their target and there are guided rockets fly by wire or even laser targeted. I believe the d...
- by Bones1182 - at 2012.07.12 21:41:00
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182. Large Missile Turret Recoil?! - in Feedback/Requests [original thread]
Lorebot wrote: I was pretty shocked by the fact that the Large Missile Turret has such a ridiculous amount of recoil on a HAV when compared to a Railgun or a Blaster. It's not only a huge pain in the butt, it's also completely unrealistic. It'...
- by Bones1182 - at 2012.07.12 18:34:00
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183. Naval battles - in Feedback/Requests [original thread]
Oh I am sure that it is at least two expansions away. I just see the predictability of dropships in that type of an environment and think how the help am I going to cross that 500m span of water just to get to the objective. Of course at this poin...
- by Bones1182 - at 2012.07.12 18:19:00
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184. Naval battles - in Feedback/Requests [original thread]
Grit Breather wrote: Just as long as we don't have to muster up thousands of civilian fishing and sailing ships just to invade a shore line. That's what D-Day looked like. One thing that could be cool to borrow from the D-Day analogy are flo...
- by Bones1182 - at 2012.07.12 18:04:00
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185. Naval battles - in Feedback/Requests [original thread]
Grit Breather wrote: Back to D-Day again... Alright, so we're having a FPS Supreme Commander in a map the looks like France for water worlds. Splendid! Most of the combat on oceanic worlds will likely be over resources built on floating pl...
- by Bones1182 - at 2012.07.12 17:53:00
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186. Mega Bug/Support Thread - in Technical Support/Bugs [original thread]
I was playing on the EU server st approximately 0400gmt 07/12/12 and had a hard freeze while by killed by a remote explosive. I live in the Midwest US. Has anybody encountered the hard freeze a lot since the new build this is my time with it on th...
- by Bones1182 - at 2012.07.12 16:44:00
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187. Naval battles - in Feedback/Requests [original thread]
Yeah sonar and countermeasures are necessary.
- by Bones1182 - at 2012.07.12 14:40:00
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188. Naval battles - in Feedback/Requests [original thread]
Grit Breather wrote: So what you're basically suggesting are tools for us to be able to reenact the D-Day landing. Only with lasers and cloaking devices.
- by Bones1182 - at 2012.07.12 13:33:00
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189. Passive Skills-- FPS and EVE Players Collaborate for Feedback - in Feedback/Requests [original thread]
^^^ I actually agree with you however they would need to drop some the SP requirements so that you would still feel like you were progressing. I think that might just be the reason its been done this way so far. I would like to unlock advanced st...
- by Bones1182 - at 2012.07.12 13:30:00
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190. Naval battles - in Feedback/Requests [original thread]
I imagine that we will have islands and floating platforms. Dropships woullld be far to easy for the defenders just layout everybody with swarms and forge guns. I think that we will need options that are harder to shoot down than a bunch of floati...
- by Bones1182 - at 2012.07.12 13:19:00
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191. Naval battles - in Feedback/Requests [original thread]
SGT Neill wrote: we may encounter marine-vehicles if you know what I mean vehicles specially designed for travelling in and out of water Lets see how many respond. OORAH. Disclaimer I personally was in the army but marines are awesome.
- by Bones1182 - at 2012.07.11 23:44:00
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192. Naval battles - in Feedback/Requests [original thread]
Eventually will be fighting on every planet type in EVE including Oceanic which are mostly water so I would say there will be some naval power involved.
- by Bones1182 - at 2012.07.11 23:21:00
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193. Gentlemen, we have a real problem here. - in General Discussions [original thread]
Alixenus wrote: Throwing a pack of C4 at your feet and blowing up not only yourself but also the Pay-to-win Scout chasing you isn't normal. But when you're immortal it is. Remember immortality is forever, not just for Beta. Just remember e...
- by Bones1182 - at 2012.07.11 15:36:00
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194. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
^^^ I didn't say don't nerf no matter what. I said we shouldn't be in a hurry to nerf because of things like the HMG which now they have to try to rebalance it again instead of spending time on the things that are broken. Its possible that everyth...
- by Bones1182 - at 2012.07.11 14:36:00
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195. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
^^^ the concept goes both ways we can wait for them to fix hit detction and then see if the rifle still needs to be nerfed.
- by Bones1182 - at 2012.07.11 14:12:00
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196. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
Abron Garr wrote: Bones1182 wrote: ^^^ I agree with this guy we really shouldn't be in a hurry to nerf things, just look at what happened to HMG. It seems many people now find it pretty much worthless. Actually, this is the perfect time ...
- by Bones1182 - at 2012.07.11 13:59:00
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197. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
^^^ I agree with this guy we really shouldn't be in a hurry to nerf things, just look at what happened to HMG. It seems many people now find it pretty much worthless.
- by Bones1182 - at 2012.07.10 23:15:00
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198. Passive Skills-- FPS and EVE Players Collaborate for Feedback - in Feedback/Requests [original thread]
I just reread Ten's post and actually really like the idea of fines it still allows the sandbox but there would be penalties for just sitting around on the battle moons killing the noobs all day. The fines wouldn't even have to be that big indivi...
- by Bones1182 - at 2012.07.10 23:12:00
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199. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
Bones1182 wrote: Creodron breach assault rifle approximate stats from my memory. Damage 57 RoF 400 Magazine capacity is 42 Just base damage is enough to kill a 400 ehp dropsuit in 8 hits. If you account for some amount of damage resist that go...
- by Bones1182 - at 2012.07.10 16:38:00
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200. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
carl von oppenheimer wrote: Problem with AR isn't the damage IMHO it's their accuracy and range, mainly in that you're better off shooting people with an AR on mid ranges then with a sniper rifle and you'd be surprised on how many times I've di...
- by Bones1182 - at 2012.07.10 13:34:00
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