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81. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
I would say that I would be fine in either case but this isn't my thread. I think that a little bit more speed wouldn't hurt but I am fine with it at this time. I still think that the current speed may have something to do with the devs trying t...
- by Bones1182 - at 2012.08.05 12:44:00
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82. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
Regis Mark V wrote: Bones1182 wrote: Gameplay>Realism that being said something do need to feel real or at least believable. So simply running in circles in the middle of open ground, at least when there is a tank on the field, should be ...
- by Bones1182 - at 2012.08.05 11:55:00
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83. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
Gameplay>Realism that being said something do need to feel real or at least believable. So simply running in circles in the middle of open ground, at least when there is a tank on the field, should be considered at the least a risky decision. ...
- by Bones1182 - at 2012.08.05 11:32:00
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84. Forge Gun vs Vehicle Turrets - in General Discussions [original thread]
Mr Vito wrote: So then we'll have new nanohives to park vehicles on? If you can drop a nanohive and fire endless proto swarms (2100hp damage per swarm BEFORE adding skill or equipment bonuses) why shouldn't an HAV main turret be able to fire en...
- by Bones1182 - at 2012.08.05 05:34:00
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85. Forge Gun vs Vehicle Turrets - in General Discussions [original thread]
@Mobius The main difference is that in this case the ammo for your tank just like the ammo for your soldier is the same every time you deploy. Now I think it should be enough that if you have half a brain and don't spam nonstop you should not run...
- by Bones1182 - at 2012.08.05 01:15:00
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86. Forge Gun vs Vehicle Turrets - in General Discussions [original thread]
I don't know about disabling turrets, as in I don't care one way or the other. I do like the idea of limited ammo. Even if you leave the total about of ammo unlimited give turrets a magazine so that periodically they have to reload. Lets go with...
- by Bones1182 - at 2012.08.05 01:00:00
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87. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
@Regis I thought you might be but your response just kinda threw me off a bit. I just realised that it have to do with your use of !. It can change the tone when reading. To others while I too feel that circle strafing looks silly and makes you a...
- by Bones1182 - at 2012.08.05 00:29:00
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88. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
Iron Wolf Saber wrote: I recently got voice. Some commands I share with my two gunners. Gunners, Foot mobiles Gunners, Dropship Gunners, Forge Gun Get em. Missile Launch! Gunners, Tank Gunners, LAV Gunners, Obective (A, B, C) Gunners, Sniper G...
- by Bones1182 - at 2012.08.05 00:00:00
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89. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
Regis Mark V wrote: Bones1182 wrote: Baal Roo wrote: Well let me try to express the basic premise behind "slow movement = tactical". If I'm trying to communicate with my team, the moment speed needs to be slow enough that the informatio...
- by Bones1182 - at 2012.08.04 22:06:00
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90. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
Baal Roo wrote: Well let me try to express the basic premise behind "slow movement = tactical". If I'm trying to communicate with my team, the moment speed needs to be slow enough that the information given will correlate with the actual in-g...
- by Bones1182 - at 2012.08.04 21:06:00
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91. heavy dropsuit - in Feedback/Requests [original thread]
What level sniper rifle are you using. Also you do realize that without skills or modules the knife only does 135 damage. I don't know the exact stats but a militia heavy suit has about 600-700 hp protos easily pass 1000 with a good fit.
- by Bones1182 - at 2012.08.03 13:54:00
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92. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
First I never really said that they should not change anything. Half of these problems could be related to hit detection being crap still. Second once the maps a 5000m across long range combat will come into its own anyway likely players will have...
- by Bones1182 - at 2012.08.03 04:54:00
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93. I thought the spawning issue was supposed to be fixed. - in Feedback/Requests [original thread]
Which update are you talking about the E3 build? If so yes they were supposed to.fix but it is still bugged hopefully they will get it right in the next build. Next weekend * crosses fingers and prays to every deity I can think of*
- by Bones1182 - at 2012.08.02 23:57:00
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94. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
The whole purpose of the breach is hipfire trying to use for longer ranges and ADS is almost worthless on that rifle. Spread on an assault rifle should never be used to take down multiple targets. That's spray and pray bullshiest. Hipfire yes bu...
- by Bones1182 - at 2012.08.02 23:12:00
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95. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Perhaps if the sights were not little dots on both hipfire and ADS. The dot or something similar can stay for ADS and a more open sight for hipfire, say a small circle or an open x kind of like the forge guns sight only smaller. That would make hi...
- by Bones1182 - at 2012.08.02 22:24:00
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96. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Avenger 245 wrote: Onieros Voidwalker wrote: Bones1182 wrote: At anyrate it is just foolish to try to use the sights at less 50-75m because the run and strafe speeds are to high for that. Your sights should be reserved for targets over 75...
- by Bones1182 - at 2012.08.02 21:47:00
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97. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
I am aware that gameplay greater then realism. My point however is that in reality I don't need to aim at anything under 50m therefore why is it unreasonable to hit at all from 50m with hipfire. In CQC I put the front sight of my rifle on the targ...
- by Bones1182 - at 2012.08.02 21:18:00
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98. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
At anyrate it is just foolish to try to use the sights at less 50-75m because the run and strafe speeds are to high for that. Your sights should be reserved for targets over 75-150m on the AR.
- by Bones1182 - at 2012.08.02 17:35:00
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99. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Its easier for me since I had to call possible threats and distance as a gunner in Iraq. Also yes the distance in this game is fairly realistic so RL experience is valid.
- by Bones1182 - at 2012.08.02 17:08:00
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100. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Try to remember how fast the guys run they will change that that distance real quick. And it hipfire in controlled bursts in completely possible out to almost 75m with an M4 not as good as ADS but very do-able for someone who practices. So thousan...
- by Bones1182 - at 2012.08.02 17:02:00
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