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161. Cost as a balancing factor. - in General Discussions [original thread]
Ignatius Crumwald wrote: Bones1182 wrote: Ignatius Crumwald wrote: I think cost should be a part of balance but not the deciding factor - because like the OP said, it will fail. That said, I'm sure much of this is connected to the OP tank...
- by Bones1182 - at 2012.07.17 06:34:00
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162. Cost as a balancing factor. - in General Discussions [original thread]
Ignatius Crumwald wrote: I think cost should be a part of balance but not the deciding factor - because like the OP said, it will fail. That said, I'm sure much of this is connected to the OP tank QQ. Let's not go nerfing them till we see every...
- by Bones1182 - at 2012.07.17 02:03:00
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163. Cost as a balancing factor. - in General Discussions [original thread]
All this talk about cost is relatively pointless as the free market in eve is going to screw with the prices whenever someone with enough kel decides to buy every last tank he can find. Tank is used only as an example. One individual or alliance c...
- by Bones1182 - at 2012.07.17 01:09:00
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164. Question on Turret gun - in Feedback/Requests [original thread]
Pokey Dravon wrote: TabbieKat wrote: Pokey Dravon wrote: Its a recent change, and one that needs to be reworked.. So the top defensive turret that is there to protect the tank was being abused like umm i do not know like one on a real t...
- by Bones1182 - at 2012.07.14 23:43:00
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165. Question on Turret gun - in Feedback/Requests [original thread]
I think they were trying to limit the movement of the turret but it went wrong somehow. Whilst I feel a full 360 range is actually realistic these tanks kinda need some limitations on them. Now I don't feel tanks are OP at all but they still need ...
- by Bones1182 - at 2012.07.14 23:41:00
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166. Question on Turret gun - in Feedback/Requests [original thread]
Honestly I would not mind if it had a 270 degree arc that was primarily rearward facing so as to divide the firepower a bit. Also it makes sense from gunners point of view.
- by Bones1182 - at 2012.07.14 23:30:00
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167. APC module for the HAVs - in Feedback/Requests [original thread]
^^^ Steel Rain brings the pain.
- by Bones1182 - at 2012.07.14 19:03:00
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168. Feedback: Assault suits Type-II vs Type-A - in Feedback/Requests [original thread]
The type A suit is meant to be more of an armor tank stick a couple of armor reps on it and damage mods with one or two shield extenders and enjoy about 450-500 ehp with good regen on both sides. That my theory anyway but I run with a creodron AR...
- by Bones1182 - at 2012.07.14 18:15:00
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169. Naval battles - in Feedback/Requests [original thread]
I guess no one else has any ideas on this and I was hoping for some more good ideas. Oh well. See you on the battlefields of New Eden.
- by Bones1182 - at 2012.07.14 18:03:00
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170. [REQUEST] Spawn Protection - in Feedback/Requests [original thread]
EVICER wrote: When Orbital bombardment becomes possible.....trust me bro . I will not be getting spawn camped.You dig my meaning? Ill spell this out for anyone who might not...thats gonna mean a whole lot of spawn campers dead in a very short p...
- by Bones1182 - at 2012.07.14 01:40:00
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171. [REQUEST] Spawn Protection - in Feedback/Requests [original thread]
zekina zek wrote: if your getting spawn raped it is because you have LOST the match. Why is that because you should not be able to counter that tactic. CCP will decide based on the merits of our arguments or by their whims as they are the god...
- by Bones1182 - at 2012.07.14 00:48:00
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172. [REQUEST] Spawn Protection - in Feedback/Requests [original thread]
I personally would like to see the invisibility, now as for my reasons they are quite simple. Currently the enemies crosshairs turn red before you even appear resulting in your death before you fully spawn. Second your not invulnerable just out ...
- by Bones1182 - at 2012.07.13 23:50:00
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173. boarding - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I think that the issue with this is that in the eve universe people don't walk about in their ships. They are sealed in a pod. How would you board a ship that had only one extremely well reinforced hatch. More to the point...
- by Bones1182 - at 2012.07.13 23:41:00
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174. [Request] Non-turret passengers shooting in dropships - in Feedback/Requests [original thread]
Ayures0 wrote: I know it's for transport, but I feel kinda useless when I'm in a dropship and not on a turret. I have a gun, I can see people, why not let me take a few shots at them? You do realize that you are inside the shields of the drop...
- by Bones1182 - at 2012.07.13 23:05:00
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175. Naval battles - in Feedback/Requests [original thread]
I can't wait for more planet types its gonna add a whole new level to how you outfit your dropsuit if you have to worry about large bodies of water. Then there are the massive rivers of lava and ooh plasma storms fun. At least I certainly hope th...
- by Bones1182 - at 2012.07.13 02:10:00
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176. A counter request - No hand holding - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Henri Thoreau wrote: RolyatDerTeufel wrote: Anything you read here CCP that feels like it'd just hold players hands (when they are in battle) please don't add it in. stuff that stops from thinking about it cause you...
- by Bones1182 - at 2012.07.13 01:37:00
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177. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
^^^ Just for clarification the scrambler pistol is a laser weapon and has a reloadable powercell. It may be different for tanks but the lasers will not be weak they will likely be a middle ground between blasters and rails or autocannons and artil...
- by Bones1182 - at 2012.07.13 01:31:00
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178. Naval battles - in Feedback/Requests [original thread]
Khun-Al wrote: Maybe aircrafts with the ability to dive and swim. There could be hangars with one exit on land and another in the water. Would certainly be interesting to say the least.
- by Bones1182 - at 2012.07.13 00:48:00
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179. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
Sin3 DeusNomine wrote: First of all I disagree with this. Now you may ask me why. This will effect tank gameplay in a very very bad way. They will not be able to be a front line machine. Why is this well. Currently to keep your tank alive ...
- by Bones1182 - at 2012.07.12 23:17:00
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180. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I wouldnt mind if vehicles have limited ammo stores, provided they had a means of self rearming maybe take away an armor slot (since amarrian tanks WONT have ammo as it eats capacitor instead.) Turrets I think need to ha...
- by Bones1182 - at 2012.07.12 23:13:00
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