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41. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Then suggest something besides nerfing one of only two existing AV weapons. Come up with new options that fill the category you think they should. The forge would then most likely become relegated to.long range as it should be. Heavies move slow a...
- by Bones1182 - at 2012.08.12 21:14:00
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42. A discussion about balance. - in General Discussions [original thread]
Omnipotent lilmamaj wrote: I'm glad to know that EvE takes no skill and is simply grind to win. This is not and never will be EvE. Skill>Grind There is no grind in EvE skills are trained passively and no amount of skill points will save yo...
- by Bones1182 - at 2012.08.12 21:05:00
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43. A discussion about balance. - in General Discussions [original thread]
Shadoe Wolf wrote: @ Omni, this is the best post I have seen you make. It was well thought out with valid points. I do agre that there is still work to be done. But as far as tanks are concerned, the do appear as OP. but we also don't have all ...
- by Bones1182 - at 2012.08.12 17:17:00
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44. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Again don't stand still and they can't hit you with it if you are trying to snipe a heavy with a forge you better kill him before he turns on you that is there is to it. The counter to a heavy is mobility no matter what weapon they if you stop mov...
- by Bones1182 - at 2012.08.12 16:55:00
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45. A discussion about balance. - in General Discussions [original thread]
This actually an extremely well thought out and intelligent OP. While I agree that this game still needs some serious love on the gameplay side of the equation. We don't yet have all the possible anti vehicle weapons that we will on release. Ta...
- by Bones1182 - at 2012.08.12 16:43:00
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46. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
The cross hairs of the forge have a half an inch gap in between them. Also the forge is far less accurate than any other weapon aside from maybe the smg or HMG. Tank and turret rails have a dot for dot for a sight where the forge has this great bi...
- by Bones1182 - at 2012.08.12 05:28:00
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47. Precursor changes (Logistics, Breach rifles, RE's, and more!) - in Feedback/Requests [original thread]
Damage over time greater than single hit damage. Fact. Every other AR has higher DPS than the same tier breach and most have higher DPS than the creo regardless of tier the exception is the militia and standard AR, and this are just barely beaten...
- by Bones1182 - at 2012.08.12 01:44:00
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48. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Except you want to make the forge unusable at long range which if you bothered to read the description in the game you would see that it was clearly meant to be long range from the beginning. A smart tank driver covers the left side of the tank w...
- by Bones1182 - at 2012.08.12 01:12:00
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49. Precursor changes (Logistics, Breach rifles, RE's, and more!) - in Feedback/Requests [original thread]
Creo breach AR DPS Damage 57.1 RoF 404 DPS = 380 Militia AR Damage 30 Rof 750 DPS = 375 The damage per hit is a lot higher but since it always takes multiple shots to kill the enemy damage over time becomes far more important than single hit. ...
- by Bones1182 - at 2012.08.12 00:49:00
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50. Precursor changes (Logistics, Breach rifles, RE's, and more!) - in Feedback/Requests [original thread]
1) I mostly agree with you on this point but I think they just wanted to give the logi some much needed love perhaps it was too much I am undecided as of now. 2) My biggest issue with REs was always the throw distance and instant detonation. I li...
- by Bones1182 - at 2012.08.11 22:51:00
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51. [DISCUSS] AR Balancing - Nerf the who? - in Feedback/Requests [original thread]
Nova Knife wrote: The breach rifles' problem was not that they had too much damage. The problem is that more hipfire accuracy is a massively powerful bonus. This is the reason people use them, not because they are so strong. It's the fact that ...
- by Bones1182 - at 2012.08.11 20:47:00
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52. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
You get right up on that tank and I will laugh at you as it rapes you and then I will kill at a longer range where I am harder to hit.
- by Bones1182 - at 2012.08.11 20:35:00
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53. [DISCUSS] AR Balancing - Nerf the who? - in Feedback/Requests [original thread]
The really sad part is that with this nerf for the creo will probably have a lower DPS than the militia assault rifle. 30 damage x 750rpm / 60 = 375 DPS This assumes no shot miss or fall victim to bad hit detection. The creo only has a DPS of 3...
- by Bones1182 - at 2012.08.11 13:12:00
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54. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Then forge gunners would be even less effective because they would die so much faster because a fully manned tank can cover 360 degrees and kill them in at most four direct hits unless its using blasters. Being as that a forge gun is the main weap...
- by Bones1182 - at 2012.08.10 23:01:00
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55. Anti-Grind - in Feedback/Requests [original thread]
Free Beers wrote: I disagree. CCP has set out to balance skill point acqusition for casual/consistant players and hardcore/grind players. The model as it exists today does that. Hardcore grinders will still be able to and will have more SP t...
- by Bones1182 - at 2012.08.10 21:14:00
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56. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
I never said it could not be used to kill infantry merely that it was difficult to do so with ease. Primary use is still for killing vehicles just because it can kill infantry does not mean it needs to be changed. The splash is barely enough to ki...
- by Bones1182 - at 2012.08.10 20:59:00
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57. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
My recommendation to you is to wait until you have used before calling for a nerf. I have used and it doesn't always hit a tank at 100 yards so hitting a person at 50 yards is a pretty good trick still especially with how fast infantry can change ...
- by Bones1182 - at 2012.08.10 17:57:00
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58. Anti-Grind - in Feedback/Requests [original thread]
The whole system needs to be more transparent or at least have a fairly detailed tutorial that explains the limits of maximum SP gain.
- by Bones1182 - at 2012.08.10 17:54:00
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59. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
So again have you actually used the forge gun yet or are you still basing this on the fact that someone managed to kill you theory when you think it should not have? Edit If you put the point in your OP then it is a main topic of discussion.
- by Bones1182 - at 2012.08.10 14:37:00
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60. NDA and More Eve Players [CCP, please read] - in General Discussions [original thread]
I can only hope the build lives up to the patch notes. I believe it will but I tend not to believe it until I see it. I cannot wait to see some of that stuff. I was hoping for laser rifles though :-( .
- by Bones1182 - at 2012.08.10 13:58:00
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