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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
michael McG
Doomheim
28
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Posted - 2012.07.17 12:59:00 -
[1] - Quote
could anyone explain to me why there is a player max. If they are using the same server as in eve why cant we see a battles that are in the 1000's or atleast 500. |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.17 13:06:00 -
[2] - Quote
michael McG wrote:could anyone explain to me why there is a player max. If they are using the same server as in eve why cant we see a battles that are in the 1000's or atleast 500. Primarily at the moment because it is beta. Additionally an FPS requires magnitudes more server resources then EVE does. Lag is bad enough on EVE imagine its effects in an FPS with 1000 people fight in one map. Possibly a limitation on the PS3 platform but I am not sure about that. |
Ventis Gant
Osmon Surveillance Caldari State
37
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Posted - 2012.07.17 13:08:00 -
[3] - Quote
I suspect that when we hit release, there will be bigger battles. I have heard (no confirmation, sadly) that the devs have tested battles with over 100 players, or at least clients, in one map. I also suspect that the player limit in null sec battles will be however many CCP can fit in one battle without making the game crash. |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.17 13:14:00 -
[4] - Quote
^^^ True they will push the limits as much as possible. I still think the PS3 itself might be one of the biggest factors in the limits of battle size.
What is the current record on PS3 for largest FPS match? |
fred orpaul
Tritan-Industries Legacy Rising
212
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Posted - 2012.07.17 13:22:00 -
[5] - Quote
curent limits beta, less then 100 limits PS3/fps demands on servers/fps relative intolerance of lag |
Peter Hanther
Dead Six Initiative
39
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Posted - 2012.07.17 13:23:00 -
[6] - Quote
There is also the issue of bandwidth. every vehicle, grenade, missile, nanohive, and person on the battlefield is data that needs to be sent to every player. The more players they add the more of the bandwidth is used up.
Do it too much and many potential customers will be unable to play without excess lag. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.17 13:31:00 -
[7] - Quote
Peter Hanther wrote:There is also the issue of bandwidth. every vehicle, grenade, missile, nanohive, and person on the battlefield is data that needs to be sent to every player. The more players they add the more of the bandwidth is used up.
Do it too much and many potential customers will be unable to play without excess lag. Bandwidth is the last of their concerns. If you can run a battle in EVE with 20,000 ships all firing missiles and projectiles at each other, you can have a battle with 200 merc using ARs. |
VigSniper101
204
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Posted - 2012.07.17 13:33:00 -
[8] - Quote
Bones1182 wrote:^^^ True they will push the limits as much as possible. I still think the PS3 itself might be one of the biggest factors in the limits of battle size.
What is the current record on PS3 for largest FPS match?
Doesn't MAG have 128 player battles? |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.17 13:33:00 -
[9] - Quote
CCP's server is fairly unique and very advanced they will find a way to push it as far as possible. I believe I found the answer to my question in another thread. It would seem that MAG holds the record at 128 v 128 I would imagine CCP can at least get close to that. |
Peter Hanther
Dead Six Initiative
39
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Posted - 2012.07.17 13:35:00 -
[10] - Quote
Grit Breather wrote:Peter Hanther wrote:There is also the issue of bandwidth. every vehicle, grenade, missile, nanohive, and person on the battlefield is data that needs to be sent to every player. The more players they add the more of the bandwidth is used up.
Do it too much and many potential customers will be unable to play without excess lag. Bandwidth is the last of their concerns. If you can run a battle in EVE with 20,000 ships all firing missiles and projectiles at each other, you can have a battle with 200 merc using ARs.
http://wiki.eveonline.com/en/wiki/Time_Dilation
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dust badger
BetaMax.
283
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Posted - 2012.07.17 13:35:00 -
[11] - Quote
yes but in eve when you have crazy numbers as above you get TIDI or time dialation where everything is slowed down to prevent lag, while this works in eve i dont think you can have slow mo on an FPS |
Lewis Shinypants
9
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Posted - 2012.07.17 13:37:00 -
[12] - Quote
VigSniper101 wrote:Bones1182 wrote:^^^ True they will push the limits as much as possible. I still think the PS3 itself might be one of the biggest factors in the limits of battle size.
What is the current record on PS3 for largest FPS match? Doesn't MAG have 128 player battles? 128 vs 128. It didn't lag until the game started to die and zipper stopped caring. (well, when an air strike smacked valours domi spawn it lagged but not much more then that.)(and it was mostly because of so much being seen on screen) It could be done. Ccp would just have to do a good job. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
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Posted - 2012.07.17 13:37:00 -
[13] - Quote
ps3 limitations ---------- lack of ram ect all add up to make life difficult for the programmer to add to the player count |
Lewis Shinypants
9
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Posted - 2012.07.17 13:44:00 -
[14] - Quote
Well. From what I know of specs: 7 cores, 1 of whichs is a PPE processor... 256mb of ram... So... Eh...? You EVE players know more tech of computers then me. But I'm quite sure it's not the /worst/ specs ever. |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.17 13:49:00 -
[15] - Quote
Yeah every system to come out before the PS3 or at least before the current generation is game systems. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
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Posted - 2012.07.17 13:50:00 -
[16] - Quote
Lewis Shinypants wrote:Well. From what I know of specs: 7 cores, 1 of whichs is a PPE processor... 256mb of ram... So... Eh...? You EVE players know more tech of computers then me. But I'm quite sure it's not the /worst/ specs ever.
It's not good either when you consider that 8gb of ram is now considered the sweet spot for a pc now |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.17 13:53:00 -
[17] - Quote
As for the specs of a PC most basic gaming PCs are going to have 8cpu cores and at least 8 gigs of ram. Of course A PC has a lot of other stuff to where as a game console does not so it doesn't need quite as much to do the same things. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.17 13:56:00 -
[18] - Quote
Peter Hanther wrote:Grit Breather wrote:Peter Hanther wrote:There is also the issue of bandwidth. every vehicle, grenade, missile, nanohive, and person on the battlefield is data that needs to be sent to every player. The more players they add the more of the bandwidth is used up.
Do it too much and many potential customers will be unable to play without excess lag. Bandwidth is the last of their concerns. If you can run a battle in EVE with 20,000 ships all firing missiles and projectiles at each other, you can have a battle with 200 merc using ARs. http://wiki.eveonline.com/en/wiki/Time_Dilation Time Dilation only came out a few months ago. There were epic battles well before that. The problems with these battles, as I recall, were server resources and not anything as menial as bandwidth. |
Lewis Shinypants
9
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Posted - 2012.07.17 14:00:00 -
[19] - Quote
fenrir storm wrote:Lewis Shinypants wrote:Well. From what I know of specs: 7 cores, 1 of whichs is a PPE processor... 256mb of ram... So... Eh...? You EVE players know more tech of computers then me. But I'm quite sure it's not the /worst/ specs ever. It's not good either when you consider that 8gb of ram is now considered the sweet spot for a pc now
True, very true. Hell, that amount of ram is low for me to run a mine craft server on. Though console ram differents from PC ram as it is often more concentrated/efficient apparently.
And this is why dust on the ps4 will be **** bricks amazing. |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.17 14:03:00 -
[20] - Quote
^^^ Only after I can afford one. I am gonna guess release price at $800 for the top end or at least close to it. |
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fenrir storm
Tronhadar Free Guard Minmatar Republic
314
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Posted - 2012.07.17 14:08:00 -
[21] - Quote
Lewis Shinypants wrote:fenrir storm wrote:Lewis Shinypants wrote:Well. From what I know of specs: 7 cores, 1 of whichs is a PPE processor... 256mb of ram... So... Eh...? You EVE players know more tech of computers then me. But I'm quite sure it's not the /worst/ specs ever. It's not good either when you consider that 8gb of ram is now considered the sweet spot for a pc now True, very true. Hell, that amount of ram is low for me to run a mine craft server on. Though console ram differents from PC ram as it is often more concentrated/efficient apparently. And this is why dust on the ps4 will be **** bricks amazing.
Been reading up on the ps4 and it dosn't sound verry impressive if what is written is true.
Seems like it will have 1gb of ram an ati quad core chip and ati gpu not a high end one either, but youll have to look yourselves to see if you think it's correct. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.17 14:44:00 -
[22] - Quote
Bones1182 wrote:michael McG wrote:could anyone explain to me why there is a player max. If they are using the same server as in eve why cant we see a battles that are in the 1000's or atleast 500. Primarily at the moment because it is beta. Additionally an FPS requires magnitudes more server resources then EVE does. Lag is bad enough on EVE imagine its effects in an FPS with 1000 people fight in one map. Possibly a limitation on the PS3 platform but I am not sure about that. This.
PS3 limitations ARE a part of the equation as well, but given that 256-player FPS gameplay has been done on PS3, it's not as big a part as some people might be trying to suggest.
Low RAM is more of a limiting factor for the game's graphics than for player counts. |
Lewis Shinypants
9
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Posted - 2012.07.17 14:56:00 -
[23] - Quote
fenrir storm wrote:Lewis Shinypants wrote:fenrir storm wrote:Lewis Shinypants wrote:Well. From what I know of specs: 7 cores, 1 of whichs is a PPE processor... 256mb of ram... So... Eh...? You EVE players know more tech of computers then me. But I'm quite sure it's not the /worst/ specs ever. It's not good either when you consider that 8gb of ram is now considered the sweet spot for a pc now True, very true. Hell, that amount of ram is low for me to run a mine craft server on. Though console ram differents from PC ram as it is often more concentrated/efficient apparently. And this is why dust on the ps4 will be **** bricks amazing. Been reading up on the ps4 and it dosn't sound verry impressive if what is written is true. Seems like it will have 1gb of ram an ati quad core chip and ati gpu not a high end one either, but youll have to look yourselves to see if you think it's correct.
Do you by chance have a link my good sir? I'd be interested in reading that. And not to mention the console does still have some time before its released. |
Gatsu Scarz
Bragian Order Amarr Empire
55
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Posted - 2012.07.17 14:58:00 -
[24] - Quote
Probably cus we are only beta testing a small portion of the game. |
4447
ZionTCD Legacy Rising
649
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Posted - 2012.07.17 15:13:00 -
[25] - Quote
i don't know much about pc but i know something called virtual ram and sony just brought a cloud like company could the ps3 have a small update for ram? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.17 15:45:00 -
[26] - Quote
4447 wrote:i don't know much about pc but i know something called virtual ram and sony just brought a cloud like company could the ps3 have a small update for ram? The reason RAM exists is because it allows the system to store smaller amounts of data in a location where it can be accessed MUCH faster than through other methods.
Virtual Memory is where a "swapfile" is created on the hard Drive, and data is quickly swapped (hence the name) between this file and the RAM, effectively increasing the amount of RAM available without needing a physical upgrade.
Cloud services are totally irrelevant to either of these things, so no, Sony buying Gaikai isn't going to give the PS3 a RAM upgrade. But you're thinking along the right lines - there have been a few PS3 games that created swapfiles. Although some of them do so VERY badly, and instead of having a fixed allocation of space, they gradually eat your HDD the longer you play. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.17 16:24:00 -
[27] - Quote
Garrett Blacknova wrote:4447 wrote:i don't know much about pc but i know something called virtual ram and sony just brought a cloud like company could the ps3 have a small update for ram? The reason RAM exists is because it allows the system to store smaller amounts of data in a location where it can be accessed MUCH faster than through other methods. Virtual Memory is where a "swapfile" is created on the hard Drive, and data is quickly swapped (hence the name) between this file and the RAM, effectively increasing the amount of RAM available without needing a physical upgrade. Cloud services are totally irrelevant to either of these things, so no, Sony buying Gaikai isn't going to give the PS3 a RAM upgrade. But you're thinking along the right lines - there have been a few PS3 games that created swapfiles. Although some of them do so VERY badly, and instead of having a fixed allocation of space, they gradually eat your HDD the longer you play. That last part would just suck especially if you have a PS3 with a small hardrive. All of a sudden the game just stops or gets real slow. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.17 16:32:00 -
[28] - Quote
Also memory constraints on the PS3 there is only so many things ps3 can load all at once. Then the fact the game has to track every palyers' skill gear fittings and thier effects on the field just makes it that much more... complciated to keep track of we'd be lucky to get 255 players in this gen. |
HowDidThatTaste
461
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Posted - 2012.07.17 16:40:00 -
[29] - Quote
MAG could have supported more than 256 players at a time this was the number they chose for squad and platoon balance.
http://www.escapistmagazine.com/news/view/97012-MAG-Could-Have-Even-More-Than-256-Concurrent-Players |
ILLUMIKNIGHT Martinez
Doomheim
6
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Posted - 2012.07.17 16:43:00 -
[30] - Quote
Bones1182 wrote:^^^ True they will push the limits as much as possible. I still think the PS3 itself might be one of the biggest factors in the limits of battle size.
What is the current record on PS3 for largest FPS match?
From what i know it is 256 players and that was by MAG. |
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