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61. [Request] Do not implement respecs. - in Feedback/Requests [original thread]
Payed respecs through Aurum are Pay To Win. It is what it is. If CCP Shanghai had a track record of not overlooking OP features or double and tripple nerfing singular items then an Aurum respec would almost be tolerable. However, CCP Shan...
- by Bethhy - at 2014.10.29 15:43:00
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62. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
If every Dust player now has to hit a button to even get picked up or to even have the option to get picked up all of DUST will suffer. Your Clone doesn't technically belong to you... It belongs to the team as a whole. When your clone gets picke...
- by Bethhy - at 2014.10.29 15:36:00
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63. Request for DS / ADS - in Feedback/Requests [original thread]
Dropships and the entire way and concept they have been operating for over the last year has made this problem. Dropships where built for troop transport, its the largest vehicle and built to carry squads of mercenaries... And it was built to wo...
- by Bethhy - at 2014.10.12 01:24:00
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64. What is the "Texture Detail" Option even for? - in Feedback/Requests [original thread]
On PC... having toggles for different Video settings makes sense as there are millions of different hardware combinations. On DUST... on a 7 year old platform... What is it for? Does anyone even notice a difference in the different setting opt...
- by Bethhy - at 2014.10.10 22:48:00
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65. Logistic Area Of Effect Squad Dampener. - in Feedback/Requests [original thread]
Pretty much what the subject says... An equipment item that can dampen a squad off the radar for a short period. Just use active Scanner assets as a base, but you can 360, or just have a radius activation with it out too dampen your squad off the...
- by Bethhy - at 2014.07.24 18:15:00
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66. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
CCP Logibro wrote: Alright, so after a little testing I'm going to reduce the knife hit time from 0.3 and 0.55 to 0.2 and 0.45. The animation however is fixed, so it will seem a bit quicker, but the hit markers will indicate accurately when you...
- by Bethhy - at 2014.07.19 01:56:00
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67. Skill point "Un-training" system. - in Feedback/Requests [original thread]
Scar Scrilla wrote: Or just simply raise the weekly SP cap. So easy..... That ruins the business model. We need there to be a cap and reason for boosters to be a central focus to purchases. Where Boosters could even apply to "Un-training"...
- by Bethhy - at 2014.07.14 16:01:00
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68. Skill point "Un-training" system. - in Feedback/Requests [original thread]
- by Bethhy - at 2014.07.14 13:59:00
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69. Medium Basic Suit Relevance. - in Feedback/Requests [original thread]
If there is talk and action about revisiting slot layouts and general everything about certain suits... How about we make Medium Basic suits relevant in DUST 514. There really doesn't have to be much done to them, except our idea of what they are...
- by Bethhy - at 2014.07.13 21:23:00
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70. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Assault's need to fill the "Light Assault" Function on the battlefield. not the Cal and Gallente Scout.... The Ability to be a fast moving, High damage suit with a little more health then a scout. Something with a more effective indirect damag...
- by Bethhy - at 2014.07.13 16:19:00
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71. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Assault's need to fill the "Light Assault" Function on the battlefield. not the Cal and Gallente Scout.... The Ability to be a fast moving, High damage suit with a little more health then a scout. Something with a more effective indirect damage bo...
- by Bethhy - at 2014.07.13 16:18:00
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72. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
sadface.. Maybe Legion? hahaha.
- by Bethhy - at 2014.07.11 20:15:00
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73. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Biggest issue... Is I have been through the Installation buff and unbuff process in DUST through the nearly two years.. And we have touched upon them probably over 8 times. It's not that the A.I. vs infantry needs to be addressed. It's actually r...
- by Bethhy - at 2014.07.10 17:39:00
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74. Skill point "Un-training" system. - in Feedback/Requests [original thread]
bogeyman m wrote: What if, more simply, SP investments only lasted 12 months (for example) before timing out and returning to your SP pool? You would effectively 'forget' a skill every 12 months, without loosing the SP credit, and would just re...
- by Bethhy - at 2014.06.27 05:41:00
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75. Skill point "Un-training" system. - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: I would sacrifice 19 days of passive under this framework and get back 2.3M SP, less if passive boosters applied to it. This would be enough time for me to accrue a paltry amount of SP; I like the concept but I think t...
- by Bethhy - at 2014.06.26 18:01:00
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76. Skill point "Un-training" system. - in Feedback/Requests [original thread]
Thokk Nightshade wrote: Like Thundergroove said, This is one concept I could get behind. Since you are not doing a straight "respec" and you are NOT accruing passive SP at the same time, It makes it a much more difficult decision. Also, I wou...
- by Bethhy - at 2014.06.26 05:45:00
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77. Skill point "Un-training" system. - in Feedback/Requests [original thread]
This seems that it will always be an issue of contention in a F2P game model. What if you could "Un-train" Skill points, bare with me. What if you could put on hold your passive skill point accumulation to "Un-train" a skill at 5x the skill-poin...
- by Bethhy - at 2014.06.25 20:44:00
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78. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: Snip... Have you guys tried DUST around the office with Magnetic Tracking disabled? What is the TTK and competition factor like? It feel's like Dust's basic gameplay and competition has been dumbed down to make up for ...
- by Bethhy - at 2014.06.16 21:23:00
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79. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
How the hell are we addressing Armor In DUST 514 before we have Even made Shields Competitive except in very situational instances.. Shield Energizers and Rechargers = Low slot?
- by Bethhy - at 2014.05.23 14:55:00
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80. why does CCP have such huge difficulties with fixing bugs? - in Feedback/Requests [original thread]
Because UnReal engine 3. Cost 100 bux for a developers license. When you launch your product live.. IT Costs 25% Royalties from Revenues earned. Or 1 million dollars for the License. CCP went the royalties route ;) DUST started development back...
- by Bethhy - at 2014.04.29 13:17:00
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