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Leo Look
Shadow Company HQ Lokun Listamenn
66
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Posted - 2014.10.09 04:11:00 -
[1] - Quote
I know there has been a lot of complaining about AV and yes it is a pain but I feel there is a easy fix and one that needed to be in game for a long time.
We need
1. a lock on warring system ........every nation that has combat air craft has lock on warning systems on them. Are we to think a race that can make jump gates and warp drives cant get a working radar detection system to tell a pilot there being targeted.
2. a way to trace what is locking on to said air craft. the player that is locking on to the DS/ADS should show up easily to the DS but only when there using the radar so as there locking on and maybe a sec or 2 after they fire since the miss. would take that long to lock on there guidance systems. so we have a fighting chance why should this fight almost always be one sided.
3. forge guns..... look this weapon charges up with a lot of power. this power charge would show up on sensors. the weak sensors of a drop suit should see this from 100m away and a vehicle witch should have better sensors so I say 150-200 m ( I lean to the 150 rang because it's half the rang of this weapon so if timed right there still knock a DS out of the sky or blow up a tank and there only seen when there charging so they can still get the 1st shot like they do now.
I feel this is a fare fix....... right now the AV is well I would not say fully OP but right on the line and almost every fight is one sided on the side of AV. this is not balance and I hope it can be tweaked soon
thanks
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Nothing Certain
Bioshock Rejects
1214
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Posted - 2014.10.09 04:29:00 -
[2] - Quote
I don't really mind these changes but since a huge tank and an ADS doesn't even show up on my radar, why should a forge gunner show up on yours?
Because, that's why.
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Nothing Certain
Bioshock Rejects
1214
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Posted - 2014.10.09 04:30:00 -
[3] - Quote
I agree that pilots should get a lock on warning, but not a direction or target. I don't think it is doable either.
Because, that's why.
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The Master Race
Immortal Guides
94
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Posted - 2014.10.09 06:04:00 -
[4] - Quote
Not that they even need a buff and I am not sure if it is even a real thing (seen it in movies lol), but 1 sounds ok the rest are rubbish.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Blueprint For Murder
Immortal Guides
108
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Posted - 2014.10.09 06:04:00 -
[5] - Quote
Not that they even need a buff and I am not sure if it is even a real thing (seen it in movies lol), but 1 sounds ok the rest are rubbish.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2266
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Posted - 2014.10.09 09:38:00 -
[6] - Quote
Nothing Certain wrote:I don't really mind these changes but since a huge tank and an ADS doesn't even show up on my radar, why should a forge gunner show up on yours? They do, it's just that dropsuits in general have terrible scan range. (It would be great if they had a larger "pick up range;" think of scanning as two intersecting circles, your scan range and the tanks scan "pick up range," whenever these circles intersect, the tank is scanned. I would prefer this to, say, having tanks always visible since that ruins any chance of stealth for the tanks.)
However, you do get the added bonus of being able to hear them, at least in the general vicinity, and a damage direction indicator that actually works, so you have that going for you.
To the OP: a lock indicator (noise only) would and a more distinct forge animation would be nice, but other than that is pushing it. A damage direction indicator that actually works would also help a lot.
Dust was real! I was there!
Dear diary, Rattati senpai noticed me today~
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Bahirae Serugiusu
Vendetta Reactionary Force
168
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Posted - 2014.10.09 14:19:00 -
[7] - Quote
Lock-on yes the rest no. You deserve a warning and if the glowing red missiles don't indicate direction I don't know what will. |
Soraya Xel
Abandoned Privilege Top Men.
4091
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Posted - 2014.10.09 14:26:00 -
[8] - Quote
A lock-on warning system was actually something for the longest time I could've sworn was actually in the game. But then I was told it wasn't, and my mind had been playing tricks on me. I absolutely think a lock-on warning should be a thing.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3506
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Posted - 2014.10.09 14:33:00 -
[9] - Quote
Finding a solution to the no-rez problem for SL seems more important to me.
Being unable to see enough to shoot back is critical. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3506
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Posted - 2014.10.09 14:35:00 -
[10] - Quote
Finding a solution to the no-rez problem for SL seems more important to me.
Being unable to see enough to shoot back is critical.
Is it possible to assign rendering priority to AV gunners for pilots and drivers?
IE tell DUST that the pilot needs to see the forge gunner first, not random red dot #3? |
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Atiim
12873
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Posted - 2014.10.11 13:03:00 -
[11] - Quote
Lock-on warning systems shouldn't happen, as you can already hear the swarms coming. Plus, the only way you're killing an ADS is if you get the drop on him, which won't be possible with a lock-on warning system.
Not only that, but you'd remove the need for ADSs to use situational awareness when fighting SL users.
The 1st Matari Commando
-HAND
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Bethhy
Ancient Exiles.
2455
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Posted - 2014.10.12 01:24:00 -
[12] - Quote
Dropships and the entire way and concept they have been operating for over the last year has made this problem.
Dropships where built for troop transport, its the largest vehicle and built to carry squads of mercenaries... And it was built to work as a mobile spawn platform.
Guns and offenses on the dropship where only put there for the Dropship to provide troop fire support as it drops and picks up mercenaries.
Instead Dropships have been used as Wet paper bags or !PANIC HIT THE AB! for defense. While having offensive capabilities to drop any suit in the game in 1-3 shots.
Dropships should be made bricks in the air.... They should be damage sponges that are constant sights in DUST 514's skies. They should be rewarded handsomely for picking up and dropping troops off and keeping the battlefield dynamic and fast.
Dropships guns should have Large magazines and be no more then a Light Weapon module for damage with little to no recoil(as the gun is mounted) So that people using the guns and the pilot can do enough damage to kill as a normal mercenary would, but with a few perks. Such as elevation and less cover for your target, No recoil, Larger magazines. But offer no damage increase from the weapon a normal mercenary on the ground would use. Giving Pilots, Gunners and Mercenaries an entire even gunplay and balance.
Dropships should have their own variants of small turrets that are stated for them, Not trying to cover all vehicles under the same blanket. Your shooting yourself in the foot before you even start.
AV versus dropships should take in account that there is no cover for a dropship... And the fact that the EVE Universe builds Space ships with extreme defenses... The Airships in the Eve universe should also be able to take a hit. The Main troop transport in the game should be able to take huge damage.
Imagine a DUST 514, where dropships are waiting to take mercenaries to objectives, Where there are mobile spawn platforms wizzing around the map offering a safe spawn and close proximity to the action. Imagine AV'ers having constant targets in the air to hit, chase off, kill and have engagements with while taking skill and coordination.
Imagine a DUST 514 where dropships do more then get you up high. |
Soraya Xel
Abandoned Privilege Top Men.
4130
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Posted - 2014.10.12 01:31:00 -
[13] - Quote
Atiim wrote:Lock-on warning systems shouldn't happen, as you can already hear the swarms coming. Plus, the only way you're killing an ADS is if you get the drop on him, which won't be possible with a lock-on warning system.
Not only that, but you'd remove the need for ADSs to use situational awareness when fighting SL users.
A lock-on warning is incredibly standard on lock-type weapons in games. Even Call of Duty does it, and Call of Duty barely even has vehicles. o_o
But the other problem, as far as DUST is concerned, is no, situational awareness doesn't help. Often swarm users and the swarms themselves don't even render to a dropship pilot. Judge made a video demonstrating this. Also, a lock-on warning doesn't (or shouldn't, IMHO) give any directional indicator. It merely says "things are coming".
Just wrote a post in favor of vehicle users. I feel dirty.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1071
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Posted - 2014.10.12 01:43:00 -
[14] - Quote
Yes i would love a missile lock.
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Leo Look
Shadow Company HQ Lokun Listamenn
68
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Posted - 2014.10.13 02:29:00 -
[15] - Quote
Nothing Certain wrote:I agree that pilots should get a lock on warning, but not a direction or target. I don't think it is doable either.
code was in place to light up snipers back in beta when they fired then it is still there just need a new purpose |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13491
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Posted - 2014.10.13 02:49:00 -
[16] - Quote
Nothing Certain wrote:I don't really mind these changes but since a huge tank and an ADS doesn't even show up on my radar, why should a forge gunner show up on yours?
Tanks really should tbh...... I mean we have on board nuclear powerstations.....
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Leo Look
Shadow Company HQ Lokun Listamenn
68
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Posted - 2014.10.13 03:29:00 -
[17] - Quote
shoot high settle low .......................... I would be happy with just a lock on warning but......... It would need to be as the AV is trying to lock the DS not just already locked because at that point it doesn't matter and I would love to have a sound warning when a forge within 150m rang is charging up. I cant see why sensors that are 2,000+ years from now cant work better then the ones we have in Dust or is that game 20,000 years from now I forget hmm was that 200,000 years well anyway if needs to be better |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
1969
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Posted - 2014.10.13 16:34:00 -
[18] - Quote
Soraya Xel wrote:Atiim wrote:Lock-on warning systems shouldn't happen, as you can already hear the swarms coming. Plus, the only way you're killing an ADS is if you get the drop on him, which won't be possible with a lock-on warning system.
Not only that, but you'd remove the need for ADSs to use situational awareness when fighting SL users. A lock-on warning is incredibly standard on lock-type weapons in games. Even Call of Duty does it, and Call of Duty barely even has vehicles. o_o But the other problem, as far as DUST is concerned, is no, situational awareness doesn't help. Often swarm users and the swarms themselves don't even render to a dropship pilot. Judge made a video demonstrating this. Also, a lock-on warning doesn't (or shouldn't, IMHO) give any directional indicator. It merely says "things are coming". Just wrote a post in favor of vehicle users. I feel dirty.
Fair play for being honest mate I know it must ache your bones to say that :P
I was going to say the same. I am all for balance and situational awareness, however it is very hard to be aware when targets do not even render.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Leo Look
Shadow Company HQ Lokun Listamenn
72
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Posted - 2014.10.19 05:39:00 -
[19] - Quote
lol I had so much fun the other night all game I was being hit from a swarm that I could not see the player or the rockets. can we hear from a Dev about a warning system? |
Sequal Rise
Les Desanusseurs
105
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Posted - 2014.10.19 06:14:00 -
[20] - Quote
Nothing Certain wrote:I don't really mind these changes but since a huge tank and an ADS doesn't even show up on my radar, why should a forge gunner show up on yours? 10000 cookies for this guy.
I'll add that if a DS/Tank is aware when someone is locking it, I want my assault suit to warn me when someone is aiming at me (and make him shine on my radar )! Fair enough?
Sorry for my bad english ^^
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Buwaro Draemon
WarRavens Capital Punishment.
389
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Posted - 2014.10.19 06:49:00 -
[21] - Quote
Soraya Xel wrote:A lock-on warning system was actually something for the longest time I could've sworn was actually in the game. But then I was told it wasn't, and my mind had been playing tricks on me. I absolutely think a lock-on warning should be a thing. We have been asking for a lock-on warning since closed beta!
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Buwaro Draemon
WarRavens Capital Punishment.
389
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Posted - 2014.10.19 06:53:00 -
[22] - Quote
Sequal Rise wrote:Nothing Certain wrote:I don't really mind these changes but since a huge tank and an ADS doesn't even show up on my radar, why should a forge gunner show up on yours? 10000 cookies for this guy. I'll add that if a DS/Tank is aware when someone is locking it, I want my assault suit to warn me when someone is aiming at me (and make him shine on my radar )! Fair enough? I just want to see the glow from the forge gun a few meters away rather than being right above the forge gunner
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Sequal Rise
Les Desanusseurs
105
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Posted - 2014.10.19 07:17:00 -
[23] - Quote
I perfectly see your point, but the guy to whom I gave some cookies was right: tanks and DS never appears on radars unless you are stick with them. It would give you an incredible advantage to see what can't see you. (It reminds me about some scout stuffs...)
Sorry for my bad english.
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Stefan Stahl
Seituoda Taskforce Command
781
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Posted - 2014.10.19 09:19:00 -
[24] - Quote
Bethhy wrote:Dropships should be made bricks in the air.... They should be damage sponges that are constant sights in DUST 514's skies. They should be rewarded handsomely for picking up and dropping troops off and keeping the battlefield dynamic and fast.
Dropships guns should have Large magazines and be no more then a Light Weapon module for damage with little to no recoil(as the gun is mounted) So that people using the guns and the pilot can do enough damage to kill as a normal mercenary would, but with a few perks. Such as elevation and less cover for your target, No recoil, Larger magazines. But offer no damage increase from the weapon a normal mercenary on the ground would use. Giving Pilots, Gunners and Mercenaries an entire even gunplay and balance. Are you sure the current non-assault dropships don't do this already? They are extremely slow for an airborne vehicle, can tank up to 4 shots from a IAFG and provide good supportive fire.
@OP: From my NDS-pilot perspective I don't really see swarms as a big problem. Railguns are what gets me. If there was a lock-on warning or a specific "this is a threat to you"-radar indicator there would have to be a significant buff to AV strength. From my own AV-experience, right now AV only works if you use patience and wait until your prey gets into a disadvantageous position. Good pilots seldom go there, bad pilots gather experience. It's a nice game of cat and mouse, except that as a pilot you need to accept that you're the mouse in this scenario.
On the other hand I wholeheartedly agree that rendering problems should be fixed. If the pilot has the situational awareness to scan for blue orbs of light and launching swarms behind his back, he should be able to see them. I have the feeling that equipping a sniper rifle on my pilot suit helped that a lot. |
Horizon Limit
Nexus Balusa Horizon
49
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Posted - 2014.10.19 09:22:00 -
[25] - Quote
I just want more agile dropships, leaving gorgon which is mlt frame, but grimsnes is really slow.
Another thing i would like for pilots in general, is to see if a turret installation is controlled or not, that always annoy me.
Voice of oga....
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Lazer Fo Cused
Shining Flame Amarr Empire
29
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Posted - 2014.10.19 13:54:00 -
[26] - Quote
1. Its a very good idea which could also mean that rendering of swarms could be put on the backburner since you know when your locked on but also when the missiles are in the air
2. Still feel that countermeasures are needed for vehicles
3. Atiim must have ears like a bat since you cannot hear swarms being fired when you are 125m away unless you are right on top of the user
4. Lock on warning sound also would not disclose where the SL user actually is 4a. The hit markers we have already are useless and misleading on vehicles since sometimes the shot can hit the side but also at the back |
DDx77
Kinsho Swords Caldari State
6
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Posted - 2014.10.19 19:45:00 -
[27] - Quote
Also, a lock-on warning doesn't (or shouldn't, IMHO) give any directional indicator. It merely says "things are coming".
I think Swarm missiles should show up on a pilots tacnet. I would think that would be very exciting for a pilot to see and give them a chance to maneuver & add some fun for them to be able to react. Maybe having a "You have been locked on" msg when swarm lock it complete?
This game does a lot of things better than other FPS so having a feature above and beyond the status quo should be looked into. (Not saying you won't, but just do it dammit!!!)
Also.....please help us see these giant vehicles on our tacnet or allow us to see the birds eye view screen easier. |
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