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21. AUTO ACTIVATED INERTIA DAMPENER. - in Feedback/Requests [original thread]
WHYYYYYYYYYYYYYYYYY. Where did they say it was comming? WHOOOOOOOO asked for this? Was this a half baked idea from internal testing that we got no input on? Give me back CHOICE. PRO CHOICE. So lame.
- by Bethhy - at 2014.12.09 21:29:00
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22. New FoTM and broken suit - in Feedback/Requests [original thread]
Buwaro Draemon wrote: Bethhy wrote: Kallas Hallytyr wrote: If it does, it's only because of nonsense, bullshit strafing. High speed plus wiggling like a dancer on speed = hit detection issues. Kill strafing speed across the board. Everyt...
- by Bethhy - at 2014.12.04 17:47:00
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23. New FoTM and broken suit - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: If it does, it's only because of nonsense, bullshit strafing. High speed plus wiggling like a dancer on speed = hit detection issues. Kill strafing speed across the board. Everything will be better. Scrubs with "total le...
- by Bethhy - at 2014.12.04 04:54:00
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24. New heavy weapons? - in Feedback/Requests [original thread]
Gyn Wallace wrote: For the Gallente heavy weapon, a Heavy Mass Driver. Graphics from the regular mass driver. Stats: Halve the magazine capacity, halve the maximum ammo carried, halve the maximum range while maintaining the height of the arc an...
- by Bethhy - at 2014.11.29 17:54:00
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25. New heavy weapons? - in Feedback/Requests [original thread]
CCP Rattati wrote: My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model...
- by Bethhy - at 2014.11.29 17:49:00
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26. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Bethhy wrote: If every Dust player now has to hit a button to even get picked up or to even have the option to get picked up all of DUST will suffer. Your Clone doesn't technically belong to you... It belongs to the ...
- by Bethhy - at 2014.11.19 03:25:00
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27. @Ratatti - Militia Gear mode - in Feedback/Requests [original thread]
I have probably 6? Posts on this forum about a Militia game mode. Roughly over a span of 2 years. Even about Militia items and suits not Registering Skill points, so everyone can participate and enjoy the game mode. CCP Are Lazy... Look at the ...
- by Bethhy - at 2014.11.18 16:11:00
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28. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
First off, Put the proper time and effort into Fixing Needles. You have effectively killed it and removed an entire part of the game that could of been great. I Have spent two years posting about Needles. I Have posts with thousands of likes reg...
- by Bethhy - at 2014.11.18 15:55:00
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29. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
Tebu Gan wrote: hfderrtgvcd wrote: So in essence, you're complaining because you couldn't kill your hard counter by flying straight at him. Would you mind describing some other "hard counters" as I was under the impression that there rea...
- by Bethhy - at 2014.11.18 15:06:00
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30. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Oh the REASONS for the thing are valid. The idiocy of how most revives happen is truly some straight up special education crap right there. Arguing KDR as having value other than for ego stroking is the long and short of m...
- by Bethhy - at 2014.11.18 14:46:00
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31. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
Blueprint For Murder wrote: Don't listen to them Dev give it some time half these guys are just upset that everyone one has scans instead of just there squad and they are not able to preform as they did because they are no longer the only ones ...
- by Bethhy - at 2014.11.06 05:13:00
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32. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Really? I thought passive scans did it far more efficiently. You know, those 24/7 permascans, which give opponents no warning, have on even while gunning down bogeys. Talk about wallhack. Look dude. You have ...
- by Bethhy - at 2014.11.05 19:12:00
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33. Buy Respec and Boosters for ISK - in Feedback/Requests [original thread]
CCP Rattati wrote: PLAYSTTION wrote: Maken Tosch wrote: Two Words: Trade Window No, not the main market feature. I'm talking about private player-to-player transactions. Both players would need to be online and present for the transactio...
- by Bethhy - at 2014.11.04 15:20:00
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34. Community issues and Sniping - in Feedback/Requests [original thread]
Ariadne Broadside wrote: The same thing happened to Bad Company 2, A majority of the team would camp in or outside of the bounds using long range rifles and contributing nothing to the team play (PTFO). I have noticed that this is still an issu...
- by Bethhy - at 2014.11.04 13:50:00
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35. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Cross Atu wrote: Require more communication and teamwork than is currently exhibited even in the height of PC? If this statement is true than I should really get back into playing PC consistently, because my average pub squads (which are ...
- by Bethhy - at 2014.11.04 13:32:00
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36. [Idea] The Nyx of dropships - module - in Feedback/Requests [original thread]
Was sitting there with some friends chatting about DUST as we waited for Que. Would be epic if we could have a High orbit(Only the sky) Map. Then made it Dropships only.. So 16 vs 16 in the air only in a giant Dropship battle royale. Either wi...
- by Bethhy - at 2014.11.03 20:16:00
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37. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Breakin Stuff wrote: I'm sorry, back up one minute... What's a CTA? Is this something people who give a crap do? Is it seekrit code for "everyone go ratting at 100% tax so we can pretend to provide an SRP?" Seriously, we don't do CTAs. Ratte...
- by Bethhy - at 2014.11.03 20:06:00
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38. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
duplicate posts. *Edit*
- by Bethhy - at 2014.11.03 19:53:00
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39. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Bethhy wrote: Simply going out in EVE to have your killboard be more positive with ISK killed versus ISK lost and basing your opinions on a Pod pilot on that alone is something Goons would do lol. No, actually, not ...
- by Bethhy - at 2014.11.03 19:48:00
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40. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Breakin Stuff wrote: ISK lost vs ISK destroyed is not KDR. If your ship costs 700,000 ISK and you get destroyed but the enemy uses 700,500 ISK in ammo to kill it, you have won the ISK war. ISK killed/lost is a good CORP metric in DUST, but ...
- by Bethhy - at 2014.11.03 19:13:00
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