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141. [Suggestion/Feedback] A Fix to Matchmaking - Low Security Contracts GÇ£Risk = ISKGÇ¥ - in Feedback/Requests [original thread]
Just make Militia Items and Vehicles no longer register a players Skills. Then make a Militia Only game mode. This Game Mode will serve as a consistent new player training mode and also offer a new game mode for older DUST players to test their ...
- by Bethhy - at 2014.01.19 21:38:00
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142. [Request] Limit the H slot to weapons with the H tag - in Feedback/Requests [original thread]
This is only an issue because of AA. When movement mattered in gunplay then a heavy with a light weapon was on a massive disadvantage... Now that we can track targets indiscriminately between heavy to scout.. there isn't a massive difference in t...
- by Bethhy - at 2014.01.19 21:26:00
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143. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
VikingKong iBUN wrote: I concur with the needle thing - its simply real stupid that in one life we can die multiple times.
- by Bethhy - at 2014.01.19 21:17:00
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144. [Feedback] Scanner battery life - in Feedback/Requests [original thread]
Reign Omega wrote: Shouldn't scanners, and maybe rep tools, have some sort of charge limit or battery life limiting how much effectiveness and therefore how much WP they can bring in? As it stands now they are the only equipment that don't have...
- by Bethhy - at 2014.01.18 00:22:00
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145. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
- by Bethhy - at 2014.01.16 21:19:00
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146. Time to Kill (TTK) - Solution - in Feedback/Requests [original thread]
This is what killed most of the TTK and gungame and FUN in DUST 514.
- by Bethhy - at 2014.01.16 01:05:00
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147. Time to Kill (TTK) - Solution - in Feedback/Requests [original thread]
bogeyman m wrote: Dustbunny Durrr wrote: If you want a longer TTK the simple fix is higher base suit HP (shields/armor) (and perhaps more health from shield extenders/armor plates). Everything else fails the test of KISS (Keep it Simple Stup...
- by Bethhy - at 2014.01.16 01:02:00
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148. [Feedback/Request] Mouse Needs Work - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: I guess a lot of mouse 'sluggishness' or 'being underwater' has to do with the fact that it's unreasonable to have MKB players insta-180 while pad (ds3) users couldn't. Guess there's really now other way to fix it, it's in...
- by Bethhy - at 2014.01.16 00:03:00
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149. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Soraya Xel wrote: This would turn people ordinarily obsessed with nothing but K/D into people who valued good logistics. I approve. Hopefully this is still on the radar for the 1.8 patch it would greatly improve gameplay for logi's and squads.
- by Bethhy - at 2014.01.15 23:59:00
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150. [Request] Flaylock Pistol smoke bomb effect - in Feedback/Requests [original thread]
The-Errorist wrote: Flaylock pistol missile explosions should create a large puff of smoke allowing it to obscure vision and decrease scan profile of any friendlies in the smoke for a period of time. Should have an EMP round based flaylock....
- by Bethhy - at 2014.01.12 18:29:00
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151. [Request] Advanced Controller Settings - in Feedback/Requests [original thread]
Control customization was always the answer... Not AA... Give players the epic User interface experience CCP is known for, with control customization on a console done right. That was always the answer to complaints about "Aiming Feel" and "Clu...
- by Bethhy - at 2014.01.12 18:25:00
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152. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
-snip-
- by Bethhy - at 2014.01.12 00:08:00
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153. So He knew all along. - in Feedback/Requests [original thread]
Quote: RPS: How do you have persistence in a match-based game? Thomas Farrer: We have, much like EVE GÇô in fact exactly like EVE! GÇô we have different security levels. We have high security, low security, and nulsec, where anything goes. And...
- by Bethhy - at 2014.01.10 01:12:00
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154. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: No. 1. KDR is meaningless, anyway 2. The death statistic is there to show that you where the one the logis are risking their asses for. KDR is meaningless for some, and then some will invest their ISK actively to i...
- by Bethhy - at 2014.01.05 02:05:00
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155. [Request]Gun Customization and Salvage system - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I'll leave this right here... Needs more pictures and links. And more Cowbell, Lots more Cowbell!!
- by Bethhy - at 2014.01.03 18:05:00
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156. [Request]Gun Customization and Salvage system - in Feedback/Requests [original thread]
http://gamingprecision.com/wp-content/uploads/2013/11/TCfuturegun.png Would be nice if we could choose our optics and range versus damage barrel setups etc. and possibly have salvage and items built around it... giving all guns more diversity....
- by Bethhy - at 2014.01.03 17:55:00
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157. [Request] Disable TK Penalty for OBs in FW. - in Feedback/Requests [original thread]
EVE pilots shouldn't get penalized of course we want to encourage them. But we need some kind of penalty for making poor decisions on the battlefield or malicious ones. If not might as well make friendly orbitals act like EMP orbitals when hitti...
- by Bethhy - at 2014.01.03 17:22:00
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158. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Bethhy wrote: Everyone AGREES there needs to be role specific bonuses on suits... not blanket "tank" based bonuses... a Tank, DPS, Healer, Scout class system... the MMO thing or EVE thing or? the Elephant in the room no...
- by Bethhy - at 2014.01.03 05:23:00
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159. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Bethhy wrote: KAGEHOSHI Horned Wolf wrote: Bethhy wrote: Yes now that we have CoD and BF like TTK, and Aim Assist with Bullet homming and magnetic tracking of moving targets Proof ... Why have any other scaling or...
- by Bethhy - at 2014.01.03 04:29:00
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160. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Vicious Minotaur wrote: What about other methods of killing that also negate the possibility of being revived? Like grenades, forge guns... etc? Should they get 60, like a headshot kill, or just 50 (or a middle ground)? Though extra war points...
- by Bethhy - at 2014.01.03 03:52:00
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